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#37 Report | Quote[en] 

Jadeyn
The light can be disabled: system => configuration => interface => HUD.

Unfortunately, this is not the same thing. It's a bug we are aware of and investigating.

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#38 Report | QuoteMultilingual 

Any word on the Artefact Pocket capability?

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Tgwaste

#39 Report | Quote[fr] 

https://en.wiki.ryzom.com/wiki/Pockets

#40 Report | Quote[en] 

Tgwaste
Any word on the Artefact Pocket capability?

Hi Tgwaste, here is a little overview.

Currently, we are prioritizing our resources on fixing the more urgent bugs. This wouldn't exactly classify as a bug, but rather a design oversight. As well, the team is still evaluating the implications of this change as it would allow all items that are "Open"able. So it might take a bit of time, sorry to disappoint :/

Last edited by Ariald (2 years ago)

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#41 Report | Quote[en] 

Hayt
This automatic light on at 00:00 starts to get really annoying.

fixed ;)

#42 Report | Quote[en] 

Ariald
Tgwaste
Any word on the Artefact Pocket capability?

Hi Tgwaste, here is a little overview.

Currently, we are prioritizing our resources on fixing the more urgent bugs. This wouldn't exactly classify as a bug, but rather a design oversight. As well, the team is still evaluating the implications of this change as it would allow all items that are "Open"able. So it might take a bit of time, sorry to disappoint :/

thanks :(

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Tgwaste

#43 Report | Quote[en] 

Once upon a time I started to dig. And first of all, an artifact was thrown out of the bag.
Why:
It takes 0.2 bulk. It may not seem like much, but for me it was 470 of mats vs 469.
It works great for re-buying the last ticket even while in the pony inventory somewhere in Yrk.
And you can live perfectly well without a separate interface of the same thing, but in a different window.
Total: the artifact is overrated. The enthusiasm around it is not clear. Especially after the fame requirement for its work was removed.

#44 Report | QuoteMultilingual 

Hayt
Once upon a time I started to dig. And first of all, an artifact was thrown out of the bag.
Why:
It takes 0.2 bulk. It may not seem like much, but for me it was 470 of mats vs 469.
It works great for re-buying the last ticket even while in the pony inventory somewhere in Yrk.
And you can live perfectly well without a separate interface of the same thing, but in a different window.
Total: the artifact is overrated. The enthusiasm around it is not clear. Especially after the fame requirement for its work was removed.

The Artefact is one of the best things they ever made. The only drawbacks are: No key to bring it up, you still need the pacts in your bag.

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Tgwaste

#45 Report | Quote[en] 

using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

#46 Report | Quote[en] 

Tgwaste
The Artefact is one of the best things they ever made. The only drawbacks are: No key to bring it up, you still need the pacts in your bag.

Blatant lie! The best thing they ever made is the vintage yubo tag. The only drawbacks are: This tag is no longer possible for obtain and previously received are already worn out.

#47 Report | Quote[en] 

Jorgensen
using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

It makes sense to me. The pockets are tied to item groups.

Which item groups remain equipped after you type /naked?

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#48 Report | Quote[en] 

Pockets are kinda like special small bags sewn onto clothes. Not holes in the body. Our game is not about how to put all sorts of random objects into random holes in the body. At least i hope so.

Last edited by Hayt (2 years ago)

#49 Report | Quote[en] 

Ulukyn
Hayt
This automatic light on at 00:00 starts to get really annoying.

fixed ;)

backlight still turn on automatically at 00:00
(confirming it at "UTC time is 06:46:33")

Last edited by Hayt (2 years ago)

#50 Report | Quote[en] 

Gidget
Jorgensen
using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

It makes sense to me. The pockets are tied to item groups.

Which item groups remain equipped after you type /naked?
The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey.  When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one.  Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in.  I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff.  To allow the removal of specific items instead of just /naked.   Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks.

#51 Report | Quote[en] 

The ryzStart launcher Logout button doesn't log me out without restarting it.
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