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#26 Report | Quote[en] 

Trini
Iala
not at all. The op output reduction is clearly intended to introduce more pvp by making op output more rare and thus guilds less likely to share with others so you have to fight over it.
The OP output reduction is to scale down the available resources with the current player numbers. If this seriously is intended to encourage more pvp, in my opinion is one of the worst ideas I can imagine. The past has show, that an pvp encouragement repeatedly resulted in a reduction of player numbers.

I know that, you know that. But in the past it's already been tried several times to draw in more players from pvp oriented games, with no net benefit as the number of new players never outstripped the number of oldtimers leaving.
And if there's one thing that's sure to be tried again, it's a failed idea. History is full of it.

#27 Report | Quote[en] 

Ulukyndev (Aniro)
We have had some welcomed feedback on the latest patch and wish to clarify some certain aspects of the new changes found in patch 1.12.


Loot

It was not specified in the patch notes but it will not be possible to loot a Boss or named mob if a NPC or another creature damages it. So if you pull Bosses or Named mobs to a tribe camp and the tribe guards kill it you will not be able to loot it.

The loot of an animal killed by npc is only possible with the classic or titled mobs.

This is a change from the current system, making it more restrictive.
At current, such a boss can be looted as long as the player (or his team) did more damage to it than the combined npcs.
Will this remain or is a single hit by any npc now enough to prevent looting?

If so, there's some bosses that previously had some chance of being lootable (like Cherkin) that will become unlootable almost by definition as their paths lead them through npc camps where they're attacked but usually not killed.

#28 Report | Quote[en] 

Ulukyndev (Aniro)
This modification is effective on 3 shards(servers) (aniro, arispotle, leanon), patches being strictly identical on all servers regardless of the configuration of outposts or guild size.

I completely understand the reasoning to keep the configuration of all servers as identical as possible but this one-size-fits all system just isn't fit for purpose. It can never work on servers with different populations, we need a balancing mechanic.

Atys is supposed to be a dynamic world, so how about building in some dynamics?

Edited 2 times | Last edited by Jayce (1 decade ago)

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Noble Jayce
Reaper Leader

#29 Report | Quote[en] 

Jayce
There are guilds and individuals with packers, apartments and guild halls stuffed with them because there has been such a massive over-abundance for literally _years_! Until these reserves have been exhausted outposts will remain by-and-large useless as there's little incentive to fight over them anymore.

Well speaking for Bunnies, I can say that's not the case. We still manage to give away an amount almost equal to our production. Our own usage for the most part is crafting related.

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#30 Report | Quote[en] 

Ulukyndev (Aniro)
it will still be dependant on the "create sap crystal skill" level,

Are we talking new magic skill tree ?

Impressed w/ response to feedback on cats.

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#31 Report | Quote[en] 

Fyrosfreddy
Well speaking for Bunnies, I can say that's not the case. We still manage to give away an amount almost equal to our production. Our own usage for the most part is crafting related.

Did I say all guilds? And I would expect nothing less of a "neutral" guild. :p

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Noble Jayce
Reaper Leader

#32 Report | Quote[en] 

Just to add in here GoJ, we have given away our cats also - and Amicitius and OOTN - frequently seen advertising in uni for all. Other guilds may have responded to an excess of cats by switching to op mats only. Overall gimping players did not seem a hot idea - strange way of improving a game by making it even harder for players to grind their way to a master * and yes, I know all the old players did it without cats, but for goodness sake* It just felt like a total manipulation of game

PS Anyone else have probs getting back into game after patch ...

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Binarabi
This idea of "I'm offended". Well I've got news for you. I'm offended by a lot of things too. Where do I send my list? Life is offensive. You know what I mean? Just get in touch with your outer adult. (Bill Hicks)

#33 Report | Quote[en] 

Binarabi
PS Anyone else have probs getting back into game after patch ...

Maybe because you tried just at the start of the patch window :)
There's still one hour until 10:00 UTC :\

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#34 Report | Quote[en] 

Sneaky devs sneakily sneaked in several sneaky changes, without telling us:

Functionality:
- You can now zoom your camera using keys only (see Keys window)
- You can bind keys to the new 2nd action bar (see Keys window)
- All messages are now saved to your chat log (/chatLog command), including /tell messages.
- Dynamic channels now show people in channel when you join and tell you when someone enters/leaves.

Fixes:
- 2 chat bugs introduced in the previous patch have been fixed.
- The problem where keyboard focus would be lost when you received a /tell from a player the first time has been fixed.

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Sywindt | Game Master | EN, NL, de, fr

#35 Report | Quote[en] 

Nice, if it works. ;)

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Noble Jayce
Reaper Leader

#36 Report | Quote[en] 

The new 100 Karavan fame teleport animation looks cool on departure, too bad it doesn't seem to show up on arrival (to warn others of my impending arrival) :)

#37 Report | Quote[en] 

Ulukyndev (Aniro)
the production rate for all of the Outpost products will now be reduced by a flat 65 % of the orignal production

Does this include the outpost craftable mats, as well as the cats and flowers? The craftable mats were notably absent from the original announcement.

#38 Report | Quote[en] 

Yumeroh (Aniro)
The production of other materials will remain unchanged.

They were not absent.

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Sywindt | Game Master | EN, NL, de, fr

#39 Report | Quote[en] 

Yay they fixed the chat focus bug. Bane of my existence for 7 years.

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#40 Report | Quote[en] 

Jayce

Did I say all guilds? And I would expect nothing less of a "neutral" guild. :p

No ya didn't ..... which is why I added the clarification.:) But many non-neutral guilds do the same.

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