IDEAS FOR RYZOM


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#1 [en] 

3) "Aura of Precision". Drastically increase accuracy of melee and ranged hits. After deactivation inflicts temporary debuff that would decrease accuracy for a while.

4) "Aura of Parry" and "Aura of Dodge". Increase character's Dodge or Parry values. After deactivation temporary decrease given values.

5) Dodge and Parry actions. If activated, give high boost to Dodge or Parry for 2-3 seconds (enough to avoid one or two hits). Use stamina and HP credits. Can be activated as many times as needed, until player run out of stamina or don't have enough HP to use this action. I think it would be nice to have some control over dodge and parry and make them less rely on equipment stats and generator of random numbers.

6) "Aura of Hit Rate". Increase hit rate of any weapon and temporary decrease it after deactivation. Simple.

#2 [en] 

Yes seems interesting, but how to know when you need this aura more than another ?

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Rotoa des lacs

#3 [en] 

You would have to experiment to see what aura is better in different situations ;) When it comes to auras, splitting cooldowns for them would be also handy (i proposed it in another thread), as putting all auras on one timer is kinda lame. 

Last edited by Tumbleweed (1 decade ago)

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