Updates


uiWebPrevious12345uiWebNext

#16 Report | Quote[en] 

Tgwaste
It gets stuck EXACTLY as it had before, during digging. Absolutely nothing has changed what-so-ever with it that I can see.

Get OBS (or other recording soft) with input overlay (or other keyboard/mouse displayer) and record a clip.

---

Hello!

#17 Report | Quote[en] 

Removed memorized chat phrases;
The enchantment icon now correctly updates for items in hands;
Target' missions now correctly display the mob name;
Removed incompletable Goo missions and fixed incorrect objectives where needed;
Added a warning when the character's speed factor is 0;
Weapons now correctly display in both hands on load-in;
Cute, Frahar and Gibbai NPCs now correctly show on the compass;
Stanza icons are now customizable;
Added options and keys button to the exit menu;
The ESC key now opens the exit menu;

I fully appreciate that the smaller stuff has also been taken care of, some of these things have bugged players for years.

Thank you!

---

#18 Report | Quote[en] 

have been unable to 'click to retrieve' my reward for the third mission of the tutorial 'getting the basic equipment'
i've edited stanzas
totally created new stanzas
made a stanza that was an exact match to the pictures
placed the exact match stanza in the same action bar space as the guide

none of these things have changed anything, i can't progress to the next lesson unless i get the rewards from the previous one, and clicking on the button in the window to retrieve my reward does nothing at all.

while i don't need the gear, i would sure enjoy seeing all the new stuff and right now i'm just stuck on this 'un-claimable' reward to progress to the next lesson.

i'd even be ok with not getting the fancy choose your color refugee armors if it could just be triggered on the dev/csr side to be 'done' so i could see what the next lesson looks like and offer more feedback about it should that arise.

thanks ulu and the dev team for all your hard work, always nice to see something new in, on, and/or for the rootball.

talk

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#19 Report | Quote[en] 

Edited due to an error, sorry

Edited 2 times | Last edited by Jadeyn (2 years ago) | Reason: No translation.

---

Gilgameesh
Legion of Atys

#20 Report | Quote[fr] 

Les fenêtres de mission sont plus grandes qu'avant et leur taille ne peut pas être réduite autant qu'avant. Je n'ai pas un écran immense, et là ça prend trop de place à mon goût pour que je laisse le détail d'une mission ouvert en permanence.

En plus, il n'y a pas d'ascenseur pour les missions dont le détail est trop long pour s'afficher en entier : dans ce cas, il faut redimensionner la fenêtre (qui est déjà trop grande à mon goût... mais je l'ai déjà dit ;-) ).

Merci pour tout ce qui a déjà été fait, et bon courage pour la suite des corrections.

---

Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#21 Report | QuoteMultilingual 

ESC does not open exit menu on mac.

---

Tgwaste

#22 Report | QuoteMultilingual 

Please allow the Kami Teleportation Artefact to be placed in a pocket.

---

Tgwaste

#23 Report | QuoteMultilingual 

@Karu here is a dropbox link to the video you requested:

https://www.dropbox.com/s/n3ybrjurwbiaf51/stanza.mp4?dl=0

---

Tgwaste

#24 Report | Quote[en] 

Tgwaste
Please allow the Kami Teleportation Artefact to be placed in a pocket.

The team is currently evaluating this.

---

#25 Report | Quote[en] 

Tgwaste
ESC does not open exit menu on mac.

I was able to reproduce it. Thanks for the report. We will take care of it shortly.

---

#26 Report | Quote[en] 

Tgwaste
@Karu here is a dropbox link to the video you requested
Thanks, keypresses are not visible, but I take you double tap the extraction key?

Yeah, that seems to be reliable way to get it (visually) stuck.

---

Hello!

#27 Report | QuoteMultilingual 

Karu
Tgwaste
@Karu here is a dropbox link to the video you requested
Thanks, keypresses are not visible, but I take you double tap the extraction key?

Yeah, that seems to be reliable way to get it (visually) stuck.

I am not double tapping the extraction key. I checked my macros to confirm and also tested by clicking directly on the bar. scan -> target -> extract

---

Tgwaste

#28 Report | QuoteMultilingual 

This isn't a bug per se, but you can not put something in a pocket if it is locked. Should you be able to?

---

Tgwaste

#29 Report | Quote[en] 

Tgwaste
This isn't a bug per se, but you can not put something in a pocket if it is locked. Should you be able to?

This is by design, because you cannot "use" an item that is locked.

---

#30 Report | Quote[en] 

Ariald
Tgwaste
This isn't a bug per se, but you can not put something in a pocket if it is locked. Should you be able to?

This is by design, because you cannot "use" an item that is locked.

Perhaps as a safety measure remove the 'destroy' option from items in the pocket? Make it so they need to be moved back to the bag first.

---

Tgwaste
uiWebPrevious12345uiWebNext
 
Last visit Thursday, 21 November 17:36:18 UTC
P_:G_:PLAYER

powered by ryzom-api