#27 Added by Iala(arispotle) 1 decade ago Report | Quote
We have had some welcomed feedback on the latest patch and wish to clarify some certain aspects of the new changes found in patch 1.12.LootIt was not specified in the patch notes but it will not be possible to loot a Boss or named mob if a NPC or another creature damages it. So if you pull Bosses or Named mobs to a tribe camp and the tribe guards kill it you will not be able to loot it.The loot of an animal killed by npc is only possible with the classic or titled mobs.
#28 Added by Jayce 1 decade ago Report | Quote
This modification is effective on 3 shards(servers) (aniro, arispotle, leanon), patches being strictly identical on all servers regardless of the configuration of outposts or guild size.
Edited 2 times | Last edited by Jayce (1 decade ago)
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#29 Added by Fyrosfreddy 1 decade ago Report | Quote
There are guilds and individuals with packers, apartments and guild halls stuffed with them because there has been such a massive over-abundance for literally _years_! Until these reserves have been exhausted outposts will remain by-and-large useless as there's little incentive to fight over them anymore.
#30 Added by Fyrosfreddy 1 decade ago Report | Quote
it will still be dependant on the "create sap crystal skill" level,
#31 Added by Jayce 1 decade ago Report | Quote
Well speaking for Bunnies, I can say that's not the case. We still manage to give away an amount almost equal to our production. Our own usage for the most part is crafting related.
#32 Added by Binarabi 1 decade ago Report | Quote
#33 Added by Marla 1 decade ago Report | Quote
PS Anyone else have probs getting back into game after patch ...
#34 Added by Sywindt(Yubo) 1 decade ago Report | Quote
#35 Added by Jayce 1 decade ago Report | Quote
#36 Added by Xatokar 1 decade ago Report | Quote
#37 Added by Erizon(arispotle) 1 decade ago Report | Quote
the production rate for all of the Outpost products will now be reduced by a flat 65 % of the orignal production
#38 Added by Sywindt(Yubo) 1 decade ago Report | Quote
The production of other materials will remain unchanged.
#39 Added by Kilgoretrout 1 decade ago Report | Quote
#40 Added by Fyrosfreddy 1 decade ago Report | Quote
Did I say all guilds? And I would expect nothing less of a "neutral" guild. :p
#41 Added by Erizon(arispotle) 1 decade ago Report | Quote
They were not absent.
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