#1 Added by Hungrygrumpy(arispotle) 1 decade ago
Last edited by Hungrygrumpy(arispotle) (1 decade ago)
#2 Added by Suboxide 1 decade ago
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#3 Added by Hungrygrumpy(arispotle) 1 decade ago
#4 Added by Marelli(arispotle) 1 decade ago
#5 Added by Erizon(arispotle) 1 decade ago
#6 Added by Hungrygrumpy(arispotle) 1 decade ago
Kind of an inherent flaw in OPs, aint it? It's part of the game to try to maximise your army and minimise the opponent army before the battle even starts, but the better you succeed in that, the less exciting the actual battle is.Just another reason we need regular NPC attacks on OPs if there aren't enough real player battles :P
#7 Added by Marelli(arispotle) 1 decade ago
#8 Added by Suboxide 1 decade ago
#9 Added by Rikutatis 1 decade ago
#10 Added by Marelli(arispotle) 1 decade ago
#11 Added by Hungrygrumpy(arispotle) 1 decade ago
Okay, if you want to make things more exciting when the battle is grossly mis-matched, how about his:Attackers can chose to enter "fast mode", wherein the battle lasts an hour instead of 2 hours, if they chose to do this, the rounds are half as long and the guard spawning is thus twice as fast. If they chose to do this, it can't be undone anymore.
#12 Added by Marelli(arispotle) 1 decade ago
#13 Added by Erizon(arispotle) 1 decade ago
#14 Added by Cidre(arispotle) 1 decade ago
#15 Added by Erizon(arispotle) 1 decade ago
they've served their purpose just delete em now....and think of something slightly better...
Last edited by Erizon(arispotle) (1 decade ago)
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