#22 Added by Entendu 1 decade ago
better yet: do away with pvp completely, remove the strive, hatred, and all the other bad things that pvp inevitably introduces.
#23 Added by Suboxide 1 decade ago
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#24 Added by Sherkalyn 1 decade ago
#25 Added by Marelli(arispotle) 1 decade ago
Making the outpost sommething else than just a drill that fills your Guildhall with junk (read bulky flower invasion) would be awesome, though.
#26 Added by Suboxide 1 decade ago
#27 Added by Marelli(arispotle) 1 decade ago
#28 Added by Kaetemi 1 decade ago
#29 Added by Cidre(arispotle) 1 decade ago
#30 Added by Iala(arispotle) 1 decade ago
#31 Added by Erizon(arispotle) 1 decade ago
Making teams of fixed size would make the whole thing more interesting, with less drama, as it becomes more of a test of skills than an effort to simply swarm the defender, an effort that in the past has been accompanied by attempts outside of the op wars themselves to get people to quit playing so as to weaken the opposing faction to the point they can't put up enough people to win the next war.
#32 Added by Sywindt(Yubo) 1 decade ago
#33 Added by Marelli(arispotle) 1 decade ago
A mix might include each guild being able to own an outpost (and only one), with there being a limited number of drills Atys wide over which those people interested in pvp can fight battles in an organised setting
#34 Added by Kaetemi 1 decade ago
#35 Added by Erizon(arispotle) 1 decade ago
#36 Added by Entendu 1 decade ago
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