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#16 Report | Quote[en] 

Lore
Don't you believe in anything?

Oh yes! We believe in the only law which is always borne out, the law of nature, the survival of the fittest. The Kami and the Karavan have no rights over us. We, on the other hand, we know how useful they may be to us once they've been… liberated.

Wow! Thanks for making me re-read what it said! After reading it again fresh, it -really- sounds like they capture or enslave the Kami and/or Karavan. Or perhaps worse. The attitude displayed in that interview is certainly not one of reverence or respect, or even tacit acceptance. It's dark and manipulative; Kami and Karavan are nothing but tools for the Marauders to use. It definitely supports what was written in the Wiki in a far more insidious way than even what the Wiki states.

Another lore article talks about the author witnessing the horrifying death of a Kami to Goo. Maybe the Marauders have progressed in their Goo technology research to a point that surpasses the Karavan, and they know how to use it to manipulate the Kami. Or perhaps they can even extract something from a (living or dead) Goo-infected Kami.

The Karavan are mostly technology, and right now we don't know of any weaknesses they have. Perhaps the Marauders do.


If the Marauders can actually manipulate the Life Energy of Atys by manipulating the manifestation of the Void (the Goo), perhaps they are more dangerous than we realized. Could the Marauder tribes have learned how to fuse the Kami energy with Karavan technology and with the Goo?

Talk about a storyline that has the potential to turn the world upside down =)


But still, it shows that the Marauders are quite a bit different than everything we understand right now, with a completely different approach to life, religion, politics, and society.

I would imagine a conversation might go something like this:
Hypothetical Conversation
Karavan Follower: "We worship Jena, may she have mercy on you!"
Kami Follower: "Praise be to Ma-Duk, the Life giver!"

Marauder: "We melt your pathetic Kami into soup and stuff them into the useless Karavan machinery to accomplish wonders your most creative minds have never even dreamed of!"

#17 Report | Quote[en] 

"liberated" = killed

Last edited by Kaetemi (1 decade ago)

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Kaetemi

#18 Report | Quote[en] 

*nod* Turning Kami into sludge definitely sounds fatal for the Kami.

#19 Report | Quote[en] 

the marauder doesn't wanna talk about the liberation thing in the interview he just ends it there but i guess it's just how you view it, can also see it as kara/kami being tools by civilisations aswel for now and who knows maybe the marauders do know more about them since well we don't know that much about jena or ma-duk really ourselfs we just know what faith teaches us and if we blindly believe what it says. But that's all up to interpretation but saying marauders are against kara/kami is a bridge to far for me or i would wanna see some proof.

It can be my bad english but i tought liberated came from the french 'libre' meaning 'free' and a quick search does show liberated in english also means in military terms freeing a country from occupation

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#20 Report | Quote[en] 

When people talk about "liberating" a country, especially one they do not belong to, its connotation is that they really mean conquering it. (Aka "liberating" it from its own government.) "Liberating" someone from a religion usually implies forcible conversion. (In other words, "Convert or die." Or at least, "Your religion's traditional laws and punishments are no longer legal.") I find that quote quite as menacing as Erizon does.

#21 Report | Quote[en] 

seems my bad engish made me see it wrong then. I saw liberating a country as giving them back their freedom that for instance a dictator ship took from them, giving them back freedom to vote for a gouverment. Same goes for me with the extremist animal rights party "animal liberation front", my understanding is they wanna set the animals free again killing farmers and other in the progress but still giving the animals their freedom back. And that's how i saw how they wanna set kara/kami free again from being occupied by by forces unknown yet.

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#22 Report | Quote[en] 

But i guess we went way off topic again all i wanted to talk about is that hominst/marauders also get some rp stuff during the new event line so we don't have to rp against our own choises we made based on our fame

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#23 Report | Quote[en] 

I definitely agree with you there, Sub.

In fact, I'd go further, and say that Homins should be able to choose to stay with the society they were born into, or leave it and live with the Marauders, adopting their skills and abilities in place of what we know and understand now. New weapon styles, new armour styles, new fighting techniques, inventive use of technology and Goo instead of "magic", etc.

Perhaps initiated Marauder tribesmen might even gain the ability to become friendly with the "Bandit" tribes in the current lands, while being considered lawless to the "friendly" tribes.

The new PvP zone could be the interface between Marauder lands and "Current" lands.

#24 Report | Quote[en] 

yep and i don't want to make this marauder only hominists should not be forgotten in this but i find it harder thinking about what hominists should do

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#25 Report | Quote[en] 

Yeah.. This particular branch of the new content and events seems aimed at Marauders, and will hopefully flesh out the player participation aspects a little more.

Hominists (and Theists, to a lesser extent) are practically the opposite of Marauders. Marauders show contempt and disdain for everything we currently know about homin life, while Hominists welcome and embrace all of it, excluding no one. The Hominist would probably welcome the Marauder with open arms, but the Marauder would likely slit his throat just as fast as he'd look at him.

Thinking about that, a true Hominist would really accept and welcome someone from both the Kami and Karavan faiths. Hominist should perhaps imply, and require, being a Theist much the same way as Marauder should imply and require being an anti-Theist.

Then Hominists could be granted special allowances to make up for the lack of PR and q250 zone teleports, and Marauders would have their associations with the current "Bandits" and whatever new things the new content brings to the game.

( Then, maybe, the devs would see fit to allow Neutral, Faction/Civ, Hominist, and Marauder guilds )

In this particular event storyline, the Hominist would side with the rest of the current civs to try to halt the Marauders.

#26 Report | Quote[en] 

There is a bit of a conflict between the Marauder NPCs and the Marauder alignment. In game lore, the Marauders are another civ, though very different from the 4 civs. But the 'Marauder' alignment is a neutral alignment, a state of hating all civs.

Ideally the Marauder alignment would eventually be what Erizon so vividly paints. I vaguely recall that even before Marauders were introduced there were already player suggestions of the idea that having -100 fame with all civs would give some cool rewards from obscure tribes at the cost of being shunned by all society.

We'd need these cool rewards first though, before forcing someone to have below -50 fame (the KoS limit) to become a Marauder. The announced Marauder city seems like a promising step in that regard.

But yes, with current means, allowing Marauders (the Subo kind) to side with the Marauders (the NPC kind) in this event is definitely desirable.

#27 Report | Quote[en] 

Also, could somebody share what was revealed at that event, since I had to miss both runs of it?

#28 Report | Quote[en] 

No, it's a secret. :p

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Noble Jayce
Reaper Leader

#29 Report | Quote[en] 

They said ppl talking about it would get killed

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#30 Report | Quote[en] 

Moved to appropriate forum

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Sywindt | Game Master | EN, NL, de, fr
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