#1 Added by Tumbleweed 1 decade ago
#2 Added by Karu 1 decade ago
My point is that feature is useless. The one who's willing to fight will stay anyway, regardless of ability to use teleports. And the one who don't want to fight will escape with ease. Developers would have to implement complete immobility for 10-15 minutes to achieve the goal they intended to get by teleport lock.
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#3 Added by Tumbleweed 1 decade ago
because you cant escape in 10seconds that takes to teleport out.
It also prevents pvp'er hopping around from hot-zone to hot-zone.
Last edited by Tumbleweed (1 decade ago)
#4 Added by Marelli(arispotle) 1 decade ago
#5 Added by Tumbleweed 1 decade ago
1) only if you're in a city, most of the world isn't a city
no, you can't, the altar safe zone doesn't protect you if you run in after having commited an aggresive act
Edited 2 times | Last edited by Tumbleweed (1 decade ago)
#6 Added by Suboxide 1 decade ago
#7 Added by Tico(arispotle) 1 decade ago
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