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#52 Report | Quote[en] 

Jorgensen
Gidget
Jorgensen
using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

It makes sense to me. The pockets are tied to item groups.

Which item groups remain equipped after you type /naked?
The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey.  When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one.  Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in.  I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff.  To allow the removal of specific items instead of just /naked.   Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks.

You don't need to use /naked to remve the helmet. Just use the keyword true after the create command. An example:

/createGroup MyLA true

in this case the unequipped items will be cleared automatically.

So, with the true keyword you can have a group that will do exactly a new gear outfit, while without the keyword true you can change only some pieces of gear without touching the rest (in example changing a weapon while wearing an HA, you don't need to have full HA for both groups, you just go naked, wear the weapon and create the group without using "true". The weapon will go in your hands with anything else untouched.

NB: in the new equip window, you can use "!" before the name to create a group with "true" keyword.

Last edited by Gilgameesh (2 years ago)

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Gilgameesh
Legion of Atys

#53 Report | Quote[en] 

Gilgameesh
Jorgensen
Gidget
Jorgensen
using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

It makes sense to me. The pockets are tied to item groups.

Which item groups remain equipped after you type /naked?
The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey.  When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one.  Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in.  I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff.  To allow the removal of specific items instead of just /naked.   Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks.

You don't need to use /naked to remve the helmet. Just use the keyword true after the create command. An example:

/createGroup MyLA true

in this case the unequipped items will be cleared automatically.

So, with the true keyword you can have a group that will do exactly a new gear outfit, while without the keyword true you can change only some pieces of gear without touching the rest (in example changing a weapon while wearing an HA, you don't need to have full HA for both groups, you just go naked, wear the weapon and create the group without using "true". The weapon will go in your hands with anything else untouched.

NB: in the new equip window, you can use "!" before the name to create a group with "true" keyword.
Well now we have come a full circle.  Using True does the same thing to pockets as /naked.  Clears them out.    All i want is for the Developers to consider whether they really wanted the /naked command ( and the 'True' option ) to empty pockets.   My vote is for /naked to not empty pockets.

#54 Report | Quote[en] 

Well now we have come a full circle.  Using True does the same thing to pockets as /naked.  Clears them out.    All i want is for the Developers to consider whether they really wanted the /naked command ( and the 'True' option ) to empty pockets.   My vote is for /naked to not empty pockets.

Hi :) I am the developer of the pockets. To answer your question, the interaction between /naked and pockets was an issue we considered internally during the development process. After some discussion, we decided that the best option was for the command to empty the pockets. It is not a bug :p I understand that in some use cases, this behaviour is problematic. I very much like your 'Lock' idea. I will take note of it and will try to brainstorm a better solution. Hope I was able to clear things up a bit.

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#55 Report | Quote[en] 

thanks Ariald :)  if it isn't a bug then that is the end of it

#56 Report | QuoteMultilingual 

Aucune de mes macro d’équipement ne vident mes poches.
je n’ai jamais utilisé la commande /naked en passant par l’option chat dans mes macro d’équipement, j‘utilise juste action/ équiper un groupe d’objet, créé avec ou sans true selon le besoin. Comme expliqué par Gilgameesh.
et Pour me mettre nu, j’utilise une macro "équiper un groupe d’objet nu"

Edited 3 times | Last edited by Erenkyl (2 years ago)

#57 Report | Quote[en] 

Jorgensen
The ryzStart launcher Logout button doesn't log me out without restarting it.

Fixed

#58 Report | QuoteMultilingual 

Jorg, tu as raté une étape!
Le tag "true" ou ! sur l'interface ne vide tes poches (ou n'importe quel emplacement d'équipement) que si elles sont vides lors de la création d'un Group, ce qui est tout à fait normal, les poches font parties de l'équipement et donc du Group, par contre si lorsque tu crées un Group tes poches sont pleines alors elle seront pleines quand tu équiperas ce Group.

Pour ton exemple il suffit d'utiliser /naked (qui ne sert qu'aux artisans, les seuls a travailler nus), de remplir tes poches avec tes cristaux de sève, œufs, potions... et de créer un nouveau Group dans l'interface (eg:!reload) ou avec la commande (eg:/createGroup reload true), et tu auras exactement ce que tu réclames, un personnage nu avec les poches pleines. :-D

#59 Report | Quote[en] 

Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

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Tgwaste

#60 Report | Quote[en] 

Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

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Gilgameesh
Legion of Atys

#61 Report | Quote[en] 

Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

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Tgwaste

#62 Report | Quote[en] 

Tgwaste
Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

Didn't understood what you mean. I tried both using the command line and using the new UI in "equip" tab. It works.
As long as you create the LA group with "true" keyword" or prepending "!" in the new UI, equipping the group will remove the helmet.

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Gilgameesh
Legion of Atys

#63 Report | Quote[en] 

Gilgameesh
Tgwaste
Gilgameesh
Tgwaste
Equipping groups doesn't remove the helmet.

LA group without helmet
HA group with helmet

switching back to LA doesn't remove HA helmet.

If you use the keyword "true" when creating a group, equipping it will remove the helmet.

This is via the UI.

Didn't understood what you mean. I tried both using the command line and using the new UI in "equip" tab. It works.
As long as you create the LA group with "true" keyword" or prepending "!" in the new UI, equipping the group will remove the helmet.

Ah. Using !name worked. Thanks. How do you add the group to a pocket? I thought you could do that?

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Tgwaste

#64 Report | Quote[en] 

i'm more interested in how to put a pocket in a pocket

#65 Report | QuoteMultilingual 

Excellent patch! Love the new 5 item hand and enchant stacking.
Keep up with the good stuf :)

#66 Report | Quote[en] 

Tamarea
Please report below any bug related to this patch if it's not in the above list.

If you'd like to add a comment with your feedback about this patch, please do!


I think I found a bug that may be have been introduced in the Silan Refactoring Patch. I reported it at the (TECHNICAL SUPPORT / WEB APPs BUGS) subforum here - https://app.ryzom.com/app_forum/index.php?page=topic/view/32920/

The tl;dr is: delete a char and create new char with same name as deleted char and the new character will not receive title/badges/items selected during character creation. Encyclopedia and tutorial also bugged for the new character.

Bugs aside, I liked the patch, the added QoL is much appreciated ! Really liked the new badges and titles too :)

Edited 4 times | Last edited by Vritrasura (1 year ago)

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