IDEAS FOR RYZOM


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#125 [en] 

I never use the mouse cursor to select mobs, can the spacebar be used to exit chat? Ohwaitthatwouldn'tworkverywell......

#126 [en] 

found an error related to webIG and the app bar:

after adding some apps from app zone (also having guild only and personal apps) the app bar will not display all apps added, and becomes scrollable, no matter how much you scroll, you never find the missing apps (yet when you open the webIG window with "shift+w" they will show up fine, sometimes after a relog the webIG window will also be scrollable with no end and still missing app icons) (changing the layout of the app bar doesn't help either) should also note that if you scroll the app bar down too far, the client will freeze up and you must kill the process and re-log. (similar to how the forums used to do with long posts viewed IG)

screen shots with bug:

here if you look you will see the scroll bar hidding behing the "achievements" icon. you will also notice a blank between the BM app and the molly's materials icon. the apps missing between those are: guild register and hang-homin. none of the other apps i have (personal or guild only) are showing up at all.


if i scroll a little on the app bar:



screen shot without bug: (seams to only happen when some apps are added, those that don't show up in app bar in the first pic) (blacked out personal and guild only apps)



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an option to customize the layout, what apps and icon's are shown, the order of said apps and icons, as well as the ability to change the size of the bar by clicking on the border and dragging would be very nice as well, but these are just ideas. (the error is the main focus of the post, these "tweaks" are just on my wish list)

talkirc

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Remickla (atys)
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#127 [en] 

Talkirc
found an error related to webIG and the app bar:
thanks, it was error on image resize script which should now be fixed.

you need to clear 'cache' directory under ryzom for client to re-download images

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Hello!

#128 [en] 

To add an interface problem I encountered first time after patch 1.12 if I recall correctly are the uncertainties when changing weapons, tools, and picks.

In about 20-40% of the cases I am ending up empty handed - which killed me more than once until I got used to. Several players confirmed that they experienced this problem as well.

I am not sure about the reason. But as we have - intentionally as I believe - no possibility to wield/unwield weapons using macros, a more reliable hand tool would be useful.

Last edited by Daomei (8 years ago)

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Daomei die Streunerin - religionsneutral, zivilisationsneutral, gildenneutral

#129 [en] 

When we click shift+W to go to our homepage, Can we include a link to Ryzom Wiki there too along with the forums, lore, mail, and all that other stuff that is there already?

There is lots of good information in Wiki!

#130 [en] 

Zyeir
Lets not have new learned actions automatically added to action bar. I hate cleaning up my action bars everytime i learn new crafts. Perhaps a delete all actions in a bar woudl be helpfull

Oh i hate that one lol pet peave item heheh. Last night i upgraded my self heal stamy allot been neglecting it big time and had something like 8 of them on my action bar neglected bleeding had 5 of those etc.

#131 [en] 

A buglet (workable around) I discovered recently...

Using the animals interface, clicking Mount on my Mek doesn't mount, just runs up and admires the Mek.

Right clicking the Mek and selecting Mount from the interface works.

Not a big problem, but when in the Void 'Packer Park' isolating your own mount from the crush of packers can sometimes be difficult.

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#132 [en] 

As a workaround, do you have the option Follow from the animals menu? This way, the mount could be pulled a little bit away from the other animals.

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#133 [en] 

Oh its not a problem really finding the mek so much,as having to right click it after identification, sometimes not entirely sure I have hit my own mek, but I guess theothers wouldn't listen to me.

Just thought the lords of code might like to know of the issue with the Animals Menu not perofrming as expected.

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#134 [en] 

Notsobright
Just thought the lords of code might like to know of the issue with the Animals Menu not perofrming as expected.
Timing issue? When the mount command is sent to server, server might see char to be too far or still moving.

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Hello!

#135 [en] 

Reallocdev (arispotle)
Dear players,

I would like to collect your feedback on the user interface, so we can work at making it better.

Please reply here to let me know:

- what you like about it

The possibility to create your own actions is quite nice. Never seen it anywhere else.
- what you hate about it
  • mouse-only navigation. There is no way to target with keyboard, pickup with keyboard, gather with keyboard. This is the reason I never reached the maximum free level in WoW and this is the reason I will probably not play Ryzom either.
  • resources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.
  • The 'radar' is very hard to read. You really need both the map and the 'radar' to make any sense of anything. At least on the tutorial island the map is small enough to have it open all the time but until you figure out how to use these two together there is no way to get anywhere.
- what functionalities you would like to see added.
- what functionalities you never use
Those I do not know exist. There are probably quite a few. There is no in-game tutorial about the controls.

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#136 [en] 

Llana
resources are mysterious green globs. There is no way to tell what you are gathering which is kind of lame and annoying. This may be a game mechanic decision but it is an ui issue in the end as well. It does not even make sense. You cannot really gather something without knowing what it is. If you gather bark then you must have peeled bark and not chipped off shell pieces.
You have an option in the stanza for naming the source before digging, and another one for choosing what you are looking for. But I don't remember at wich level you can do that...

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Ducocinnio Nono, dit Duke Nono
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#137 [en] 

@Llana
You can target with the keyboard (hit k for the keys settings, action keys), if thats not sufficient you can use macros, to target very specific and even combine the target action with other actions.
In fact we have no auto-loot or key for that, it’s a feature in maybe all other mmos I ever played.

You train, spend the skill points and eventually learn to see what is inside a node before you dig it. And you learn to prospect only specific materials and qualities. When you are on main land, you can care plan for a high lvl player, that gives usually very good xp.

The radar and the map are ok in combination. You can right click the map and create own landmarks, then set the landmark in the radar. Best Ryzom map ever, bmsite.net, check out the little half transparent button thats in the middle of the map navigation.

#138 [de] 

ich glaube ihr versteht die damme falsch ^^

sie findet es unlogisch alles was man ernten kann aus grüne blasen zu sammeln.

rinde zb müsste man von bäumen schälen können.

samen von Sträuchern zb sammeln

für holz müsste man einen Baum Fellen ^^

und so weiter...

wenn man alles fast in Fossil umbenennen würde, wäre es logisch aus dem Boden zu graben. aber Logik ist nicht immer da ^^ besonders nicht wenn es kein NORMALER Planet ist ^^ der ein eigenes leben besitzt.

ich hochpersönlich fände es schlecht wenn ich für jedes material ein anderes Werkzeug und was anderes zum ernten suchen müsste.
das wäre mir schon wieder viel zu nah an die ganzen Standarte Spiele wo es so ja ist.

ryzom ist anders und das sollte es auch bleiben :3

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#139 [en] 

Thanks fore the replies. Seems some of the problems fall in the "no tutorial for it" category - because they work differently in Ryzom and because new people need to learn about it anyway even if it's the same as in every other game.
Yubina
@Llana
You can target with the keyboard (hit k for the keys settings, action keys), if thats not sufficient you can use macros, to target very specific and even combine the target action with other actions.
In fact we have no auto-loot or key for that, it’s a feature in maybe all other mmos I ever played.
I find the lack of looting key annoying. Since looting is kind of required to progress in some quests and crafting and it's annoying my overall impression of the game is not positive.
You train, spend the skill points and eventually learn to see what is inside a node before you dig it. And you learn to prospect only specific materials and qualities. When you are on main land, you can care plan for a high lvl player, that gives usually very good xp.
I can understand it may take skill to see quality of a piece of bark or to prospect for it but once it is on the ground you should be able to see it is a piece of bark without any skill whasoever.

It is against logic and against new people to have only mysterious green globs.

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