OFFICIAL NEWS


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#57 Report | Quote[en] 

Servers will be shutdown on Wednesday morning in order to apply a small patch.
Scheduled shutdown of between 60-90 mins expected at this stage.

Edited 4 times | Last edited by Mokoi(arispotle) (1 decade ago)

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Yumeroh | Senior Gamemaster | Community Manager | Senior Tester Manager

#58 Report | Quote[en] 

You now have the update available for Linux users, for this you just have to run ryzom_update.sh.

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Yumeroh | Senior Gamemaster | Community Manager | Senior Tester Manager

#59 Report | Quote[en] 

First new advanced occupation available: Catalyst Artificer! Now you never have to beg for your cat fix again ;)

The occupations main interface is now in your Identity Window ("P" by default), "Occupations" tab.

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Sywindt | Game Master | EN, NL, de, fr

#60 Report | Quote[en] 

I'm running under Ubuntu 11.04. I have just updated the client to the latest release and sadly, my clients now crash, within 15 seconds of loading the main window. I have cleared all cached files, to no avail.

I will investigate further.

#61 Report | Quote[en] 

I've had the same problem and the solution is not very nice...
I had to create a secondary directory from where you launch the second client and create a symbolic link to the data directory, then copy the remaining files, including the binaries. You can do:

cd <your directory containing the "ryzom" install directory>
mv ryzom/data backup_data
cp -R ryzom ryzom_2nd
mv backup_data ryzom/data
cd ryzom_2nd
ln -s ../ryzom/data data

Then you run one client from "ryzom" and the other from "ryzom_2nd"

I suspect that both clients otherwise access the same config and/or log files and there is some form of race between the two.

Now it's running smoothly.

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#62 Report | Quote[en] 

I suppose you should also be able to launch several clients starting them from different directories with client.cfg there.

/home/user/ryzom/ <= official static client
/home/user/ryzom1/client.cfg
/home/user/ryzom2/client.cfg
etc...

go to /home/user/ryzom1/client.cfg and start ../ryzom/ryzom_client

Btw don't forget to edit client.cfg and setup PreDataPath to your data absolute path.

I didn't tested that but it should work because Ryzom is checking first if there is a client.cfg in current folder and then in ~/.ryzom and use that folder for creating its files.

Edit: If you compiled yourself the client and it's installed in /usr/bin or /usr/local/bin, you'll just to copy ~/.ryzom/client.cfg in a new folder without needing to edit it and launch ryzom with ryzom_client

Edited 3 times | Last edited by Xiombarg (1 decade ago)

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Kervala - Ryzom volunteer developer - Working on different clients

#63 Report | Quote[en] 

Where is the master for the Catalyst Artificer?

#64 Report | Quote[en] 

There is none. You don't ned to see a Master. See the thread here on the forum that covers the subject.

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#65 Report | Quote[en] 

If catalyst artificer is a representative example of how advanced occupations will be, then I must say, though I find this system inferior to that of the basic occupations, I applaud that the advanced occupations have a new and different system so they're not just more of the same.

#66 Report | Quote[en] 

I'm not seeing the value in Catalyst Artificer ..... seems to me I spend more time collecting the materials that I save w/ the cats. Looking foreward to the one that increases Marauder Crystals level.

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#67 Report | Quote[en] 

Of course. It's the same with all professions except scrollmaker (which actually yields something useful to use when crafting using expensive mats).
All the others you spend more time making the products (and grinding the professions) than you save in downtime using them.

#68 Report | Quote[en] 

That's not exactly true, once you've got the 100% recipe and the hang of component gathering, and you gather them in bulk once every few months, the time needed to obtain occupation items becomes quite small.

The downtime they then save me may not be much more when measured in total amount of seconds, but it's time I'd otherwise have to spend waiting around - which makes it subjectively much more time :P

I can't judge what the time investment versus time saved of artificing catalyzers is. Ideally it'd be such that it saves time for the harder to level skills but costs time for the easier to level ones, compared to levelling them without cats....

Even if it is a slight cost though, it still gives you the extra option of alternating between making cats and levelling your skills, rather than spending 100% of your time levelling your skills. More diversity = good.

Unless you are saying the cost is substantial, as in it takes you 10 hours to make enough cats to save you 1 hour of grinding?

#69 Report | Quote[en] 

even if it takes 2 hours per hour saved, the cost isn't worth the time investment from a strictly logistical point of view (not talking here about the gameplay aspects of liking the occupation or not, roleplay aspects like you considering the work to be in character, etc., purely time economics for what the work saves you in time needed to grind skills you use the products on).

#70 Report | Quote[en] 

its all about diversity and just alternative way to get cristals without an outpost. with reduced outpost outcome, cristals could be a future exchange currency. we should just consider the long therm profit of it. maybe it is a first step to fix ryzom economy

Edited 3 times | Last edited by Kreios (1 decade ago)

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Kreios
==Arise from the Ashes==
Karavan Fraktion

#71 Report | Quote[en] 

An MMO isn't worth the time investment from a strictly logistical point of view :P

(not talking here about the gameplay aspects of liking the MMO or not, roleplay aspects like you considering the MMO to be in character, etc., purely time economics for what the MMO saves you in time needed to finish tasks you use the acquired relaxation on).
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