IDEAS FOR RYZOM


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#1 Multilingual 

Multilingual | [English] | Français
Managing equipgroups can be a pain, particularly when one part wears out or when you want to upgrade one element.
The equip tab of inventory could be enhanced with a list of every known equip groups, the possibility to create, update or delete them, combine them (multiple selection in list)

#2 [en] 

Already planned :) GitLab link: https://gitlab.com/ryzom/ryzom-core/-/issues/41

Edited 2 times | Last edited by Tamarea (3 years ago) | Reason: Edited to activate the link.

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#3 Multilingual 

Multilingual | [English] | Français
See : https://app.ryzom.com/app_forum/index.php?page=topic/view/28116/2 67#267.

Edited 3 times | Last edited by Tamarea (3 years ago)

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Jadeyn | Senior Game Master | Polyglot/Multilingual
Ryzom Support Team

#4 Multilingual 

Multilingual | Français | [English]
There is in fact a part of what I propose in the links you've posted, particularly the possibility to update the equipgroups.

But what I mainly propose is to add a "visual editor", more than simple commands. I think that the system only based on / commands, even if powerful, can be really off-putting for some players.As a drawing tells more than a  long speech, here is a draft of what it could look like :
  • 1) no gear on, possibility to equip either the good old way or to choose one ore several groups among the existing ones.
  • 2) Old way equipped gear, possibility to turn it to a group, with choice to assign a keybord shortcut for quick equipment of the group.
  • Several groups equipped. Possibility to edit, update, delete them with right clicks on the list.
  • I propose to integrate this in the equipment tab, but it could also be in a dedicated window. I find interesting to stay close to the place where we manipulate equipmnent as it would be an add-on. I hope I've been more clear in what I'm proposing :)

#5 [en] 

Well Yovung, either you have a crystal ball or you are super human because you guessed exactly what we are working on. :P It will look quite simillar to the graphics you've provided. (They are very nice by the way, I definitely take notes.)

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#6 Multilingual 

Multilingual | English | [Français]
Promis, je ne t'espionne d'aucune façon :)

J'ai eu une autre idée au sujet de l'amélioration des groupes d'équipement : ce serait chouette qu'un groupe puisse avoir un "lieu de stockage par défaut" pour rendre leur rangement plus facile (par exemple, le premier élément de menu pourrait être "ranger", actif bien sûr si le lieu de stockage est accessible, ainsi qu'une option dans la macro déplacer un groupe d'objet "Lieu par défaut" ) et ce lieu de rangement par défaut pourrait être défini dans l'éditeur de groupe.

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