Graphics


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#16 [en] 

Naema
Now that the tools for exporting to NeL are apparently done, please post the location these tools can be found.

I didn't get a chance to write down the location at the in-game ryzomforge meeting.

Also, apparently they can be compiled for use on a Mac?

Kaetemi said maybe Kervala had tools to do this? How can we get this done? I am not a coder, :( Is anybody ambitious enough to do this? it would open it up to so many other players. And while we are at it...Linux too?

Thanks for your help :)

I compiled tools for Windows and Linux (at the end ryzom_tools_*) :

http://ryzom.kervala.net/clients/

I plan to compile OS X versions too :)

Last edited by Xiombarg (8 years ago)

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Kervala - Ryzom volunteer developer - Working on different clients

#17 Multilingual 

Multilingual | Français | [English]
11h of january 2016

1 Current creations
Some creatons are in progress, but we cannot tell you anymore because it's about the future rites.

2 "Blender Exporting" Test
Kaetemi needs as many graphic 3D creations as possible, made mainly (but not only) with Blender to test the new "Blender Exporting" tool.
As a reminder, this tooll, which step 1 is currently being tested, aims at allowing infographists to get rid of 3DSMax (paying software) by exporting directly their graphic productions from Blender or other softwares to Nel, the free engine of Ryzom.
Till the end of the tests, it can be compiled from here: https://bitbucket.org/ryzom/ryzomcore/commits/all ). It can also be downloaded through ryzom_tools_static_*.zip on the http://ryzom.kervala.net/clients/ page.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#18 Multilingual 

Multilingual | [English] | Français
01st of february 2016

Depyraken will need a beautiful 3D fishing rod for his fisherman occupation!

Q : I have a question: I am just starting to learn Blender on the Mac. Are the tools available to import to Ryzom from Blender on mac ready yet? and Where to get them?
A: Kaetemi could answer you better than me, but I know that Blender Exporter is expected to run on all 3 platforms. Till the end of the tests, it can be compiled here: https://bitbucket.org/ryzom/ryzomcore/commits/all. And it can also be downloaded with ryzom_tools_static_*.zip on the http://ryzom.kervala.net/clients/ page. By the way, Kaetemi needs as many 3D graphic creations as possible done, among others but not only, using Blender to test his new tool and improve / fix it if needed.
Kervala: yes OS X tools should work: http://ryzom.kervala.net/clients/ryzom_tools_static_osx_2.9.0.706 3.zip.

Edited 2 times | Last edited by Gaueko (8 years ago)

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#19 Multilingual 

Multilingual | [English] | Français
8th of february 2016

Q: What things has to be done in Graphic Group?
A: This group works on the elements 2D and 3D that the Level Design needs.

Last edited by Tamarea (8 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#20 Multilingual 

Multilingual | [English] | Français
15th of february 2016

1 Message from Kervala to 3D artists
Kervala: Message to 3D artists, please convert your textures to DDS with tga2dds -m <your texture .png or .tga

Last edited by Tamarea (8 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#21 Multilingual 

Multilingual | [English] | Français
7th of march 2016

Gaueko: Does someone something to ask or add about this?
Ptitbill: Yes, I've got lots of items requests for them. On hold... for Deed, Zendae and Bastien projects.
Gaueko: Have you contacted with Aileya about this?
Ptitbill: Yes of course.
Gaueko: I suggest you to talk with her again, but she is busy with Steam too…

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#22 Multilingual 

Multilingual | [English] | Français
14th of march 2016

Gaueko: Tamarea and I are taking care of the Graphic Team and we are going to help Aileya to make this Team work in a better way, more fluid. We have work to be done by now, but we will be happy if all the graphic work ideas you could have, are send directly to her since now. So she can manage and take care of what is going on. We hope after Steam we give a new face to almost all the Teams, for example giving them more presence in the Forums, so you all know who is inside which Team for example.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#23 [fr] 

hello içi

Il n'y aurait pas une petite doc, même de quelques mots sur l'utilisation de cet exporter blender ?
J'ai dl les ryzom_tools_static_win64_2.9.0.7139 mais je vois pas trop le mod opératoire pour convertir un obj ou blend

#24 [fr] 

Il te faut utiliser mesh_export et si tu le lances sans paramètre, tu obtiendras :

Usage: mesh_export [-h][-v][-d<destination>] <input...>

Where options are:
-h or --help : Display this help
-v or --version : Display version of this program
-d <destination>, -d<destination>, --dst <destination> or --dst=<destination> : Destination directory path
--dependlog <log> or --dependlog=<log> : Dependencies log path
--errorlog <log> or --errorlog=<log> : Errors log path
input : Filename of 3D model to convert


Bonne chance :)

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Kervala - Ryzom volunteer developer - Working on different clients

#25 [fr] 

aah ok merci, ca marche mieux avec la derniere version en fait :D

#26 Multilingual 

Multilingual | [English] | Français
30th of may 2016

As the other groups, this one was waiting for restart after the release of Ryzom on Steam. Since the missions and rites will restart, infographics will restart also. And as it will be done for the Level Design, the Infographics Group will also offer you to discover a trailer of its creations for the missions and rites.

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#27 Multilingual 

Multilingual | [English] | Français
13th of june 2016

Q: I'd like to have news about the progression of the new graphic tools for the NeL.
A: I have asked Graphic Team Manager and there are no news by now. But maybe Kaetemi could give us a better answer.

-------------------

Kaetemi: The time I had initially planned to do the material editing tool, and plans for the next tools, was used to do the fixes to the weather system and other bug fixes that needed to be done for the Steam release, as it was higher priority. I've been busy on some other projects for a while. I will plan this in again around the end of this month if that's okay. I won't charge anything for the material and mesh export properties editor, because it's way too late, I know.

Edited 3 times | Last edited by Gaueko (8 years ago)

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Gaueko
Communications Manager Assistant - Translation Team Manager, Lore Team Member - ES/EN


gaueko@ryzom.com

#28 [fr] 

Hi, I have a question, (or 3, lol).
Lately, i have noticed a proliferation of 3D modeling programs due to the explosion of the 3D printing industry. I have even noticed programs that can be used on an IPad.

I know we have talked about how Ryzom has used 3DsMax to make the Graphics in the game so it can export to NeL, but 3DsMax is expensive, so an effort was made to make export plugins for Blender which is free.

Is there, or has there been any examination of the new 3D modeling programs out there to see if another program would be better or easier to use, so the players can contribute? Would they have to have 'plug-ins' made also? Is NeL propriatory? Is Blender the best program to use for this? Is there better programs that are easier to use that work also even if they are not free and have to be paid for?
I think overall, I am looking for 'Ease of use' in a program.


~Thanks

#29 [en] 

From what i know, Blender is the most advanced free 3D modelling tool, being as good as some other professional and paying tools. So i think Blender is a good choice.

NeL is opensource together with ryzom's code :D

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#30 Multilingual 

Multilingual | [English] | Français
2016 october, 10th

- Upgrade to V3 of the clients will allow to patch very easily all clients at the same time. So the next graphical creation will not wait so many before being implemented in game, adding things will be done by frequent patches, and will be visible by all.
- Graphical creations already done by Ryzom Forge will be implemented in the V3 upgrade : only a few days to wait since Linux and Mac have them also, then we will put them on Atys (or we let them available in appartments).
- Ryzom Forge graphical creations : https://bitbucket.org/ryzomforge/assets/src

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com
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