IDEAS FOR RYZOM


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#1 [en] 

Enemies death animations can be too long and slow.
Sometimes it's faster to kill three opponents in a row than to wait for loot to drop from one.

#2 [fr] 

Oltopetish
Enemy death animations can be too long and slow.
Sometimes it's quicker to kill three opponents in a row than to wait for the loot to fall from one.
You've just found the technique to overcome this yourself. Kill several at once, then pick them up.

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
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#3 [en] 

+1 azazor, he (or she) did indeed answer their own issue.

further more: ryzom isn't a rush rush rush game, ryzom is a play for decades and still have stuff to do game. (personally i have over 2 YEARS of play time, and still have more then half my skills to master, still have many tribal fames that need to be worked on, ect.)

talk

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Remickla (atys)
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#4 [en] 

temporary solution for advanced users is to use macro to pick up loot:

1. system
2. Macros
3. New macro
4. Add command
5. Category - Action
6. Action - quarter (ignores animation of death)
7. Key (assign, example e)
Ok

maybe add action "take all", or + second macro (optional).

#5 [fr] 

You wouldn't be the type to want to do as little as possible in this game, would you?
there's a macro that lets you farm, collect and regenerate if you want...
while you drink coffee and watch a netflix series.

Get to know the game before trying to revolutionize it. Leave that to those who have been playing it for years.

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Jazzy Mac'Plantey
Chef de Bai Nhori Drakani
Commandant de Bai Trykali
Citoyen célèbre

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