#17 Added by Tumbleweed 1 decade ago
Human nature is such that if there is a way to abuse something, there will be those who put forth as much effort as it takes to abuse that thing, to gain an advantage. If you have to wait two weeks before you can participate in a battle, people will swap guilds two weeks in advance. Or three weeks. Or four. Or whatever it takes.
Edited 2 times | Last edited by Tumbleweed (1 decade ago)
#18 Added by Stitch(arispotle) 1 decade ago
StitchThere is already a limit of 6 now. I guess this could be reduced to 2 or 3.yes, and then you hand them to alt guilds and grab more.Should be accompanied with outpost maintenance for which no outside help can be included, so if you have an alt guild it can't possibly hold outposts for you as it won't have the manpower to maintain them.
There is already a limit of 6 now. I guess this could be reduced to 2 or 3.
#19 Added by Gilgameesh 1 decade ago
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#20 Added by Stitch(arispotle) 1 decade ago
So, if some guild is planning an attack, they can invite their friends or even hire someone to join them a week or two before the attack itself. And thus gain some significant advantage over defending guild. With no way for defenders to counteract this.This idea being implemented would left smaller guilds at mercy of the larger ones. If your guild has less than 15-20 members with mastered combat skills, you have no choice but either disband and join larger guild or quit PvP at all. Not mention begging for cats from large guilds and killing faction politics and interaction. Factions would lose any meaning and become completely RP things. Every guild would be for itself, if not consider invitation exploit. And what about newcomers that would like to create their own guild? They would be enforced to join exsisting guilds instead to get access to the cats.IMO, GvG option shoud be implemented only in form of official agreement between two guilds that willing to go for GvG.
#21 Added by Gilgameesh 1 decade ago
#22 Added by Tumbleweed 1 decade ago
Yes it would leave smaller guilds at the mercy of larger guilds, which is the way it should be.
If a guild can't hold an OP by itself, then it doesn't deserve it.
Factions are already meaningless in OP wars as it is since anyone can fight for any side they want to.
Although if a whole bunch of people all of a sudden leave their current guild and join a different one, it's a pretty safe bet that something is about to go down.
#23 Added by Tumbleweed 1 decade ago
Your notion that a small guild has to quit because of that though is just silly.
It's really a solution to combat inactive/low member guilds from monopolizing a resource
Last edited by Tumbleweed (1 decade ago)
#24 Added by Stitch(arispotle) 1 decade ago
Let's say, i'm a member of some small guild consist of four or five active members.
I don't care much about outposts,
but i like PvP and battles. Now, what would i have to do if GvG become real, forced by game mechanics? I would have to quit the guild that i like to be in, leave people that i like to hang around with, and join some large guild in order to have the kind of fun that i enjoy.
#25 Added by Tumbleweed 1 decade ago
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