#1 Added by Olmo 2 years ago
void CUserEntity::disableFollow(){ if (_FollowMode==false) return; _FollowMode = false;...
// 'follow' : To Follow the target.NLMISC_COMMAND(follow, "Follow the target", ""){ // switch if(UserEntity->follow()) UserEntity->disableFollow(); else // enable follow, reseting the camera rotation UserEntity->enableFollow(true); return true;}
// 'follow' : To Follow the target.NLMISC_COMMAND(follow, "Follow the target", ""){ UserEntity->enableFollow(true); return true;}
// 'unfollow' : To Follow the target.NLMISC_COMMAND(unfollow, "Stop following the target", ""){ UserEntity->disableFollow(); return true;}
#2 Added by Karu 2 years ago
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