#20 Added by Kaetemi 2 years ago
I did not say that the engine is a problem, it is interesting and I am interested to know what it is capable of =)The only thing I would like to tie to the engine now is the normal shadows of all objects
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#21 Added by Jaymz 2 years ago
#22 Added by Kaetemi 2 years ago
I probably don't quite understand it. Are there different versions of Ryzom?
Last edited by Kaetemi (2 years ago)
#23 Added by Jaymz 2 years ago
Ryzom Core is the open source community project. But it's not really a game, it's just the base assets, all fully rebuilt from scratch, providing a blank shard.
#24 Added by Kaetemi 2 years ago
If I record a video with problematic moments, can you confirm your guess?
#25 Added by Jaymz 2 years ago
JaymzIf I record a video with problematic moments, can you confirm your guess?Yes, please do send.
#26 Added by Kaetemi 2 years ago
The video perfectly shows the behavior of shadows. It can be seen that some shadows are "fake", some objects do not emit a shadow, and some objects pass a shadow through themselves.
Edited 6 times | Last edited by Kaetemi (2 years ago)
#27 Added by Kaetemi 2 years ago
Edited 2 times | Last edited by Kaetemi (2 years ago)
#28 Added by Jaymz 2 years ago
(oops double post delete)
Last edited by Jaymz (2 years ago)
#29 Added by Kaetemi 2 years ago
Kaetemi(oops double post delete)That is, in general, everything should be as it should be. Well, I was worried that there was a mistake =)Then I can go back to other thoughts
#30 Added by Jaymz 2 years ago
Or learn C++ and OpenGL, and implement shadow mapping in the GL3 backend (after you finish missing features in the GL3 backend). :)
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