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#27 [en] 

(oops double post delete)

Edited 2 times | Last edited by Kaetemi (2 years ago)

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Kaetemi

#28 [en] 

Kaetemi
(oops double post delete)

That is, in general, everything should be as it should be. Well, I was worried that there was a mistake =)
Then I can go back to other thoughts

Last edited by Jaymz (2 years ago)

#29 [en] 

Jaymz
Kaetemi
(oops double post delete)

That is, in general, everything should be as it should be. Well, I was worried that there was a mistake =)
Then I can go back to other thoughts

Or learn C++ and OpenGL, and implement shadow mapping in the GL3 backend (after you finish missing features in the GL3 backend). :)

Last edited by Kaetemi (2 years ago)

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Kaetemi

#30 [en] 

Kaetemi

Or learn C++ and OpenGL, and implement shadow mapping in the GL3 backend (after you finish missing features in the GL3 backend). :)

Lol, I appreciate your parting words on the right path, but I'm afraid it will take too much time =)
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