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#1 Report | QuoteMultilingual 

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Patch 905 (2022-05-10): Outposts, DeepL, Bosses' refactoring

A client and server patch and a server restart are scheduled for May 10, 2022 to implement the changes and additions described below.

Outposts Update

  • Nexus Outposts are no longer subject to the 21-day guild members seniority restriction. This was a bug.
  • Neutral status is again possible on Outposts during FvF. It works as before, i.e. a neutral player in an Outpost conflict can be present in the combat zone but cannot participate. There is no longer a random choice of side upon entering the zone.
  • Neutrals in an Outpost conflict may not trade with a player involved in the conflict. The same is true for two players involved in the same conflict but not on the same side.
  • Access to the Guild Hall from an Outpost is no longer possible for a player involved in the conflict on that Outpost.
  • The Outposts now produce both materials and flowers at regular intervals, rather than either one or the other randomly.
  • A bug affecting the production of the 150 and 200 Outposts has been fixed.

DeepL

  • Automatic translation, by DeepL, has been activated on Team, League, Faction and Nation channels.
  • Translations in the Guild channel are now handled like those in the Universe channel. This means they appear on chat.ryzom.com in five separate language channels. (In a few days)

Experience and Death Penalty

  • When gaining a skill level, the excess experience is no longer lost upon reaching next level. Thus, in the very first levels on Silan, it will therefore now possible to gain several consecutive levels at once.
  • When gaining a level, the visual effect will now be visible to everyone and not just the player who progressed.
  • The refund of the death penalty has been altered as follows:
    • when using a level 250 (foraging skill for example), 100% of the experience the player gains will be used to pay back the death penalty;
    • when using a level below 250, 50% of the experience will be used to pay off the death penalty, while the other 50% will be used to progress in the active skill;
    • the death penalty refund will now be based on the maximum level and not on the level you are leveling up, which makes it easier to refund your death penalty with any branch.

Bosses' refactoring (In a few days)

We are implementing the following changes to the Bosses' system in Prime Roots:

  • 54 Bosses are available in the 9 regions of Prime Roots;
  • these 54 Bosses are randomly distributed across the 9 regions each month, with 6 Bosses per region.
  • the list of the Bosses in each region is available as a rumor of the Scouts of the region.
  • after the death of a Boss, bones emitting a bluish glow appear at the spot where the Boss has fallen and remain visible in game for 48 hours.
  • these bones can be examined by the players, who can then to find out which Boss was killed and estimate the approximate time passed since its death;
  • change of the Surface regions is postponed until the Root Rewards system receives positive feedback from the players.

The Ryzom Team remains at your disposal for any additional information and best wishes to you!

Ryzom Team

Edited 3 times | Last edited by Ulukyn (3 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#2 Report | QuoteMultilingual 

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Known bugs

2022-05-21: The name of the bones appears in a wrong form: [wk]Bones[de ]Knochen[fr ].... This will be fixed in the next client patch.

Fixed bugs

  • The bug that caused outposts to produce Q1 quality materials is fixed.
  • "Guild info": the information indicating the region a boss is currently in is now always correct, even when the boss has died and left his bones before the rotation of the bosses.
  • The bones should not have appeared in the Nexus, since the new boss system is currently only active in the 9 regions of the Underground Primes, i.e. outside the Nexus and Kitinlair. This has been corrected.

Edited 10 times | Last edited by Tamarea (3 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#3 Report | QuoteMultilingual 

Multilingual | Deutsch | English | [Français]

Le nouveau système des Rois est activé dans les Primes Racines !

  • 54 Rois sont disponibles dans les 9 régions des Primes Racines ;
  • ces 54 Rois sont repartis aléatoirement chaque mois dans les 9 régions, à raison de 6 Rois par région ;
  • la liste des Rois présents dans chaque région est accessible via une rumeur auprès des Éclaireurs (scouts) de la région ;
  • après la mort d'un Roi, des ossements émettant une lueur bleutée apparaissent à l'endroit où le roi est tombé et demeurent visibles en jeu pendant 48 heures.
  • ces ossements peuvent être examinés par les joueurs qui peuvent ainsi identifier le Roi qui a été tué et mesurer approximativement le temps écoulé depuis sa mort ;
  • la modification concernant les régions de Surface est repoussée jusqu'à ce que le système en Primes Racines reçoive un avis favorable de la part des joueurs.

L'app nommée "Infos de la guilde" disponible sur la page d'accueil du WebIG offre une nouvelle page d'information. Dès qu'un membre a parlé à un scout/éclaireur d'une région, elle indique les rois présents dans cette région. Et dès qu'un membre trouve et analyse un ossement de roi décédé, l'information est affichée dans l'app en précisant depuis combien de temps.

Attention :
En attendant un patch correctif, l'affichage du niveau de la garde d'un Roi est erronée et ne correspond pas à leur vrai niveau, qui est celui de la région dans laquelle ils se trouvent. Ce bug d'affichage sera corrigé prochainement.

Edited 7 times | Last edited by Tamarea (2 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#4 Report | Quote[en] 

Access to the Guild Hall from an Outpost is no longer possible for a player involved in the conflict on that Outpost.

What was the logic behind this change?

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"People let the same problem make them miserable for years when they could just say "So what". That's one of my favorite things to say. "So what". - Andy Warhol.

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