TECHNICAL SUPPORT / WEB APPs BUGS


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#1 Report | Quote[en] 

I use scrolls while overcrafting during levelling. I usually limit the levels to fifty above current. Using strictly Q50 scrolls, it generally works.

On occasion, a new scroll won't appear to improve the percentage chance of success regardless of what I do. The only thing that appears to fix it is by logging out, and back in again. This will go well for a few rounds of scrolls, then it starts again.

I am sure to allow the timer to expire before sitting and applying a new scroll.

I've attempted to teleport, thinking maybe a reloading of the world would work, but it doesn't seem to make a difference.

Has anyone experienced this before? I know many people don't use the occupation products for anything outside of daily turn-ins, so I'm aware many won't have this experience.

Here is a screenshot showing the active scroll working and the craft window showing no improvement.

https://imgur.com/4hkV3Uv.png

Thanks,

rooc

Last edited by Jadeyn (2 years ago) | Reason: Make link clickable.

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#2 Report | Quote[en] 

Sorry for the late answer.

In my experience, it happens when you put all the raw materials in the slots and the scroll activates afterwards.

To fix this bug, simply removing one of the raw materials from a slot and putting it back is enough.

Can you please confirm this?

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#3 Report | Quote[en] 

When I decide to craft again, I will make a video to document it. If it happens, then it will be apparent.

I tried everything. Often times it happens after a scroll has already been used. I had a theory that it happens if I use a new scroll while one is still counting down (~25 seconds remaining). For levelling, the scroll used is Q50 since the timeout is less than the effect.

If it works right, in your example, it should reflect the percentage change after the first mix. But, infortunately in my case, it doesn't effect a thing until I logout.

I won't be levelling another craft line for a while so I'll reply to this thread when it's time.

I could very well be that the effect is still being granted and that the visual calculation of the scroll isn't appearing. But there's really no way to know if that's the case since the statistics difference between the two would require a ton of mixes to calculate. And, of course, once you level up everything changes.

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#4 Report | Quote[en] 

Thgilsrooc
I had a theory that it happens if I use a new scroll while one is still counting down (~25 seconds remaining). For levelling, the scroll used is Q50 since the timeout is less than the effect.

Thanks, the status effect on client side needs some improvements for sure.

I believe stacking the effect like that is bugged. Client side tooltip showing '0' as a bonus should be what server is using.

Currently I see few issues with the effect
* live updating craft window when percent changes
* not showing recast cooldown timer on client side
* not showing any timers when "stacking" the effect
* possibly not using correct bonus when "stacking"

Hopefully I can get those fixed.

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