#27 Added by Kaetemi 2 years ago
Edited 2 times | Last edited by Kaetemi (2 years ago)
---
#28 Added by Jaymz 2 years ago
(oops double post delete)
Last edited by Jaymz (2 years ago)
#29 Added by Kaetemi 2 years ago
Kaetemi(oops double post delete)That is, in general, everything should be as it should be. Well, I was worried that there was a mistake =)Then I can go back to other thoughts
Last edited by Kaetemi (2 years ago)
#30 Added by Jaymz 2 years ago
Or learn C++ and OpenGL, and implement shadow mapping in the GL3 backend (after you finish missing features in the GL3 backend). :)
powered by ryzom-api