#1 Added by Suboxide 1 decade ago
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#2 Added by Tumbleweed 1 decade ago
I made very similar thread with proposals for new faction gear and items while ago. You can find it few pages below. Prices at faction vendors is definitely another thing to reconsider. Either make them lower or rise up honor point gains on each kill. I mean, over 45k for best items while getting about 30 points for killing someone of equal level? Are you kidding me?.. It looks not like fun, but more like grind of worst kind, making obtaining high-level rewards rather pointless. Ideally, temple shops should offer wide range of gear with stats comparable to supreme gear. That way PvP dedicated players could get full sets of equipment through PvP activity, with lesser need to stick with PvE. Sure thing, that would galvanise PvP a bit.
Last edited by Tumbleweed (1 decade ago)
#3 Added by Erizon(arispotle) 1 decade ago
Nobody really does tagged pvp anymore (i stopped aswell) because the stuff be be bought with faction points and are just way to expancive only ppl is see now doing tagged pvp are cheating (killing each other with 5min intervals) now, and some ppl that are really into it but not muchlowering the prizes or adding more shoul give an incentive for more ppl to tag up and have fun with it
#4 Added by Suboxide 1 decade ago
#5 Added by Erizon(arispotle) 1 decade ago
#6 Added by Entendu 1 decade ago
#7 Added by Marelli(arispotle) 1 decade ago
If, as you say, most people are tagging only to cheat the system, then the answer isn't to increase the rewards or make them cheaper, it's to remove all rewards altogether.
#8 Added by Newtronious 1 decade ago
It seems to me tagged PvP was never really supposed to be the primary way of earning faction points.
#9 Added by Loracas 1 decade ago
#10 Added by Virg 1 decade ago
#11 Added by Tumbleweed 1 decade ago
true in some points and i haven't been tagged a week or 2 but there is no fun in it right now we still have the odd battle at FH stables
When the next pvp event comes around and pvp is ALL that you can do
#12 Added by Loryen 1 decade ago
I thought, in true sandbox game players don't need to wait for events run by the devteam to participate in some activity. They go for it when they are up for it, and game reward them respectively. Tagged PvP in Ryzom is out of this scheme.
Last edited by Loryen (1 decade ago)
#13 Added by Tumbleweed 1 decade ago
Edited 2 times | Last edited by Tumbleweed (1 decade ago)
#14 Added by Loryen 1 decade ago
#15 Added by Erizon(arispotle) 1 decade ago
If gaining honor points initially was based mostly on PvP events, like Marelli supposed, then it needs to be changed.
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