IDEAS FOR RYZOM


uiWebPrevious12uiWebNext

#1 [en] 

Title says it all.

#2 [en] 

i'm not saying no to that but maybe limit the max op's owned by an guild than

---

#3 [en] 

There is already a limit of 6 now. I guess this could be reduced to 2 or 3.

#4 [en] 

ah didn't know about the 6limit
well 6 doesn't sound that over powered minding that leaving one over to an alt GH is somehow made impossible

---

#5 [en] 

I agree, the OP fights should be limited to GvG only and furthermore: 6 OP limit per guild is too high, 2 are more than sufficient.
Well, suppose there are enough homins/guilds on Atys.

Anyway, just to mention it. In the past on Leanon a couple of guild members left their guild just to join another for a fight and after the fight they just jumped back into the other guild. Reason for this in the past: alliances and such...

Thus there is a way around, but fundamentally the idea is good.

Raz from Exeter ^^

#6 [en] 

The guild hopping could be limited by putting a time limit on when you can join another guild after leaving one, say 5 - 7 days.

#7 [en] 

Stitch
The guild hopping could be limited by putting a time limit on when you can join another guild after leaving one, say 5 - 7 days.

So, if some guild is planning an attack, they can invite their friends or even hire someone to join them a week or two before the attack itself. And thus gain some significant advantage over defending guild. With no way for defenders to counteract this.

This idea being implemented would left smaller guilds at mercy of the larger ones. If your guild has less than 15-20 members with mastered combat skills, you have no choice but either disband and join larger guild or quit PvP at all. Not mention begging for cats from large guilds and killing faction politics and interaction. Factions would lose any meaning and become completely RP things. Every guild would be for itself, if not consider invitation exploit. And what about newcomers that would like to create their own guild? They would be enforced to join exsisting guilds instead to get access to the cats.

IMO, GvG option shoud be implemented only in form of official agreement between two guilds that willing to go for GvG.

#8 [en] 

If OP battles are made GvG only, I don't think that a single big guild could keep as far as 6 OP.

Let's say a big kami guild owns 6 OP. Then 6 karavan smaller guilds could make an agreement and attack the 6 OPs at the same time. So the big kami guild will be alone to face 6 other guilds fighting at the same time in different places.

So it won't be possible for one guild to keep many OPs at the same time.

The only problem to solve is guild hopping.

Last edited by Kalean (1 decade ago)

---

Kaléan McFerty
Pirate of the Lakes

#9 [en] 

This request pops up again and again, and every time we saw there are those who prefer GvG and those who prefer AvA.

We have 24 active outposts, and more could easily be activated: Is it really so hard to have both some OPs that are GvG-only and some OPs that are AvA, and make both sides happy?

We could've even had a third group of outposts that were GvG PvE-only (only players vs guards, no opposing players) for those players that hated PvP, back when we still had a large group of those. Would've made them happy too.

Or do both sides insist -all- OPs must be their preferred method?

I really have no preference anymore myself. Though the extensive politics caused by AvA that AvA-proponents enjoyed seems mostly dead now anyways, so perhaps GvG would be better at this point.

#10 [en] 

I recently read some threads at old forums (was study history, if I may say so).
This idea was proposed there about 3 or 4 years ago, I do not remember date exactly but that was not long after "reborn".
And this idea has been criticized or ignored by guilds.
There is impression that those guilds who stayed in game since that, lost almost proportionally number of members each... So it's same situation as 3-4 years ago.
What changed so much since then? Just curious.

Last edited by Hayt (1 decade ago)

#11 [en] 

Marelli
This request pops up again and again, and every time we saw there are those who prefer GvG and those who prefer AvA.
No wonder, this request comes only from members of big guilds, that would like to make the game more comfortable for themselves and don't care about other players.

#12 [en] 

Tumbleweed
Marelli
This request pops up again and again, and every time we saw there are those who prefer GvG and those who prefer AvA.
No wonder, this request comes only from members of big guilds, that would like to make the game more comfortable for themselves and don't care about other players.
Not always. I have read topic where such "rule" was requested by small guild and was rejected by big guilds/ally. Unfortunately I can not find this topic now, old forums were huge.

Last edited by Hayt (1 decade ago)

#13 [en] 

Stitch
There is already a limit of 6 now. I guess this could be reduced to 2 or 3.

yes, and then you hand them to alt guilds and grab more.
Should be accompanied with outpost maintenance for which no outside help can be included, so if you have an alt guild it can't possibly hold outposts for you as it won't have the manpower to maintain them.

#14 [en] 

Razrah (Leanon)
I agree, the OP fights should be limited to GvG only and furthermore: 6 OP limit per guild is too high, 2 are more than sufficient.
Well, suppose there are enough homins/guilds on Atys.

Anyway, just to mention it. In the past on Leanon a couple of guild members left their guild just to join another for a fight and after the fight they just jumped back into the other guild. Reason for this in the past: alliances and such...

Thus there is a way around, but fundamentally the idea is good.

Raz from Exeter ^^

Can be prevented by setting a long limit to who can join in the fight as attacker. Say 3 weeks for the attacker and only the attacker.
That way attacker can't swell their ranks with temporary members from other guilds, leaving the defenders with no way to defend themselves as they can bring in such mercenaries.

#15 [en] 

Marelli
This request pops up again and again, and every time we saw there are those who prefer GvG and those who prefer AvA.

We have 24 active outposts, and more could easily be activated: Is it really so hard to have both some OPs that are GvG-only and some OPs that are AvA, and make both sides happy?

We could've even had a third group of outposts that were GvG PvE-only (only players vs guards, no opposing players) for those players that hated PvP, back when we still had a large group of those. Would've made them happy too.

Or do both sides insist -all- OPs must be their preferred method?

I really have no preference anymore myself. Though the extensive politics caused by AvA that AvA-proponents enjoyed seems mostly dead now anyways, so perhaps GvG would be better at this point.

might work if there were many more outposts. As is, it's too easy for a group of guilds to cause trouble in such a system (or in the current system, tbh).
uiWebPrevious12uiWebNext
 
Last visit Thursday, 28 November 08:38:41 UTC
P_:G_:PLAYER

powered by ryzom-api