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#376 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Inappropriate language.

#377 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Inappropriate language.

#378 Report | Quote[en] 

Denyria
Seawe
Mass genocide does not sound like fun. However restarting after a kitin plague with only whats on our backs, and our skills sounds like fun.

I like this one :) Agreed!

+1 on the Kitin Plague...

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#379 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#380 [en] 

Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic

#381 Report | Quote[en] 

i understand the i feel good part and iam with you on it

#382 Report | Quote[en] 

Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1

#383 Report | Quote[en] 

Xemmy
Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1

*chuckles*

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Salazar Caradini
Filira Matia
Royal Historian
Member of the Royal Academy of Yrkanis
First Seraph of the Order of the Argo Navis

#384 Report | Quote[en] 

Xemmy
Cororyb and Siqko: http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1

Love it Xem!

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Eldest, Order of the White Lotus

#385 Report | Quote[en] 

Karnig
Loryen
Alternately, I would support something just proposed...moving all old characters to a community controlled "experimental server". I am not sure how this would work, WinchGate would have to get creative and create a new GPL variant, testing environments, and rollout system, and probably a community driven proposal, request, and voting system for features...who knows, they might even pave the way for a new system of community-driven game/software development. I could see prospective developers/artists subbing just for the right to get game programming experience and content for their portfolio. Or schools buying "group licences". And of course, WinchGate, as part of the new GPL, would reserve the right to implement anything they liked from the experimental server to the actually "live server". The "live server" would be this new empty server they are now proposing.

I know my last few replies have been harping about the Ryzom Core community. But I'll mention it again.
  • Ryzom Core is all of Ryzom minus the level design data (item sheets, NPC locations, etc)
  • It is all of the artistic assets (minus some missing ligo bricks.)
  • It is always synced with Ryzom's own source code bidirectionally.
This means you can contribute in this way to Ryzom Core and it is immediately available to Winch Gate to use or not use. For example we mentored a student who added guild-based missions - a guild leader of high officer can accept a mission on behalf of the guild and all of members can contribute to completing it. This is now in Ryzom and available to their content developers.

I can't speak directly for them but I can say that when features are developed for Ryzom Core we apply them (unless they're radical game-breaking features, then we branch them but keep them.) You have the ability to do this today. There are half a dozen of us running Silan-shards for development. There's one whole new non-Ryzom themed game using Ryzom Core. And everything you develop can be offered to Winch Gate for the live game.

And I'm sure they'd gladly accept any volunteer efforts. I know we would in Ryzom Core.

I have been looking at the client code only so far. I attempted to work with the server a couple years back and was able to get a running server going. It does indeed take a cubic buttload of system resources to run it in it's current state.

I mostly am just familiarizing myself with the code in general before offering bug fixes and tackling the todo list.
My posts prior pretty much convey that if one did start a new game based off this and allowed for people to help manage it I would gladly join that effort. I have not seen any posting of any game servers aside from Silan starter islands mentioned up till your post here. I would love the info for the game you mentioned that is based off the Ryzom core.

Currently I am working on the client side first for making my own game type based off the Ryzom core. Eventually I will need to get into the server side of things. I also am trying to port the code to C# as I know that language a bit better. The one thing I do give huge credit to WG for even with all my complaints about this recent issue....I applaud the open sourcing of this and it has helped me learn much more about code than I think I could have ever learned through other means.

I would love to see far more activity and a larger interest/population on the open source project. I agree there 100%. My limited contribution is only due to getting to know the code and learning C++ first. I am sure with what I mentioned in this post that you can figure out who I am on the open source project :-)

#386 Report | Quote[en] 

Sarpedania
I have not seen any posting of any game servers aside from Silan starter islands mentioned up till your post here. I would love the info for the game you mentioned that is based off the Ryzom core.

The project in question is http://tempestintheaether.org/ . They're in #tita on Freenode and the main guy hangs out with the rest of us in #ryzom.
Sarpedania
I am sure with what I mentioned in this post that you can figure out who I am on the open source project :-)

Indeed I have. (=

#387 Report | Quote[en] 

On behalf of The Soul, I wish to apologize for the above comments made by 2 immature people to say the least.

What made them throw such words is beyond my understanding, but then again, I guess everyone copes with things in different ways.

See you on the new Atys homins, and lets hope we can guide and teach those that need it with more success in the future.

#388 Report | Quote[en] 

Thaero
On behalf of The Soul, I wish to apologize for the above comments made by 2 immature people to say the least.

What made them throw such words is beyond my understanding, but then again, I guess everyone copes with things in different ways.

See you on the new Atys homins, and lets hope we can guide and teach those that need it with more success in the future.

Thaero, every guild has its share of Goo infected yubos. :)

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Eldest, Order of the White Lotus

#389 Report | Quote[en] 

agreed, but those that are simply off-topic should be moved with a link provided, not simply deleted... we do not want to encourage 1.0 behaviour do we??

#390 Report | Quote[en] 

Awesome, I'll be coming back regardless! So sweet to see names posting around here that offer some form of cognitive recognition from many years ago. Memories start flowing back from my time in this most awesome of virtual universes (which, imho, has yet to be surpassed).

Although I'm in totally favor for a full wipe from a gameplay perspective, it obviously isn't the right path judgning by peoples reactions in general. The solution posted here (http://app.ryzom.com/app_forum/?page=topic/view/14114/1#1) seems like a good compensation, and will have me resubbing even though I'll primarily play on the "reckless" toon.

It is vital to understand that experiences had in virtual/alternate/etc realities are no less "real" than experiences had in the physical world. Even if a massive wipe aka genocide would go down, all the experiences and relations you have amassed in your time playing will not be deleted.
This is the main attraction of this game; the fact that the community is more central to the Ryzom experience than the actual games enviroment itself. And that, at least for me, is what makes this game so fucking awesome.

P.S. Holler to THE SOUL and the rest of y'all Aris vets! =D
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