RYZOM FORGE


uiWebPrevious1uiWebNext

#1 Multilingual 

Multilingual | Français | [English]
Dev group

[Ulukyn] It will be quite short. Nothing really special on the dev side, except for some bug fixes, priority is to let the Level Design progress very soon.
 
[Tamarea] Crowdfunding : For the dev projects up to 1500-2000 €, WinchGate is proposing us not to start a crowdfunding, it will found these projects itself if it find them interesting for Ryzom. For each project, the dev will have to give to WG his detailed project with a price estimate for each task, WinchGate will decide then.
 We'd need for Kaetemi to prepare such a document for the "Blender" project (to get rid of 3DSMax).
 
 [Zatalyz] We found/created lots of documents and we need help to 1)translate 2)migrate it on the RF wiki. Lyne and Osquallo have already translated a lot, but help would be welcome, and there is really a lot of things. 
 Regarding the migration to the wiki: it requires no technical knowledge, only patience. I can teach you the little I know. If you are interested, ask me, we'll chose an evening for this (the group generates emulation). 
 For the interested ones who'd like to see this doc: a part is available in the RyzomCore sources, on how to create missions. I'm told that it looks a bit with the ARK options. Maybe it could help the ones working with it? French: https://khaganat.net/wikhan/fr:rcprimitivemissiondoc / English: https://khaganat.net/wikhan/en:rcprimitivemissiondoc
We also have lots of doc on the datasheets thanks to YannK, it's quite fresh. Here also we'd need help to translate it in English: https://khaganat.net/wikhan/fr:rcdssitem

[Zatalyz] We (Khaganat) are wondering a lot about the choice that Ryzom seems to be doing to work only with Ark to add missions and content, and not on primitives. It won't make the traffic between the server and the players heavier? While everything is in the primitives, most of the tasks are managed by the client? NH is already slow on some days; but how will it be if there are more things based on ARK ? The encyclopedy rites, everything supposed to last, wouldn't it be best in the primitves? Ark is the ideal tool for punctual events, but is it fit for permanent content? Especially on the bandwidth side.
=> [Ulukyn] Indeed, if we had to compare both, ARK takes much more bandwidth than the primitives. Now, if it was simple, fun, efficient to add missions with the primitives, I would have improved the system long ago. But I spent months on it... it's just very very clumsy. The 2 added rites took months, and they bug evey now and then. In addition of not working as expected for socres of reasons. The 2 marauder rites have beed added in 3 years by a very present dev. You cannot really compare. And between developping a not really fitted tool and not really extensible, or rent one more server for Ark, there's no contest. Moreover, new modules will decrease Ark lenghts. With less exchanges between server, client ark, and through the use of new commands.

Last edited by Tamarea (9 years ago)

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Multilingual 

Multilingual | Français | [English]
Ark group

[Goki] First, for those who havnt seen: http://app.ryzom.com/app_forum/index.php?page=topic/view/22868/6# 6. The suggestions made already are good, but mostly lacking in scope. Feel free to think a little bigger. On saturday we will meet here, and collect the ideas posted and start work on creating the event. I will put my own ideas up for consideration thursday.  I would suggest, to try and think creativly with the materials we already have access to. New models / textures etc are possible to add but working with Ark is more the main focus.

[Tamarea] New Ark modules are being created. Adding them will allow to end the coding of the first rite of the new encyclopedy (and so to continue with the next rites)
[Goki] Thanks to Ulukyns hard work, a lot of the tools needed to start working on the first Encyclopedia rite are now in place. So barring intteruptions for small technical Event team related things, Progress has started on that! (yay)

[Tamarea] Thanks to these new modules, the current bugged marauder rite can be rewritten properly. It will so be available in its original version (6 medals to steal and not only 2) and the homins running through the rite won't be cheated several time from 300,000 dappers anymore.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#3 Multilingual 

Multilingual | [Français] | English
Groupe Infographie

[Tamarea] Plusieurs villes atysiennes ont déjà choisi leur future bannière. Je dois ouvrir un nouveau sujet dans le forum Graphisme pour demander à RF de les réaliser, j'ajouterai bien sûr les esquisses fournies.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#4 Multilingual 

Multilingual | Français | [English]
Level Design

[Tamarea]  The Dev is working thoroughly to develop the Ark missing modules, to allow the Arkitects to script the rites written by the Level Design. It was quite long to start the engine because of the Ark modules which had to be created by the dev, but once strated, it should run quite fast.

[PtitBill] The missions workflow should be released "very soon".  It will allow everyone to help us.

---

Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
uiWebPrevious1uiWebNext
 
Last visit Thursday, 28 March 17:23:28 UTC
P_:

powered by ryzom-api