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#31 [fr] 

All this is great news! Congratulations and keep up the good work guys, I can't wait :)

one question too, will it be possible in the future for the pocket worlds for players to make new blocks of terrain and new maps instead of being limited to the old ring maps? I might be getting way ahead of things, but I forsee being able to create new lands if players can create new blocks or new maps combined with pocket worlds. .... is it possible?

#32 [fr] 

Naema, I'm asking to Dev team, I'll answer you as soon as possible.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#33 Multilingual 

Multilingual | English | [Français]
10 octobre 2016

Nous avions prévu de terminer quatre gros projets dev en deux mois (clients v3, réversibilité du mode payant, ouverture d'Ark aux joueurs, ouverture de Silan. Mais nous nous rendons compte que le délai est trop court, et qu'on perd du temps à avancer et tester plusieurs gros projets en parallèle. C'est pourquoi nous avons décidé d'espacer leurs implémentations d'environ 1 mois, sauf celle d'Ark (très gros projet), qui se fera en deux étapes sur plusieurs mois.

1 Clients v3
- La migration des clients Windows de la version 2.1 à la version 3.0 a eu lieu le 7 octobre et s'est relativement bien passée. Quelques bugs et imprévus ont été corrigés rapidement (plusieurs patchs ce week-end) : un bug de son, un bug en artisanat, un souci avec Windows 32 bits, un autre avec Windows XP : http://app.ryzom.com/app_forum/index.php?page=topic/view/25929.
- Un manuel de l'Installeur Ryzom (Windows) vient d'être écrit, il va être traduit et publié dès que possible.
- Un premier article de presse sur la v3 est paru : http://linuxfr.org/news/les-clients-officiels-de-ryzom-migrent-de -la-version-2-1-a-la-version-3-0 N'hésitez pas à nous signaler si vous en trouvez d'autres !
- Dans quelques jours, ce sont les clients Linux qui passeront à la v3, puis les clients Mac peu après. (Pas de dates pour le moment car il reste des tests à faire.)

2 Réversibilité du mode payant
- Son implémentation est reportée en novembre pour les raisons évoquées précédemment.

3 Ouverture de l'ARK aux joueurs
- Ulukyn a bien avancé niveau édition. L'interface ressemble à celle du Ring, avec déplacement des objets à la souris.
- Il y a 4000 objets (shapes) utilisables : tout ce qui compose l’univers de Ryzom (parties du corps, armes, armures, bâtiments, objets...). Ces shapes ne sont pas encore classifiés. L'idée est d'ajouter des tags pour classifier chaque shape (ex : tag "objet", tag "matis"...). Ryzom Forge pourra facilement créer de nouveaux .shape pour enrichir la base d’objets .shape. 
- Précision : l’outil ARK est propriétaire, ses créations sont libres de droit. Tout ce qui sera publié sur Ark sera donc sous licence libre cc-by-SA.
- Ajout de collisions diverses (de type mur), qui sont redimensionnables, activables et désactivables (ex : passage bloqué si porte fermée, passage libre si porte ouverte).
- L'éditeur scénographique d'Ark sera accessible aux joueurs en novembre.
- L'éditeur de scénarios est prévu pour janvier.

Q : Vu que le code du serveur est sous AGPL, et que l'ARK est partie globalement intégrante du serveur, n'est-elle pas censée être sous AGPL aussi ?
R : Vu que Ark n'a été développé que par des gens ayant signé une NDA et pour le compte de WInch Gate, et que WG est l'éditeur originel du code de Ryzom Core, il n'a aucune obligation d'y appliquer la licence et donc de publier.

4 Ouverture de Silan
- Son implémentation est reportée en février pour les raisons évoquées précédemment.

5 Création d'un dépôt Ryzom Forge sur Bitbucket
- Ce dépôt a pour but de centraliser tous les travaux de RF. Il se trouve à cette adresse :  https://bitbucket.org/ryzomforge/

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#34 [en] 

Naema: the problem is not that WG doesn't allow it i think... but that the tools for creating continents 1. need 3DSMax 2. are very buggy on windows, and more or less impossible to make work on linux/mac atm. If somebody fixes the tools, it shouldn't be too hard to do

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#35 Multilingual 

Multilingual | [English] | Français
November 18th 2016

1 Patch 3.0.2
It has been done today (2016-11-07). See http://app.ryzom.com/app_forum/index.php?page=topic/view/26107 for more infos.

2 Reversibility of subscriptions
Ulukyn has finished to code it, the tests will start soon.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#36 [fr] 

Thank you Ulukyn for your efforts =) (and to all others who are working of course)

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#37 Multilingual 

Multilingual | [English] | Français
21st of november 2016

1 Update clients from v2 to v3
The V3 client is availbable in the App Store: https://itunes.apple.com/fr/app/ryzom/id427774253?mt=12.
 There's only the update on the Ubuntu software center left (there's still a bit of work to do for that).

2 Reversibility of the subscriptions
The tests are still being done on Yubo.

3 Hosting our own tools on Ryzom server
(As mentionned above:) A revision of the tools is under study, in order to be free of external tools and the limits of their free versions: we're currently studying and testing their open source substitues, which will be hosted on a Ryzom server.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#38 Multilingual 

Multilingual | [English] | Français
December 5th 2016

1 Documents about datasheets
YannK:
"I have finished listing all the definition datasheets on our wiki, with one page for each and every single parameter mentionned. This should make it possible to better understand and document each of them. 
 I also described the settings of all the .sitem and some of the .creature. See : https://khaganat.net/wikhan/fr:tag:informatique:ryzom_core:datash eet:start
I did not go further, I reached saturation point after that. The introductory pages remain to be put on our wiki, it is in my todo list, but otherwise one can search in the search bar with one of the terms of the datasheets that one wants to create.
I think that in the end, when the documentation has been written and tested enough, all this can be put directly in the DFN files, to be seen. Thus, there are 700 DFN files waiting for you!

2 Update of clients from V2 to V3
Kervala:
"- The packaging for the Ubuntu Library has changed and it is impossible to use the old system (the admin page is read-only).
- The new packaging system for the Ubuntu repository is using Snapcraft and is still under development.
- This system is using a sandbox system, meaning that one cannot use the system theme, cannot write in the directory we want and all the files needed to launch the installer are included within a disk image. The whole weights 74 MB compressed and more than 400 MB decompressed ... for a 5 MB installer ...
- I sent a message to a developer at Canonical to ask if there is another way to update Ryzom, but I got no answer yet.
- I upgraded the ryzom-isv PPA with the latest versions of Ryzom Installer. The ones who are using Ubuntu or Debian (or any other Debian-based distribution) can use it because I compiled it under Debian Squeeze and everything is static.
- As long as Canonical's guys have not finalized their docs and as long as their system is so limited, it is not good to use it to package Ryzom; there are more disadvantages than advantages. So, as for me, I won't publish any Snapcraft package on the Ubuntu repository.

Q: I don't know if this is the right place, but I have a question related to the code/development part for the project.
We have already discussed the difficulty of gathering the doc in one place (too much work, not enough people), and I am considering a solution, but I need a web developer. It is simply to build a search bot that scans and indexes the various sites of the constellation, and collects everything on a search engine. Maybe it already exists, where there would only need to fill the sites to be indexed from, I don't know. In any case, I know it's doable.
I'm asking now because I know that there are many coders who are following the meeting, so some may know how to do it.
A Zerotacg: actually there are some predefined components to do that, feed elasticsearch from some indexer and make a simple page to make search queries and present the results for example. Not sure what the actual data you want to index is though
Zatalyz : Data is information on the technical wikis of Khaganat, Ryzom, Ryzom Core & Ryzom Forge.
Nilstilar: https://www.elastic.co/fr/
Zerotacg: Actually crawling the sites like google does might be a bit toi much but you kind of admin access and can export a dump of the data, can you?
Zatalyz: No, crawling is better. But we can speak about that in an other channel, I don't want to stop the meeting :)

3 Reversibility of subscriptions
Once implemented, this project will allow the unsubscribed accounts to play with "free to play" rights. There will therefore be two types of accounts: "Free to play" (ie non-subscribers and unsubscribed) and "Premiums" (ie subscribers).
It is important to note that the "free to play" accounts will have rights slightly different from their current rights, but that these will not be diminished. An announcement will be made to detail the changes made.
Final adjustments are in progress following feedback from the testers.

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#39 Multilingual 

Multilingual | Français | [English]
2017/04/03

Additions of item groups

By Glorf

See: http://app.ryzom.com/app_forum/index.php?page=topic/view/26843

Glorf:"It works well, I fixed 2 or3 bugs. I expect a patch from Ulukyn, available translations and a Mac patch from Kervala."

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#40 Multilingual 

Multilingual | [English] | Français
Ryzom Forge meeting report - 2017-09-04

Project: Silan opening

This project aims to allow everyone to return to Silan at any time. The gameplay base is coded, it remains to do the roleplay dressup as well as the tests. Silan will be open just before the arrival of the Ranger Rite.

The project will go into development as soon as the Ranger rite is implemented. The marauding gameplay will be corrected and completed: a totally buggy marauding ritual, a real marauding renown, a TP to Almati, drills and MP of marauding OP, impossibility for a guild marauder in a guild not marauder , impossibility of TP in water, withdrawal of the supernumerary Prime Roots TPs...

Project: Marauder gameplay

The project will go into development as soon as the Ranger rite is implemented. The marauding gameplay will be corrected and completed: fix of totally buggy marauding rite, addition of a real marauding fame, of a TP to Almati, of drills and marauding OP MPs, impossibility for a marauder to guild into a not marauder guild, impossibility of TP in water, removal of the TP

It should be noted that the trykers cities have equipped themselves with anti-marauder guards, following the RP request of the Taliari. In the near future, other anti-marauder guards will survey the matis cities, following the Nobles RP request. The Zorais and the Fyros have not made requests yet, but in case the guards are ready.

Bug fixes

The bug of duplicated items during reboots is fixed.

Collisions

Ulukyn has been working on collisions, which size can now be reduced at the same time as the one of their related items. It will be used for the creation of the matis nursery (it was not very useful to have a bonsai that you couldn't reach because of a collision of several meters!). It will need the next client patch to be activated.

Edited 6 times | Last edited by Tamarea (7 years ago)

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