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#20 Report | Quote[en] 

When people talk about "liberating" a country, especially one they do not belong to, its connotation is that they really mean conquering it. (Aka "liberating" it from its own government.) "Liberating" someone from a religion usually implies forcible conversion. (In other words, "Convert or die." Or at least, "Your religion's traditional laws and punishments are no longer legal.") I find that quote quite as menacing as Erizon does.

#21 Report | Quote[en] 

seems my bad engish made me see it wrong then. I saw liberating a country as giving them back their freedom that for instance a dictator ship took from them, giving them back freedom to vote for a gouverment. Same goes for me with the extremist animal rights party "animal liberation front", my understanding is they wanna set the animals free again killing farmers and other in the progress but still giving the animals their freedom back. And that's how i saw how they wanna set kara/kami free again from being occupied by by forces unknown yet.

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#22 Report | Quote[en] 

But i guess we went way off topic again all i wanted to talk about is that hominst/marauders also get some rp stuff during the new event line so we don't have to rp against our own choises we made based on our fame

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#23 Report | Quote[en] 

I definitely agree with you there, Sub.

In fact, I'd go further, and say that Homins should be able to choose to stay with the society they were born into, or leave it and live with the Marauders, adopting their skills and abilities in place of what we know and understand now. New weapon styles, new armour styles, new fighting techniques, inventive use of technology and Goo instead of "magic", etc.

Perhaps initiated Marauder tribesmen might even gain the ability to become friendly with the "Bandit" tribes in the current lands, while being considered lawless to the "friendly" tribes.

The new PvP zone could be the interface between Marauder lands and "Current" lands.

#24 Report | Quote[en] 

yep and i don't want to make this marauder only hominists should not be forgotten in this but i find it harder thinking about what hominists should do

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#25 Report | Quote[en] 

Yeah.. This particular branch of the new content and events seems aimed at Marauders, and will hopefully flesh out the player participation aspects a little more.

Hominists (and Theists, to a lesser extent) are practically the opposite of Marauders. Marauders show contempt and disdain for everything we currently know about homin life, while Hominists welcome and embrace all of it, excluding no one. The Hominist would probably welcome the Marauder with open arms, but the Marauder would likely slit his throat just as fast as he'd look at him.

Thinking about that, a true Hominist would really accept and welcome someone from both the Kami and Karavan faiths. Hominist should perhaps imply, and require, being a Theist much the same way as Marauder should imply and require being an anti-Theist.

Then Hominists could be granted special allowances to make up for the lack of PR and q250 zone teleports, and Marauders would have their associations with the current "Bandits" and whatever new things the new content brings to the game.

( Then, maybe, the devs would see fit to allow Neutral, Faction/Civ, Hominist, and Marauder guilds )

In this particular event storyline, the Hominist would side with the rest of the current civs to try to halt the Marauders.

#26 Report | Quote[en] 

There is a bit of a conflict between the Marauder NPCs and the Marauder alignment. In game lore, the Marauders are another civ, though very different from the 4 civs. But the 'Marauder' alignment is a neutral alignment, a state of hating all civs.

Ideally the Marauder alignment would eventually be what Erizon so vividly paints. I vaguely recall that even before Marauders were introduced there were already player suggestions of the idea that having -100 fame with all civs would give some cool rewards from obscure tribes at the cost of being shunned by all society.

We'd need these cool rewards first though, before forcing someone to have below -50 fame (the KoS limit) to become a Marauder. The announced Marauder city seems like a promising step in that regard.

But yes, with current means, allowing Marauders (the Subo kind) to side with the Marauders (the NPC kind) in this event is definitely desirable.

#27 Report | Quote[en] 

Also, could somebody share what was revealed at that event, since I had to miss both runs of it?

#28 Report | Quote[en] 

No, it's a secret. :p

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Noble Jayce
Reaper Leader

#29 Report | Quote[en] 

They said ppl talking about it would get killed

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#30 Report | Quote[en] 

Moved to appropriate forum

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Sywindt | Game Master | EN, NL, de, fr

#31 Report | Quote[en] 

Yes, well, see the (OOC) at the top of this forum...? ;)

Since plenty don't however, secret IC information should indeed not be shared in public forums.

I'll just have to corner some guy to get the info from him instead...

#32 Report | Quote[en] 

Erizon
Hominist should perhaps imply, and require, being a Theist much the same way as Marauder should imply and require being an anti-Theist.
Not quite, 'hominist' isn't necesarily "peace and puppies for all!", though that is one interpretation. But 'hominist' has also often meant "homins off all races, unite and shake off the evil of the Kami and Karavan!", which under current mechanics is the Hominist Anti-Theist stance.

One could even have a "homins off all races, unite under the glorious Kami banner and shake off the evil Karavan!", which would be a Hominist Kamist. And vice-versa.

As for Marauders, they do seem to have contempt for both Kami and Karavan, but seem to want to use them. So perhaps one could be a Marauder Karavaneer in the trend of just using the Karavan for teleport pacts, specially a player Marauder that has to live in the New Lands.

Only the combination Marauder and Theist I'd have a hard time rationalising...

#33 Report | Quote[en] 

I fear we Kami/Kara risk loosing some TPs if the Marauders truly are able to "control/liberate" Kami and Kara. This would give the devs grounds for putting the Marauders more on par with the other factions/civs. Steal a small number from each and give them to the marauders.

This would need to be a small number to avoid outcry from those impacted...but if they are pushing a marauder civ/faction they will need to offer them something equal.

#34 Report | Quote[en] 

True marelli i'm sure there could be hominists against kara and kami, or more the other way around kami/kara against some homins that form a group.
Isn't the cult of elias tryton a cult existing of mebers of all races seen by the karavan is an evil sekt? (without going to deep in on it since I'm at work)

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