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#58 Report | QuoteMultilingual 

Jorg, tu as raté une étape!
Le tag "true" ou ! sur l'interface ne vide tes poches (ou n'importe quel emplacement d'équipement) que si elles sont vides lors de la création d'un Group, ce qui est tout à fait normal, les poches font parties de l'équipement et donc du Group, par contre si lorsque tu crées un Group tes poches sont pleines alors elle seront pleines quand tu équiperas ce Group.

Pour ton exemple il suffit d'utiliser /naked (qui ne sert qu'aux artisans, les seuls a travailler nus), de remplir tes poches avec tes cristaux de sève, œufs, potions... et de créer un nouveau Group dans l'interface (eg:!reload) ou avec la commande (eg:/createGroup reload true), et tu auras exactement ce que tu réclames, un personnage nu avec les poches pleines. :-D

#59 Report | Quote[en] 

Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

---

Tgwaste

#60 Report | Quote[en] 

Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

---

Gilgameesh
Legion of Atys

#61 Report | Quote[en] 

Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

---

Tgwaste

#62 Report | Quote[en] 

Tgwaste
Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

Didn't understood what you mean. I tried both using the command line and using the new UI in "equip" tab. It works.
As long as you create the LA group with "true" keyword" or prepending "!" in the new UI, equipping the group will remove the helmet.

---

Gilgameesh
Legion of Atys

#63 Report | Quote[en] 

Gilgameesh
Tgwaste
Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

Didn't understood what you mean. I tried both using the command line and using the new UI in "equip" tab. It works.
As long as you create the LA group with "true" keyword" or prepending "!" in the new UI, equipping the group will remove the helmet.

Ah. Using !name worked. Thanks. How do you add the group to a pocket? I thought you could do that?

---

Tgwaste

#64 Report | Quote[en] 

i'm more interested in how to put a pocket in a pocket

#65 Report | QuoteMultilingual 

Excellent patch! Love the new 5 item hand and enchant stacking.
Keep up with the good stuf :)

#66 Report | Quote[en] 

Tamarea
Please report below any bug related to this patch if it's not in the above list.

If you'd like to add a comment with your feedback about this patch, please do!


I think I found a bug that may be have been introduced in the Silan Refactoring Patch. I reported it at the (TECHNICAL SUPPORT / WEB APPs BUGS) subforum here - https://app.ryzom.com/app_forum/index.php?page=topic/view/32920/

The tl;dr is: delete a char and create new char with same name as deleted char and the new character will not receive title/badges/items selected during character creation. Encyclopedia and tutorial also bugged for the new character.

Bugs aside, I liked the patch, the added QoL is much appreciated ! Really liked the new badges and titles too :)

Edited 4 times | Last edited by Vritrasura (1 year ago)

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