English


Do you like competitive activities?
Not at all, just collaborative. 14 (1)
29.8%
A good mixture of competition and collaboration is always welcome. 27 (5)
57.4%
Yes! I want to compete against everybody! 6 (1)
12.8%
Other 0
Abstain 1
uiWebPrevious123uiWebNext

#23 Report | Quote[en] 

Huek
The king is still alive :S

Until we decide not to pay the kidnappers their ransom, anyways.

#24 Report | Quote[en] 

Maybe it's just me being cranky, but I'm reading your last few posts as if you feel the community is the main reason for the low population. If you're not, apologies for the misunderstanding. If you are, sorry, but that's a bit simplistic. I'm not going to lie, the community has been the reason for some people leaving the game, and not all of them deserved, but the commuity is also the reason for some new people staying longer than initially planned. Problem of the low population is multi-faceted, and something that would need its own thread to discuss, but community isn't high on the list of reasons.

As for competition, there's a lot less here than in some other games, that is undeniable. We are more co-operative than competitive. You say we're a carebear game, well I personally wear that phrase with pride. After dealing with the dregs and muppets in my real life, the last thing I want to do is to log on and see more examples of why the human population is going down the toilet. (bleh, more to come)

#25 Report | Quote[en] 

But that's just me. On the other hand, I had a dear friend who, if you were to aggro-drag on him, he would see it as a challenge, and should he survive, he would never let you live down the fact that you were too n00b to aggro-drag properly, and proceed to give you practical tuitions...lots of practical tuitions. There is competition here, but the game was not built for competition, it is not ingrained. It's there, it can be put together, but you will have to find willing partners, like my old friend.

Huek, I think you can get the competitive buzz you want, you just need to find the right clique of ppl to enjoy it with, but bear in mind, not everybody is of your mindset, and while you rightly reserve the right for competition, try not to deny others the right of more co-operation. Sounds cheesy I know, but that's the problem you get with a game like Ryzom, lots of mouths to feed and egoes to manage :D

#26 Report | Quote[en] 

I would like to put an end to all these political posts since they are damaging the goal of the thread, which is creating a list of the supported and allowed types of competition (along with the poll).

Please post more information about the different activities or ask me to make changes if you see fit.

Thank you.

(I apoligize for helping it happen)

Last edited by Sahu (1 decade ago)

#27 Report | Quote[en] 

Please remove item #4 under the "For Profit" category, the item referring to kill stealing on bosses. It is not competition; it is griefing and is punishable by the CSRs as detailed in this post (specifically paragraphs 3 and 4).

That post also answers your question on how to react when someone else finds a boss first.

#28 Report | Quote[en] 

@Erizon

Ok.

#29 Report | Quote[en] 

Does Assassin Season still run? I know Marelli hasn't put down her pointy sticks... :p

#30 Report | Quote[en] 

Today while helping a Guild mate gain some fame I realized that this while being cooperative is also competitive. How so? I am happy to help noobs out but my friends of equal level I want to be higher, stronger, ... than them.

Great discussion.

#31 Report | Quote[en] 

Nysha
Does Assassin Season still run? I know Marelli hasn't put down her pointy sticks... :p
That was organised by Sunce I believe, and only ran twice.

Kinds of impressive how he got such huge, long-lasting Atys-wide events going...

#32 Report | Quote[en] 

What's that Assassin Season thing? ^^

#33 Report | Quote[en] 

There used to be a few weeks (months?) each year during which players would put out contracts on each other, and other players would accept those contracts and head out to try and kill the target, for payment/prestige/lols/whatever. It was fun - the assassins were always very gracious about it all and didn't try to kill people in a nasty/malicious way (some even went as far as to only attack their targets when the targets were surrounded by guildies and the assassins were on their own, right Mar? ;) ), but it was sort of a matter of good sportsmanship for the target to agree to fight the assassin, and much entertainment was provided.

I'm not surprised that it wasn't a terribly important scheme - I just remember it because it was one of my formative noob memories. Which means you have been a nearly-master-but-a-little-too-lazy-to-quite-get-there longer than I've been playing.

Last edited by Nysha (1 decade ago)

#34 Report | Quote[en] 

I need some more information about Supernodes, Fyros Akenak and Yubo Ball (Ora forgive us).

Thanks! :D

#35 Report | Quote[en] 

<--- Carebear. That being said, I wouldn't mind some friendly PVP or competition. Such as even friendly guilds playing save the king or save the VIP in Prime Roots in which one player is the VIP once taken down for a certain time the other team wins. Wins what, I don't know but maybe just for fun. Seeing as there is no XP gain or very little running around Prime Roots trying not to get killed and PVPing, that may hurt the idea some. From my experience it is very hard to get these things going. So good luck. Maybe I will try today after I get home from work. =D

Don't read if you don't want to be riled up =P :

Sorry to bring this up again but from what I saw in Uni was, a new person asking questions, which in my mind didn't lead me to think he/she wanted to grief but was just asking per what Uni is for and our "community" saying, "go play something else." and something like, "go play something else if you don't like it". Which I considered rude and more of a "griefing" behavior than asking a question in the channel for asking questions.

I work in a customer service job and my fellow workers aren't very customer service friendly. So I do tend to be called the "nice one" or, hear "good, that rude lady isn't here" in which I am proud to be the nice one and not the rude one. I have thought about it, and well, those who are chatting in universe can be seen from everywhere and maybe should take a moment to consider that they are the representatives of our community. It is a hard thing to remember for myself when a new person is asking for free armor and such and I may joke about crafting a couple hundred light armor booties.... then again I did craft that guy some armor. =p

After going through the game almost dying twice, which was very sad both times. Can we, as a community, consider that the more new people we get would mean the more money the game would get, would mean the more stable our beloved game will stay. Stop fighting new ideas so much, stop being Ryzombies, and be the good community we really are.

After working in a big business type setting I've learned that it's better to keep and get new customers to keep the flow of money coming in. Since the economy, at least where I am at, is not the greatest right now, my group should be very careful with their customers or else lose business we need.

And yeah, if people are spamming Uni with cussing at us then give them the boot! =D

I hope I made sense. =)

#36 Report | Quote[en] 

For a complete list you may want to add:
"The Temple Wars"

---

Trini | 'Ys kard' | Arispotle
First and last of the Darkmoor Rangers

#37 Report | Quote[en] 

Dihunt
After going through the game almost dying twice, which was very sad both times. Can we, as a community, consider that the more new people we get would mean the more money the game would get, would mean the more stable our beloved game will stay. Stop fighting new ideas so much, stop being Ryzombies, and be the good community we really are.

I expect this post being deleted soon, but whatever.

Seriously, i'm tired of some paranoid people over here thinking of Ryzom as of their very own private elite club. I'm sure, they would be happy, if psychological test dedicated to detect and drive out potential "jerks" would be implemented and must be successfully passed by anyone trying to play this game. All these self-promoted "voices of the community", struggling to repel anyone who doesn't fit their criteria of being "a nice person" and easily putting labels on people they have chatted with for a couple of minutes. You ask "wrong" questions in Uni? You must be griefer and troll, and in RL you start your day with kicking puppies. Go play another game. You like PvP? You are ganker for sure. Go play another game. You like to compete with other people in general? You are latent griefer. Go play another game. You gassed someone's cheap crap packer? You are griefer again and must be banned. Go play...

You all can hide in your little corner, every minute expecting bunch of griefers jumping on you from behind, but can't do that forever. Truth is, low populated games tend to die. List of examples proving it is quite long. Although, as i understand it, Winch Gate is doing its best to minimize financial costs by all means, it won't last forever either. Bigger population is needed, both for financial and gameplay reasons. Even if that will bring in game various types of players. Face it, deal with it, get used to it. Pissing off newcomers doesn't help population to grow up, as well as telling them to go away or convincing them to quit because "this game is not for you". Keep to yourself your kind advices and let them decide on their own, mkay. Stop RPing selectors trying to sort out black sheeps and judging who can and who can not enter the game.

uiWebPrevious123uiWebNext
 
Last visit Wednesday, 27 November 08:14:23 UTC
P_:G_:PLAYER

powered by ryzom-api