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#34 Report | QuoteMultilingual 

The light is coming on automatically for me even though I have "Turn on light on connection" disabled.

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Tgwaste

#35 Report | Quote[en] 

This automatic light on at 00:00 starts to get really annoying.

#36 Report | Quote[en] 

The light can be disabled: system => configuration => interface => HUD.

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#37 Report | Quote[en] 

Jadeyn
The light can be disabled: system => configuration => interface => HUD.

Unfortunately, this is not the same thing. It's a bug we are aware of and investigating.

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#38 Report | QuoteMultilingual 

Any word on the Artefact Pocket capability?

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Tgwaste

#39 Report | Quote[fr] 

https://en.wiki.ryzom.com/wiki/Pockets

#40 Report | Quote[en] 

Tgwaste
Any word on the Artefact Pocket capability?

Hi Tgwaste, here is a little overview.

Currently, we are prioritizing our resources on fixing the more urgent bugs. This wouldn't exactly classify as a bug, but rather a design oversight. As well, the team is still evaluating the implications of this change as it would allow all items that are "Open"able. So it might take a bit of time, sorry to disappoint :/

Last edited by Ariald (2 years ago)

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#41 Report | Quote[en] 

Hayt
This automatic light on at 00:00 starts to get really annoying.

fixed ;)

#42 Report | Quote[en] 

Ariald
Tgwaste
Any word on the Artefact Pocket capability?

Hi Tgwaste, here is a little overview.

Currently, we are prioritizing our resources on fixing the more urgent bugs. This wouldn't exactly classify as a bug, but rather a design oversight. As well, the team is still evaluating the implications of this change as it would allow all items that are "Open"able. So it might take a bit of time, sorry to disappoint :/

thanks :(

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Tgwaste

#43 Report | Quote[en] 

Once upon a time I started to dig. And first of all, an artifact was thrown out of the bag.
Why:
It takes 0.2 bulk. It may not seem like much, but for me it was 470 of mats vs 469.
It works great for re-buying the last ticket even while in the pony inventory somewhere in Yrk.
And you can live perfectly well without a separate interface of the same thing, but in a different window.
Total: the artifact is overrated. The enthusiasm around it is not clear. Especially after the fame requirement for its work was removed.

#44 Report | QuoteMultilingual 

Hayt
Once upon a time I started to dig. And first of all, an artifact was thrown out of the bag.
Why:
It takes 0.2 bulk. It may not seem like much, but for me it was 470 of mats vs 469.
It works great for re-buying the last ticket even while in the pony inventory somewhere in Yrk.
And you can live perfectly well without a separate interface of the same thing, but in a different window.
Total: the artifact is overrated. The enthusiasm around it is not clear. Especially after the fame requirement for its work was removed.

The Artefact is one of the best things they ever made. The only drawbacks are: No key to bring it up, you still need the pacts in your bag.

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Tgwaste

#45 Report | Quote[en] 

using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

#46 Report | Quote[en] 

Tgwaste
The Artefact is one of the best things they ever made. The only drawbacks are: No key to bring it up, you still need the pacts in your bag.

Blatant lie! The best thing they ever made is the vintage yubo tag. The only drawbacks are: This tag is no longer possible for obtain and previously received are already worn out.

#47 Report | Quote[en] 

Jorgensen
using the command /naked  empties the pockets as well as undressing.  I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.

It makes sense to me. The pockets are tied to item groups.

Which item groups remain equipped after you type /naked?

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#48 Report | Quote[en] 

Pockets are kinda like special small bags sewn onto clothes. Not holes in the body. Our game is not about how to put all sorts of random objects into random holes in the body. At least i hope so.

Last edited by Hayt (2 years ago)

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