IDEAS FOR RYZOM


uiWebPrevious1uiWebNext

#1 [en] 

The usual, and fastest, way to gain experience points in this game is to pair up with a teammate and "spam-kill" easier mobs for long periods of time (similar in crafting and foraging). This method can be tedious and very repetitive, thus I suggest more interactive ways to gain xp:

- Raising the maximum ammount of xp (currently 3000 without cats) when hunting more challenging mobs or when killing a boss creature

- Getting xp in missions (simmilar to silan)

More ideas will be appreciated! :)

#2 [en] 

You already get different xp depending on what you fight. Not all creatures of the same lvl give the same xp. Kippee for example have a 2x xp multiplier.-Kil

---

#3 [en] 

As it needs to be measurable it can only be missions, kills or....

.... what about selling HQ goods and mats to the NPC and in reward you get XPs. ^^

E.G.: max supreme quality according to your harvest level to a fair price to the NPC who in return rewards you with XP and sells it openly to the "public". According to harvest level to disallow a 250 going to a ichor and foraging low level sup to sell it on for a lot of XP.
XP can be choosen to which category it shall be distributed to, e.g. to craft or a melee.

Yeah I know it sounds complicated and far off. Never mind, its early in the morning.

#4 [en] 

It would be nice if there was extra XP for killing things that involve more effort than simple killing...

Like more than 3000 XP for a named as they need to be hunted down as well.

Or extra XP for a kitin patrol as they need to be taken on as a group.

#5 [en] 

Just remove the 3000 xp cap (without cats).
You don't have such a cap while crafting or harvesting.

---

Kaléan McFerty
Pirate of the Lakes

#6 [en] 

Actually, crafting has a 300xp-per-mat-used cap.

I'm convinced harvesting has a cap as well, just nobody's ever hit it. But the cap is a safeguard against exploits, so they wouldn't leave harvesting without it.

#7 [en] 

yup, harvesting has limits based on the type of mats dug up (basic, fine, increasing up to sup) as well as the number of mats per node and the difference between the quality of the mats and the max you can dig in that terrain.
Then there are penalties for gassing, blowing up, and killing a node.

#8 [en] 

Naiper
The usual, and fastest, way to gain experience points in this game is to pair up with a teammate and "spam-kill" easier mobs for long periods of time (similar in crafting and foraging). This method can be tedious and very repetitive, thus I suggest more interactive ways to gain xp:

- Raising the maximum ammount of xp (currently 3000 without cats) when hunting more challenging mobs or when killing a boss creature

- Getting xp in missions (simmilar to silan)

More ideas will be appreciated! :)

Just to pick a nit, these aren't more "interactive", they're just less grindy.

I definitely agree with removing the experience cap for named/boss kills, since they're generally rare. I'd also suggest raising the per-mat experience in crafting according to the quality of the mats used; if you want to grind with supremes, you should get better experience for it (even if it's supremely stupid).

But really, the structure of the game means there will be some kind of grind, whether it's repeatedly killing critters, or whether it's running mission after mission. You have to get a skill level from 1 to 250; you don't start out with a fixed number somewhere in between that rarely changes, if at all, like in some RPGs.

Given the outpost nerf patch and that it was probably intended ultimately to slow down the time spent completing The Grind, I'm going to guess these suggestions won't take root. If you make grinding skills easier or faster, and people might realize there's no "end game" even sooner, get bored, and leave.

#9 [en] 

@ Marelli
Yes you're right, a cap avoids exploits... I answered too quickly.

More xp for hunting named and boss would be good.

It's kind of frustating to gain only 3k XP after an epic fight againts a boss, especially if you don't get a good loot.

I also find it kind of hard too kill small named and bosses in solo, and you don't get any xp because of the level difference, even if the fight was challenging...

I also agree with Naiper that usual missions should give better rewards
- harvesting missions should give extra XP, so that doing one hour of those missions gives more xp than digging the same node during one hour.
- hunting and fighting missions should give cats, as mission giver can't tell which skill you used to do the mission.
- crafting missions should give generic mats.
- other missions like exploring or whatever shoud give cats too

---

Kaléan McFerty
Pirate of the Lakes

#10 [en] 

+1 sfor missions :)

---

Rotoa des lacs

#11 [en] 

I think Exploring missions should give Potions insead of cats. I feel we need a bit of an introduction to the new consumables since we got them....

#12 [en] 

-1 to missions giving xp
+1 to having more missions though. It would be good to have more lore related missions other than just the sage one.
-1 to raising xp cap. That just decreases the amount of time you are going to be leveling up.

---



Meagy :)
Spirit of Atys
High Officer of Spiritus Artificis
Never argue with an idiot; they will just drag you down to their level, and beat you with experience.

#13 [en] 

I think there should be more XP on the Mobs in Prime roots as they have twice as much hp so take longer to kill

#14 [en] 

Nah.. It's nice to have an few areas that are mostly free from grinding; areas where you go to see and be eaten by undisturbed wildlife. I remember hearing that the increased health was added specifically so that people wouldn't grind in the PR, or at least if they did, they would know it was better to be doing it somewhere else. It increases the perception that PR is "difficult".

Removing the experience cap on nameds and bosses would be enough and would also affect PR.

Although, it would be nice if spawns in the other zones were adjusted slightly to provide some safe-ish grinding areas in places other than Void for more than just the super herbies.

#15 [en] 

Personally I believe you will see xp being gained from Missions when they launch the encyclopaedia v2
uiWebPrevious1uiWebNext
 
Last visit Sunday, 24 November 11:45:38 UTC
P_:G_:PLAYER

powered by ryzom-api