#1 Added by Thgilsrooc 1 year ago
Today I just realized that I hate crafting in Ryzom. It's too frustrating. When a guildie asks for a new set of such-and-such, I typically leave it for someone else in my guild to do, unless it's low level, because I don't want to deal with this:
As you can see, I applied scrolls before crafting because I was making my own set of jewelry that included some hard-to-obtain ingredients and wanted to minimize degrades. Naturally, my first craft was a degrade. It's like the game slapping me in the face and saying 'not today satan.' I know this is only one example and you'd likely want a thousand mixes to provide a good sample space for results. I simply don't have time for that.For Spirit of the Bark we obtain Atys Specialization.
In line with that little perk, I propose that Spirit of Creation obtain a small bump of +5% at master level - thusly from 85% -> 90%. Even when applying a +60 scroll, it will land at 96%. Still lower than 100%, which I know you would never ever allow in this game.
Pros: People may choose to craft more often if their chances were slightly improved with this small perk. It may also give people an incentive to obtain the title and achievement.
Of all the complaints I hear in this game, the one I hear most is degrades during crafting.
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#2 Added by Hayt 1 year ago
#3 Added by Thgilsrooc 1 year ago
This is a pretty decent bonus.Although one also need to invest a lot of effort to obtain the Spirit of Creation.Anyway, because of this, some other bonuses need to be invented for other Spirits: almost anything for the Spirit of Arcane (since it's the easiest Spirit) and something a bit noticeble for Spirit of War.
#4 Added by Bisugott 1 year ago
#5 Added by Thgilsrooc 1 year ago
Great idea!It can be so depressing to finally gather the materials for new shiny stuff only for the action to be a partial failure... Alternatively this could be a +5% for masters of that specific item craft and maybe +7 or so for Spirits of Creation.Additionally, it has been pointed out many times that Scrolls could (mixed data) negatively impact success rates.. Maybe fix that too?
#6 Added by Fyrosfreddy 1 year ago
#7 Added by Bisugott 1 year ago
#8 Added by Fyrosfreddy 1 year ago
Edited 8 times | Last edited by Fyrosfreddy (1 year ago)
#9 Added by Thgilsrooc 1 year ago
Edited 2 times | Last edited by Thgilsrooc (1 year ago)
#10 Added by Hayt 1 year ago
Edited 2 times | Last edited by Hayt (1 year ago)
#11 Added by Tgwaste 1 year ago
#12 Added by Ulymorus 1 year ago
#13 Added by Erenkyl 1 year ago
#14 Added by Elke 1 year ago
#15 Added by Fyrosfreddy 1 year ago
If you craft from Q240, your +12 scroll will give you 96% instead of 90%.and if you craft the Q230 with +12 it gives 100% instead of 95%.
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