#32 Added by Azazor 2 years ago
Last edited by Fyrenor (2 years ago)
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#33 Added by Azazor 2 years ago
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Edited 6 times | Last edited by Azazor (2 years ago)
#34 Added by Eeri 2 years ago
2620, été du troisième cycle.Nous y voilà, nous repartons demain. Il s’est passé tant de choses ici que j’en ai oublié ce journal.Pour résumer très vite… Des fois que je perde la mémoire.Arrivés à l’avant poste. Ils ont pris notre viande, on a créché quelques nuits là à se demander ce qu’on pourrait faire, puis on s’est fait embaucher à l’auberge comme cuisiniers. On a commencé à planquer de la viande pour préparer le reste de notre voyage. Ils ont remarqué, Ostini, le chef des gardes, nous est tombé dessus. Azazor a eu l’idée brillante de raconter qu’on échangeait ça avec les akako akatorums contre un poison, En racontant qu'on a perdu celui qu’on avait emmené. Puis il a fallu que je montre mon poison à ce salopard d’Ostini, leur chef des gardes. Un matis. Bien entendu, il a tout de suite vu que ce poison ne venait pas des akatakomachins… Ensuite, celle qu’on prenait pour la simple tenancière de la taverne s’est révélée être la cheffe de leur clan. Elle nous a fait cracher le morceau, mais s’est montrée relativement compréhensive. Comme quoi, les maraudeurs d’ici, c’est pas comme ceux de chez nous. Ici, on peut parler.Résultat, on a accepté de faire une livraison pour elle, pour repayer nos erreurs. Enfin, nos actions, pas nos erreurs. Ils ont eu la cordialité de ne pas nous balancer par dessus la falaise, ou quoi que ce soit d’autre. Sur le moment, la situation était assez excitante, je n’ai réalisé qu’après que l’on jouait vraiment avec nos vies. La bonne chose, c’est qu’O’Teelo est prête à nous fournir en matériel pour ce travail. Des armures de maraudeurs, locales. Juste ce qu’il nous faut, pour espérer arriver à la Citadelle un peu plus inaperçus qu'avec nos tronches de fyros hébétés. Elle nous a filé une carte, le chemin à suivre semble simple, comme ça. Premièrement, longer la falaise vers le sud, pour trouver le point de livraison. Ensuite, là-bas, nous sommes censé rencontrer d'autres maraudeurs. Ils pourront nous en dire plus sur les danger qui nous attendent si nous décidons de suivre la grande chaine de montagne qui mène à Sentinelle. C'est ça ou faire demi tour, retrouver l'avant-poste et reprendre le chemin des Rangers.Finalement, là est la moins bonne chose : quoi qu'on choisisse, on est contraint de faire un détour de plusieurs semaines, voire plusieurs mois...Ce qu’on doit livrer? Je n’ai jamais vu un truc pareil. O’Teelo nous a ammené un petit coffret, et l’a ouvert devant nous. Elle sait bien que notre curiosité nous aurait poussés à l’ouvrir, de toute façon. Elle a sorti avec précaution trois objets, aux bords un peu verdâtres, ornés d’un coté d’inscriptions étranges, brillantes. Des lignes, dans tous les sens, des points. De près, j’ai remarqué qu’il s’agissait de motifs gravés, pas seulement dessinés. Les points sont de tout petits picots, incrustés. De l’autre côté, comment décrire… une multitude d’ornements, de petits objets, agglutinés les uns aux autres. Comme des éclats de bijoux de différentes couleurs, reliés par de petits fils brillants. Des rectangles, des cercles. À première vue quelque chose de chaotique, et pourtant laissant apparaître une organisation incroyable, chaque élément semblant trouver sa place. Comme s’il s’agissait d’une ville miniature.O’Teelo les a rapidement enveloppés dans des étoffes de fibres, pour les caler dans le coffret, nous recommandant de ne pas l’ouvrir. Pas trop souvent, en tout cas. Elle pense que le vent et la sciure du désert pourraient les abîmer. On a promis d’en prendre soin. J’ai alors demandé : c’est Karavan, non?La Trykette m’a alors regardée d’un air affligé : "Non, ça a été pondu par un Lumper". Azazor n’a pas perdu une occasion de se moquer de moi, avant qu’elle nous fasse signe de la suivre vers l’étable en emmenant le coffret. J’aurais voulu lui poser plein d’autres questions, mais ma première ayant été d’une bêtise totale, je n’ai pas osé en rajouter. Quand même, des fois je ferais mieux de fermer ma gueule.Elle nous a sorti des armures. Couleur de la sciure du désert, rutilantes. Une à Azazor, une à moi. Déjà utilisées, visiblement, mais d’incroyable facture. On a négocié ça. Enfin, Azazor a réussi à négocier... Il m'a bluffée, là dessus. Ah oui, j’oubliais, avant ça, on a du aller chercher le fameux stock de viande. On s’est quand même sentis comme deux crétins, même si on était soulagés de l’issue de tout ça. Au final, on a même cru comprendre qu’ils allaient nous regretter en cuisine.Il me faut écrire ça, aussi : je dois admettre que je me suis trompée. Nous nous sommes tous trompés. Les maraudeurs ici n'ont rien à voir avec ce à quoi on s'attendait. Akilia n'est qu'une cheffe de clan parmi d'autres, et tous ne reconnaissent pas son autorité, ni son combat, ni ses idéaux. Loin de là. La guerre qu'elle mène n'est pas la guerre des maraudeurs des Anciennes Terres.Barmie le savait, sans doute. Je ne peux plus me souvenir de s'il nous l'avait dit, mais nous étions sans doute trop sûrs ne nous, de notre savoir, nous ne l'aurions de toute façon pas cru. Quoi, des maraudeurs qui ne sortent pas leur masse pour régler le moindre problème, qui savent écouter, et plus inquiets de contenir la menace kitin que de s'occuper des pitreries de nos empires des nouvelles terres. Presque des rangers, en fait. À croire qu'il s'agit des mêmes. Nous n'avons croisé que peu de rangers, jusque là.Nous allons de surprise en surprise. Barmie nous avait prévenu des frahars du désert. Il s'agit surtout de Fraiders ! Je garde la hache que je tiens de ceux des nouvelles terres à mon ceinturon, mais je n'ai hélas pas eu le temps de créer de lien de confiance avec aucun d'eux. On en croisera sans doute d'autres dans le désert. Je dois en savoir plus sur eux.Ah, tiens, et Azazor a décidé d'envoyer toutes ses notes vers Pyr. Je pense que c'est idiot, il a plus de chance de se les faire voler ou que le porteur se fasse bouffer par n'importe quelle bestiole sur le chemin. Je lui ai dit de faire une copie. Pas le temps pour ça, qu'il me dit. Tiens, ça me fait penser que les lettres que j'avais confiées au phare sont peut-être arrivées. J'espère qu'ils vont tous bien.Pour résumer... En fait, non, il n'y a pas grand chose à résumer. Juste à se remettre en route.Si. Je dois ajouter... et avouer : j'aimerais tant passer plus de temps avec les homins d'ici, découvrir les richesses et leur savoir, les comprendre mieux. Revenir un jour vers les nouvelles terres avec leur message. Mais allez, ce n'est pas le moment de s'arrêter, nous sommes si près de notre but. Un nouveau désert nous attend.
Last edited by Eeri (2 years ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar
#35 Added by Azazor 2 years ago
I resolved to send to the New Lands all my reports written between our departure from Fort Beacon and the time we left the Diplomatic Outpost. On O'Teelo's advice, I gave them to a trusted Ranger who was to go to the Halt. Let's hope everything goes well. The way through the Sea of Wood is much more risky. At worst, too bad if the package gets lost. All the information we collected is in my head and I swear to come back alive to share it one day.So, as already mentioned in my previous report, we have three artifacts to deliver to the Marauders settled near the Wide Puddle in the south. They are supposed to be used to build a zinuakeen in the area. The Marauders are settled below some cliff. But a priori, we will not find there neither elevator nor staircase. So it will be climbing, sweating and elbow grease. If they have established themselves at the bottom, without any practical means of descending, this can only mean one thing: that the region is very dangerous and that this is a means of defence for them. I will try to describe as best I can these artifacts that make me really uncomfortable. First of all, we can see right away that they are not homin creations. They look like some kind of green and orange dragon scales, on which are painted or maybe engraved lines that cross and crisscross. Inlaid on the scales are black square, round or rectangular things and some kind of shiny, solid, cold drips that connect them to the scales. Eeri talks about jewels. To me, they look like black pustules of an unspeakable creature oozing a gray, shiny liquid that would have solidified. There are also some symbols on it. Letters, numbers, but without any meaning. Symbols that breathe life like those of the Kamis' drills? But there is nothing kami about them. Just touching this thing disgusts me. At least I didn't see any traces of goo on it. I'll write down all the symbols on a separate page and try to draw the biggest artifact, to give you an idea. But you know my drawing skills…Drawing of an artifact part.We weren't told the name of this thing, O'Teelo just calling it 'trinket'. In any case, it's clearly Karavan produced to me. I don't imagine the Marauders creating these kinds of artifacts. I'll have to find out more about the connection between Marauders and Karas. In the New Lands, there are sometimes alliances of circumstance during outpost battles. One can imagine that it goes the same here. The Karavan provides the technology to make zinuakeens in exchange for resources harvested by the Marauders. A rumor I had once heard spoke of dissidents from the Karavan. Eeri may know more about this. In short, all this reinforces the hypothesis of a mechanical Fyrak of the Karavan whose scales would be this kind of artifact, even if in this case it is not a dragon but a zinuakeen.To change topic, let me briefly describe the desert we are traveling through. At first sight, there is no difference with the imperial desert. Same dunes, same sawdust, same plants, maybe a little bit hotter. Olash, olansis, savaniels, botogas which help us not to draw too much in our water stock. We haven't seen any bothaya yet. I presume that the relative proximity of the Wide Puddle allows a hydration of the subsoils which prevents its appearance. But I don't know anymore, I am probably confusing with another plant. I should have listened more carefully in botany classes at the Academy. We did not find, for now, no papalexi on our way either. Nor any loojine either. It seems that they are of the same family. Maybe the one explains the other… Regarding the fauna, for the moment we have only crossed varinxes in the distance. According to the Marauders, we should not cross Fraiders, not passing on their territory. That seems to displease Eeri, but let her be reassured, it will be for the way back, in some years. Par ailleurs, j'ai stocké dans une bourse une petite partie de sciure pour analyse ultérieure, quand je rentrerai. Si le maitre xylologue Ulyton Meros accepte de se pencher dessus, on aura peut être une surprise.In addition, I have stored a sample of sawdust in a bag for later analysis, when I will return. If the master xylologist Ulyton Meros agrees to look at it, we might have a surprise.Oh yes, an interesting point to note: the day star is much higher than in the New Lands. This is a fact. I could measure it with the sextant. I note all my measurements on a separate page. By estimating the number of kilometers traveled to the East, I think we can give an estimate of the curvature of Atys. But I'm not good at calculations, so I'll leave that to the Academy masters when I return. Could the fact that it is a bit warmer be due to the fact that the rays are less oblique than in the New Lands? The further we progress on the route, the more I discover, but the more I ask myself new questions too. The search for the Truth is an endless path.We should reach the meeting point in a few days. Hoping not to be devoured by a varinx by then…
What had to happen happened. This morning, we met a group of four homins accompanied by a varinx. ramèch! A pet varinx! A magnificent beast, as high as a homin. A little like Aen's ones at home. Except that they were obviously not Marauders. They didn't even introduce themselves. They are not Atakorums in any case, but surely an umpteenth tribe of desert nomads. They demanded that we leave them all we were carrying and the mektoub in exchange for our lives. We tried to negotiate some meat for them and their varinx, but nothing to do, it was all our stuff if we didn't want to, and I quote: "… end up in Razor's stomach". I assumed that was the name of the varinx. Still, we could not afford to give them the object of our quest. Our Honor was at stake. So for the first time since we left Silan, we had to fight against homins to save our lives. Result: we killed two of them and the varinx, the two others ran away. Well… Eeri killed the varinx, a homin and wounded another one seriously. I only finished off the latter, getting in the process a nice gash on my right thigh when a spike managed to pierce the Marauder armor at a joint. If it had not been for Eeri, it would have been my thorax it would have pierced. She's a real fury when she fights, this one. I had seen her do it before in the New Lands. But never with such rage and determination. She looked like a goddess of war. Lopyrèch had warned me, this homina is dangerous. Fortunately, I am her friend. At least, I guess so. Anyway, today I killed a homin. Definitely, I mean. It's not the same thing I have been used to, not at all. I hadn't noticed it until then, but when you kill someone, usually, you always know deep down that it's not, or rarely is, a real killing. When I plunged my axe into my enemy's skull, I knew he would never rise again. It was as if I had sucked out his soul. I felt dirty. It reminded me of Celiakos Lyan Cexius dying of a heart attack after he got mad at me. At the time, I felt some guilt. Except that this time I can't be comforted by telling myself that the homin was very old and that his time had come. I am responsible for the axe blow that struck him down. I thought of our ancestors who, in battle, have had to experience this many times. Everything gets mixed up in my head, I have a lot of contradictory thoughts. It's really a different relationship to life. How weak we have become because of the protection of the Powers! How we have lost all this, I would say, philosophical aspect! All warriors, and I first, have been wrong from the beginning. Killing is not a harmless thing. That gives a real force that can drive you crazy. This force has been taken away from us by the resurrection the Powers offer us. These now have this force. And I am not sure that this is necessarily a good thing.
It's definitely the law of series. Today, as we were moving south, I had a fall in a crevasse. A nice fall of about ten meters. It was however not indicated that there are crevasses in the area. It's supposed to be farther, towards the east. In short, we spent one hour so that Eeri manages to pull me up with a rope and the mektoub. Supposedly I was too heavy. It must be the bag, it is loaded with leather of varinx, that weighs its weight. We are going to have to be more careful. As much we have no difficulty to look after ourselves here, contrary to the Sea of Wood, but we are not immune to mortal wounds. If there are crevasses of ten meters deep, one can imagine that there are much deeper ones. I may be tough, but I'm not unbreakable.
Edited 3 times | Last edited by Azazor (2 years ago)
#36 Added by Eeri 2 years ago
Edited 2 times | Last edited by Eeri (2 years ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar
#37 Added by Eeri 2 years ago
#38 Added by Azazor 2 years ago
Last edited by Azazor (2 years ago)
#39 Added by Azazor 2 years ago
#40 Added by Eeri 2 years ago
Last edited by Eeri (2 years ago)
#41 Added by Azazor 2 years ago
Eeri barely described the interior of the Marauder camp to me. Let's just say she wasn't very talkative. The important thing to remember is that the Marauders hide their Zinuakeen under construction inside. Impossible to know how it works, since Eeri has not been given access to it. However, the Marauders told her that there was a path leading to the Wide Puddle by the south. A slight detour. So, we went there.After several days of walking through the southern cordillera, made of giant roots emerging from the ground and twisting like braids, we finally reached the Wide Puddle. It was a particularly trying vision. Imagine an expanse of water as far as the eye can see. Wherever you look, nothing but water up to the horizon. I tried to see the end of the range to the east, in vain. This one comes to die on the horizon, suggesting that it does not end before the mouth of the Munshia river and the hypothetical Reef of Baldos. Passed the amazement, we approached the water and we even bathed there. Not for long though, this soup being relatively cold in winter. There were some fish that I did not especially recognize. But well, I don't know nothing about fish. No predator on the horizon apparently. Maybe some come to drink in the Wide Puddle but not this place in any case. There are no paw prints on the shore. Oh yes, an interesting phenomenon to note: the presence of waves! Bigger than the ones you can sometimes observe in Trykoth. Even if I don't see what the root cause of this could be, I suspect that the size of the Wide Puddle has something to do with it, . Anyway, we had a lot of fun with Eeri jumping among the waves, some of them reaching us at the level of the head.For the following of our journey, although according to the Ranger map, no access is listed there, we could perhaps avoid the passage through Sentinel by following the Wide Puddle and then climbing the plateau south of the Citadel. I'm curious to know if there are any homins living there. But given the help the Marauders have given us so far, we would be depriving ourselves of essential information for the rest of our journey in the ancestral desert. So, after some discussion, we decided to cross the cordillera again and follow the small trail described to Eeri by the Marauders, which leads to Sentinel through the northern part of the mountain range. This path is not marked except for the area called the "Scattered Desert" where beacons have been placed to indicate the safe places to walk. The area is indeed filled with crevasses and moving sawdust that can swallow a homin in a few minutes without him being able to do anything to escape. However, we will have to avoid crossing the varinx packs haunting these aeras. According to Eeri, the Marauders spend usually a good month to reach Sentinel. So we'll depart tomorrow morning, leaving the Wide Puddle and its fascinating waves behind us. As for whether they will let us pass, we'll see how we can be useful once we get there.
Edited 2 times | Last edited by Azazor (2 years ago)
#42 Added by Azazor 2 years ago
#43 Added by Eeri 2 years ago
#44 Added by Eeri 2 years ago
Last edited by Eeri (2 years ago) | Reason: English Translation by Nilstilar
#45 Added by Azazor 2 years ago
#46 Added by Eeri 2 years ago
Sentinel is within our reach. We see the lights of a camp a day's walk away. It is a relief and just as terrifying. The situation is tense between Azazor and me. I have a premonition that something is going turn out badly, for one or the other of us.If I disappear and by chance someone comes to read this journal, it is not the image I want to leave of me and our trip. But I have to admit, I screwed up, big time. Azazor now only talks to me to give me orders, and we've lost trust in each other. He tried to kill me a few days ago. Or to scare me. It worked. He treats me like I'm an orskos. Me!It's my fault. ney. But I didn't lie, dey! I hid things. Is it a lie not to say anything? He didn't ask me any questions. When he asked me if I was a Trytonist, I said yes. If you ask me, I answer. I don't lie. Yes, let it be known. Give this to the Kuilde and let them come to me, if they dare.But toub, Azazor, you are as stubborn as I am... Yes, I should have said everything, revealed everything from the beginning. But could you have heard what I had to say? Even before we left, you wanted to do your own thing, you criticized my positions, my friendships. You didn't even bother to listen or to be interested in what I could have given you. And now you have to tell yourself that you bet on the wrong mektoub. But if I disappear and you read this, know that my respect for you is still alive. I wouldn't have gotten this far without you, and you wouldn't have gotten this far without me.If you had asked the question, "Eeri, do you have a Marauder crystal?" I would have answered yes... Yes, I got a Marauder crystal from Mazé'yum. Without compromising my real name. No, I don't want to join them, especially not those from the New Lands. Even if some of them here have my respect.Another question you could have asked me, and never did: "Am I the father of Uzykos?" I think the answer is clear enough, and that deep down you already know it. But it's not enough to want the truth, you must be able to accept it. One day you will know it, and you will explode, as you do every time you are interested in something other than your own plansAnd dey, I'm not immortal. You forgot, for a crystal to work, you have to be able to activate it. And after ten days of walking, we're just too far away for it to work. If I fall, I die. Just like you. If the distance had nothing to do with it, I could have simply returned to Fairhaven, as if nothing had happened. But this is another truth you don't want to hear. By the time you read this, it will be too late to realize it.Besides, if the little you told me about what happened at the Wide Puddle is true, so far this crystal has only served to keep me from being totally gobbled up by a big fish. Eeri, dead, guzzled and digested by a prakker. I hope my true ending will be a bit more glorious, I still have that Fyros trait at least.Tomorrow we'll go to the Marauders, to Sentinel. Hopefully they already know we're coming. I have a feeling that these homins are much more ingenious than we might think, and that they have a quicker means of communication than sending a simple messenger. I will let Azazor speak. Anyway, if I open my mouth he'll find something to pick at. And I promised, a few months ago, when we arrived at the Cloudy Cliff Outpost, to let him what he wants. If it goes wrong, I'll try to make it right by taking out my crystal. However, I have the impression that the dice are cast already and that Azazor knows exactly what he is going to do. And that he won't hesitate to abandon me, as soon as he doesn't need me anymore, or as soon as he feels that will save his ass.We set up our camp high up on a root. It reduces the access in case of a predator attack. There are few of them, but they are much bigger and more tenacious. There is also less game here than in our country, maybe it's related. From here, we have a view of the desert to the north. To the east, we could already make out, in the daytime, the presence of this mountain range that separates us from the desert of the Old Lands. We are so close to our goal and yet nothing has ever been so uncertain. I never expected that we would want to kill each other. Maybe that's the strength of the homins here. The fact that we don't go crazy knowing that whatever one does, it might be the last time. Although, now that they're expanding their Zinuakeen network here too, it must totally change their their view of things.. This fear must probably only be valid for us, who have just never been used to this feeling. It makes us lose our minds.
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