#31 Added by Nysha 1 decade ago
Better solution would be for the heal bomb to bounce only on teammates (I think it does this already, but I may be mistaken) and make it impossible for people in the same team to be flagged differently.
Last edited by Nysha (1 decade ago)
#32 Added by Erizon(arispotle) 1 decade ago
Restricting healbomb splash to flagged allies, during PvP, would be a sensible partial solution, however.
#33 Added by Nysha 1 decade ago
#34 Added by Loryen 1 decade ago
#35 Added by Marelli(arispotle) 1 decade ago
#36 Added by Loryen 1 decade ago
#37 Added by Iala(arispotle) 1 decade ago
The one suggestion that sort of did, the "ghosting" which limited a neutrals ability to interact at all with anyone participating in the combat only half addresses my concern. While they then cannot be used to target assist, they can be used to gather intel about the enemies formations and personel, which could be a slower version of target assist. Additionally, I feel "ghosting" is unrealistic and would need some sort of lore explanation that is beyond my scope of imagination.
#38 Added by Erizon(arispotle) 1 decade ago
#39 Added by Inifuss 1 decade ago
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#40 Added by Loryen 1 decade ago
Edited 2 times | Last edited by Loryen (1 decade ago)
#41 Added by Erizon(arispotle) 1 decade ago
I like that we must sometimes be careful about aggro due to bombs...keeps people from just automating button mashing. Likewise, I think being aware of ones environment is an important skill that divides good players from bad.
I also dont agree with your assesment that forcing players to tag will not fix the FO role.
Last edited by Erizon(arispotle) (1 decade ago)
#42 Added by Nonea 1 decade ago
Last edited by None (1 decade ago) | Reason: Apparently, I need to watch how I say things more.
#43 Added by Loryen 1 decade ago
#44 Added by Iala(arispotle) 1 decade ago
#45 Added by Nonea 1 decade ago
Last edited by Nonea (1 decade ago)
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