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#23 [en] 

Karu
Jaymz
Karu
Not photoshop. Those are from ingame.

Would you mind telling me how you did it?

https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-map

You need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.

https://ballisticmystix.net/temp/w_radar2.png
https://ballisticmystix.net/temp/w_radar_mask.png

Thank you very much

#24 Multilingual 

which one? :)

./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

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Tgwaste

#25 Multilingual 

Karu
Tgwaste
which one? :)

./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

I have not earned any option, it's strange

#26 [en] 

Jaymz
Tgwaste
which one? :)
./ryzom/client/mods/syui_v3/syui/compass.xml
./ryzom/client/data/gamedev/interfaces_v3/compass.xml

I have not earned any option, it's strange

Incase these two are serious issues...

compass.xml, w_radar2.png, w_radar_mask.png go into 'user' folder (same parent ryzom folder where 'save' is).

compass.xml is from ryzom/client/data/gamedev/interfaces_v3/compass.xml (check the commit), png files are from urls posted earlier.

Then you recompile the client from the feature branch with -DFINAL_VERSION=OFF cmake option so that client does not patch.

Then you run that client from the ryzom directory.

If you want to return to official client, then you must remove those files from user folder (you get blank radar otherwise)

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Hello!

#27 [en] 

Ulukyn
I urge you, O great one, for introduction of radar into the game =)

#28 [ru] 

+5 Yubos

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SW.Dulla

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