IDEAS FOR RYZOM


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#90 [en] 

wow just read the page back log, talk about "didn't pay attention in silan" or "i only did the fight missions in silan" issue, you shouldn't worry as much about ppl that don't do all of silan, they arn't as likely to stick with the game on the ML anyway, to be honest, i think you should have to do silan all the way through before you can leave, i know there are some that will say that's stupid for high lvl players that start over or create a new toon in a new slot or even make an alt, but let's face it (i know this is a fact i've done it) you can do silan from start to finish in less then 48 hours if you know about playing on the ml well, and why not kick back with the noob's that never have played and guide them while you make that new toon, not to mention this would cut down on alt's on the ML because let's face it, ML players don't like to do stuff like the silan missions, then they won't make alt's or bother to play anything but the mainland toon they already have, and honestly that's part of what hurts ryzom, because so many new players have to have so much help on the mainland learning the things they should have learned in silan, because you can choose with no warning that says "you will not be given this in-depth training on the ml at your own pace as you please" sure there are those of us that will help these toons to learn the things they missed in silan, but that's on our time, not theirs, where as the NPC's are ready and waiting for you 24 hours a day, 7 days a week. (and just a note i've ran toons thought all of silan several times and then deleted them just to do it again to find out how long it takes, and that's not a solid 48 hours in real life, it's about 20 hours in real life for the experienced player.)

just my 2 dappers again.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
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#91 [en] 

Bitttymacod (atys)
Kalean (atys)
The problem is that many new players buy upgrades without knowing how to use it, just because it's cheaper than buying an action. But buying an upgrade doesn't update your actions automatically, you have to edit actions yourself to include the new upgrade. A pop-up should explain that fact when someone is about to buy an upgrade.

Kalean -- If you look at the Upgrade the description says exactly that.
No, the description doesn't explain that you have to edit actions yourself in order to use the upgrade. It just says the upgrade is a brick, and let's be honest that is not clear at all for someone who doesn't know the game. This system is very different from other games, this is normal that new players get confused.
I was thinking about a pop-up with more details about how to edit actions.There is a pop up like this that appear during missions, it should appear when someone buy an upgrade for the firs time.

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Kaléan McFerty
Pirate of the Lakes

#92 [en] 

as other's as well as myself have said, if they do all of the missions in silan and read what the npc's tell them, it's all explained there how to edit and such, however, i do understand now what your saying, and as a safeguard for players that do not complete all of silan i could see where a pop-up would help them to understand how to use the upgrade and what is required, but i can also see how another pop up could be an issue with players such as ourselves, given that we know how to do the edit and balance a stanza manually on our own, for those of us, we might get a little frustrated if the pop up required any interactions from the player, like clicking "ok" to remove the pop up to ensure it was read, which rolls right back around to paying attention in silan and doing everything there to learn it in the "training" sandbox. so it seams as i type this it's still about learning the game at the start of it, in silan, where these things are all explained by an NPC. note my quote about the cookie, if they don't read and do in silan, they are going to find that insted of a slap, it will be an all out beating.

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#93 [en] 

On my previous post #69, forget what i said about 'Free look,' i found i use it pretty frequently, so dont get rid of it, lol. But i still stand by the scroll down bar on macros that get big, like a boss macro, your work around didnt work Bittty, sorry, i have a mac and am having problems finding files let alone doing something with a text editor or termial. I am not a programmer, :-). plus, i also want scaleable craft window and even a scaleable radar would be cool

#94 [en] 

After countless persons attempting to communicate with Chiang using English Uni (saying their name etc), maybe it's time to make that chat by default attached to the other chat windows? As opposed to standing in the middle of the screen, as it is now.

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#95 [en] 

What about binding "Quartering" and "Take All" to a single key? We can press space-bar to target the next mob, maybe we could have another key that would loot and take everything that would fit in our pack automatically.

#96 [en] 

Sieges -- the fact that we have to click and collect is a design feature, not a bug. It helps reduce botting.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#97 [en] 

botting, with such a small player base (vs WoW and other mmo's) i don't think is really a major issue, furthermore, you could call an alt a bot, though you have to input the commands to that alt, where a bot is programed to do a set action.

i think botting would be an issue if this WAS NOT a sandbox game, and honestly, i can't see how "player a" using a bot would hurt "player b" since i've never seen or known of a pvp bot.

but this is just my random thoughts here :)

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Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#98 [de] 

Talkirc (atys)
botting, with such a small player base (vs WoW and other mmo's) i don't think is really a major issue

No need to make it easier, though :) Playing in a game where power-levellers just have their computer scripts level for them would not be fun. It's (supposed to be) a Massive Multiplayer game, not a massive multi-script game ;)

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#99 [en] 

Just add more roaming mobs that are agro and hard and ppl won't be able to bot or camp

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#100 [en] 

+1 to suboxides idea

#101 [en] 

2 ideas, both involve adding optional parameters to chat commands
Emotes: using /wave as an example: it would be great if I could type "/wave alice bob" and it would ignore whatever I had targeted and show "Anulian waves at Alice and Bob" would appear and my toon would make the relevant gesture if possible.

/follow: It would be really useful if I could specify what I was following instead of it always following my target
(also, I can think of a few reasons why it isn't done like this but there have been times I've really wished that "/follow" used the same routing algorithm as mektoubs, particularly when I've needed a bio break during a trek through PR)

#102 [en] 

+5000 re: routing algorithm. Sucks getting stuck in every damn bush out there.

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#103 [en] 

Anulian -- I'm not sure that your ideas count as "interface woes" (i.e. bugs or interface ideas). You might want to write them up in the Ideas section of the Forums, and since there are two ideas, it should be in two threads.

By the way, your first idea can be done as a macro if it is always the same "Alice" and "Bob" (like guildmates). You could also set it up to wave at the #1 and #2 members of your team. However, I strongly doubt that it will be implemented as an idea since programming it would be a real pisser.

The problem is that currently the parser for the emote commands interprets any text following the /emote to be part of what you want to say:

Right now I can type "/wave Alice and Bob" and the parser will present: Bitttymacod Alice and Bob in the chat window while my toon executes the wave animation. The same functionality allows me to aggressively wave at Alice by executing the following:
/tar Alice
/alert waves to $t$
That causes me to do the "alert" animation while facing Alice and echoes in the chat:
Bitttymacod waves to Alice

The problem then would be how to tell the parser that text following the /emote portion represents potential targets rather than plain text. I'm sure it can be done: I'm not at all sure that the programming team will think that it's worth it.

P.S. More tokens are possible in /emote commands, including the generic /em. See: http://app.ryzom.com/app_forum/index.php?page=topic/view/3464/1#1 . Keep in mind that the posting was some years ago and not all features announced therein are still implemented. (All the emote functions are.)

Last edited by Bitttymacod (1 decade ago)

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>

#104 [en] 

not helpfull but you can also do something like this:

You target Alice and you 'hope' Alice targets Bob
then you do:

/wave waves to $t$ and $t.t$
=> Result would be: "Suboxide waves to Alice and Bob" + wave animation

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