#16 Added by Meagon 1 decade ago
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#17 Added by Aniya(arispotle) 1 decade ago
I see Aniya but then people would abuse that and just kill the nuetrals for fun because the nuetrals cannot attack back.
#18 Added by Marelli(arispotle) 1 decade ago
(I really doubt that anyone can make more of a difference by soaking up the opposing side's heals than by contributing whatever healing they can to their own side.)
#19 Added by Loryen 1 decade ago
Edited 3 times | Last edited by Loryen (1 decade ago)
#20 Added by Jayce 1 decade ago
Edited 2 times | Last edited by Jayce (1 decade ago)
#21 Added by Marelli(arispotle) 1 decade ago
#22 Added by Thaxlssillyia 1 decade ago
Last edited by Casy (1 decade ago)
#23 Added by Inifuss 1 decade ago
Last edited by Sywindt(Yubo) (1 decade ago) | Reason: Changed link to point to relevant post in new forums
#24 Added by Ayto(arispotle) 1 decade ago
#25 Added by Loryen 1 decade ago
#26 Added by Inifuss 1 decade ago
#27 Added by Loryen 1 decade ago
#28 Added by Iala 1 decade ago
#29 Added by Iala 1 decade ago
Aniya(I really doubt that anyone can make more of a difference by soaking up the opposing side's heals than by contributing whatever healing they can to their own side.)Well, there's definitely no way me soaking up 1/6th of a healbomb does more damage to the enemy side than me tagging up and joining the fight, but for a level 1 character it's another matter. I must note however, that healsoaking would also be solved if those damn bombs would simply chose the most injured people in the radius to bounce to, rather than the most healthy people as they seem to do now :P
#30 Added by Nonea 1 decade ago
I am still uncertain why we need to maintain a "neutral" in a battle ground?.
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