#29 Added by Bitttymacod 1 decade ago
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#30 Added by Olmo 1 decade ago
#31 Added by Elweit(arispotle) 1 decade ago
#32 Added by Dominikus 1 decade ago
Deleted by Sywindt(Yubo) (1 decade ago) | Reason: Off-topic
#33 Added by Suboxide 1 decade ago
#34 Added by Elweit(arispotle) 1 decade ago
#35 Added by Dominikus 1 decade ago
#36 Added by Elweit(arispotle) 1 decade ago
#37 Added by Ulykus 1 decade ago
Last edited by Ulykus (1 decade ago) | Reason: clarification
#38 Added by Karnig 1 decade ago
New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.I think it would not hurt to double regen rates:Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.Most low level players don't care about teams no matter how low their regen rates are nowadays.And this would be a great opening for food and water. Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.
#39 Added by Karnig 1 decade ago
A debate is interesting when someone *adds* something, it's unuseful when it's just a "-1 I just want things to remain as is", IMHO.We shouldn't forget the target of the forum: to feed new ideas to the developers, not to the other players.
#40 Added by Moonbeam 1 decade ago
#41 Added by Fyrosfreddy 1 decade ago
#42 Added by Shackra 10 years ago
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