#21 Added by Azazor 2 years ago
D1 The first thing I saw since I collapsed from exhaustion was the ceiling of the room where I am lying. A very low ceiling, where a Zorai would hardly stand. On this ceiling, but also on the four walls of the room, are engraved names, probably of passing homins, but also dates, symbols, some of which remind me of those of Arispotle Street, in Pyr. I quickly took my bag and pulled out a varinx leather to note all this, before a Fyros arrived and asks me to follow him.He then asked me if I had slept well. I didn't say anything. Sleeping well is a tautology. Sleeping is necessarily well. The homin took me to another, larger room, where I found Eeri. She welcomed me with a smile. There was also a Zorai homina. Then everything was explained to me. The arrival at the tower in a awful state, me asking a guard if the Eyes and the Beast can enter the camp, their laughter. And… blackout. I fell asleep for a whole day.I have never been so scared in my life. In fact, I don't think I've ever been afraid before. How can we, homins of the New Lands, used to not dying from beatings, used to our environment, know what fear is? Without the Powers, we are so weak. And yet... Yet this tower exists. There are homins who live there, in this inhospitable place, without Powers to help them. And I ask them if the eyes can come in here... But what a toub!We chatted a bit more with the Fyros and the Zorai, then I went back to the travelers' dormitory, pretending to have things to review. In fact, I was ashamed. I, Azazor, akenak, former legionnaire, am ashamed of what I have been in this maddening desert. A wreck, a nobody. Without Eeri, I would have died.Now that I have slept, I must pull myself together. I'll go around, write down everything I can, interview people too. I need to know what's really in the Sea of Wood. On akash, Azazor will not falter any longer. D2The Zorai is the stewardess of Fort Beacon. She has been appointed by the ranger council that runs Oflovak's Halt. In fact, here is a kind of outpost of the Halt. Her name is Tao Shin, 73 years old, which according to the homins here is more than venerable. With the absence of resurrection, the life span on the Oflovak Road is much shorter than in the New Lands. The Fyros is Barylus Abythan, leader of the guards. He told me that they had a good laugh when they saw us coming. They didn't believe us when Eeri told them we were from the New Lands. Passing through here is rare for homins that are not rangers nor marauders. So to come from the New Lands is unheard of in homin memory. Tao Shin told me that in the archives the names of such homins can be found. But she was not born and could not know them. Most of the travelers are rangers. A few marauders from time to time, but also emissaries or outcasts from other nearby tribes, at least those who didn't die on the way. Because yes, there are tribes established here and there along the road, especially north of Fort Beacon. Besides, some of them maintain good relations with them. Barter is regularly practiced.As a result, they asked us about the New Lands, which they know a little about from other rangers, and about the purpose of our trip. When we told them that we wanted to go to the desert of the old Fyros Empire, beyond the Citadel, they tried to dissuade us. They say that crossing the Sea of Wood without a guide is suicide (and let's not talk about the rest of the route). The longer you stay in this area, the more you lose in vitality. You have to go fast, so you have to follow the beacons carefully. But between the tiredness, the absence of landmarks because of the fog and the predators, it is impossible for novices like us. We survived by miracle.Precisely, the predators (the Beast and the Eyes...), it's not what you think. The kind of plaintive cracking that we hear, the same as the one we can hear on the edge of the cliff in the New Lands, is the armadai. At least, that's how they call it here. It seems that it has other names elsewhere. But it's still the same beast. To put it simply, it's a kind of giant arma, but not exactly. Longer, but with shorter legs. Herbivorous, then. Here is my Beast, the one that shakes the bark. Just a good big herbivore, bigger though than our biggest shalahs. I'll have to see one up closer to make up my mind. What we have to fear on the other hand, are the predators of these armadais (my Eyes…). Yetins, of a very tough type. They would come from the islands of the Sea of Wood or the Verdant Continent (that's what they call the place we are, or else Ancestral Forest).Unlike the armadais, these yetins are not made to live in the Sea of Wood. It would kill them too to stay there too long. And if they spared us during our little trip in the Sea of Wood, it's just a stroke of luck. Barylus explained to me that they hunt armadais in packs. That's when they are huting we have the best chance of getting off. Compared to the armadais, we comprise not much for them to eat. The risk is if you run into a pack that's not on the hunt. There is always one or two to have a little opportunistic snack. But, ''a priori'', there is no risk to meet them in the Sea of Wood without them hunting. That said, it is better to avoid crossing their path anyway.In short, we were entitled to a rundown about the Sea of Wood. They told us of course about Oflovak's Halt. It is a rather quiet island, on which the city of the Halt has been built a very long time ago by the descendants of the first rangers. They insisted that it would be imperative, if we nevertheless wanted to continue our journey, to stop there before continuing towards the Cloudy Cliff Diplomatic Outpost, if only to rest and not go mad in the Sea of Wood. This pull me a face. Indeed, I was on my way to become mad. But now that I can put a name to what I heard over there, I'll be less afraid. It's fear that drives you mad. Especially when you've never really experienced it.They told us that we could stay here for a few days, the time to get back on our feet and especially to properly weigh our decision on whether or not to continue the trip towards the east. Then they went back to their occupations, leaving us there, Eeri and me, with a lot of unanswered questions. What I would like to know is which people from the New Lands have managed to come this far? And what were they looking for? D3Mac'opin Kickan, the Tryker who received us at our arrival here, and with whom Eeri sympathized a lot, has made us visit the place.The tower is a piece of the Canopy which would have fallen and remained planted in the bark. Their hypothesis is that the piece remained for a long time half attached to the rest of the Canopy, which allowed it to stabilize with the growth of the adjacent vegetation. Fortunately today, the tower is fully attached. So, although it is leaning, there is no risk of it collapsing. Moreover, considering the very uneven relief around the tower, there must be lot of debris of this canopy in the surroundings, since covered by the vegetation. The fall must have taken place at least several centuries ago. It is thus inside this root that these descendants of rangers built their dwelling, by digging a whole bunch of cavities in the root. There are dormitories like the one we're staying in, living rooms and even a bar, all connected by narrow hoses, stairs carved in the wood and ladders. At the top of the tower is the office of the stewardess Tao Shin. We could also have a look at the lighthouse itself. It consists in a huge brazier, a large set of mirrors and… what? Some stuff that distorts the view when you look inside. Didn't ask about the name of this stuff. But it's made of totally unknown materials. I heard it came from a wreck of a Karavan ship, found north of the Verdant Continent about a century ago. From the top of the tower, the Eternal Tree can be seen in the west, emerging above the Canopy. According to the Tryker, there are some very hostile and particularly large animals there. He has never been there, so he is not quite sure, but from what he has been told, there are also homins living there, and even tribes of gibbai. However, it is rather complicated to confirm, since rangers rarely go there. Yet, there would be extremely rare resources in these lands. He also explained us that other trees of this kind, that some call Ancestral Trees, exist elsewhere, far from the Oflovak Road. But he was unable to tell me where they are. Or, maybe, is he not allowed to reveal this? All I can say is that, seen from up ther, Atys is much bigger than one can imagine. It is forests overlooking other bare lands, islets of life, reliefs, desolate plains. A world so vast, so… inconceivable? One has no idea of such immensity until one has seen this.After this beautiful visit, Kickan proposed us to join him this evening at the bar. He will make us taste the speciality of Oflovak Road: the baba. J4Big headache this morning. His damn baba, but let him keep it! I have rarely drunk something so insipid. Even Lorlyn's byrh is more tasty. Baba is an alcohol made from the seeds of the balogna tree, a kind of rustic bush of the forest. The seeds are crushed, left to macerate with water and then a bit of sawdust is put in for preservation. There is to drink and to eat with that.. So yes, I understand that it is useful when there is nothing to eat, especially since it keeps for a long time. But thence to drink this stuff for pleasure… Moreover it fills very little. It's not disgusting, but it's not a pleasure to drink. And if my hair hurts this morning, I'm sure it's their baba. Eeri and I hesitated to take out the vial of ocyx essence that we've managed to preserve miraculously from breaking. But we said to ourselves that it was not yet the occasion to celebrate. We didn't even get halfway there. That said, it was a good evening with that Kickan. He was born at the Oflovak's Halt, like most here. Then, after starting as a guard over there, he moved up in rank. Five years ago he came here as an officer. From time to time, he goes back to the Halt. He's a liaison officer, mostly. Most of the rangers here have multiple jobs. He's mostly liaison with the Halt (mail, some cargo). He also takes care of the maintenance of the beacons in this portion of the Road. He has offered to accompany us in a few days to the Halt. He has some messages to deliver, mainly personal messages from the homins to their families who stayed at the Halt. In short, he is a nice guy and Eeri gets along well with him. You have to hear her chuckle every time Kickan makes a joke. They have a particular humor these Rangers…
Last edited by Azazor (1 year ago)
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#22 Added by Eeri 2 years ago
Winderly 14, 1st AC 2619Si seulement j’avais la moindre idée de ce qui nous attendait.Fort-le-phare, dans mon imagination, c’était un petit camp, au bord d’une falaise, perdu dans un environnement des plus hostiles, un peu comme le camp des Veilleurs. Un brasero fixé en haut d’une pique, sur une butte, en hauteur. Une bande de rangers acariâtres et rudes, luttant contre les éléments. Trois tentes, un feu de camp.Nous avons découvert une petite ville, construite à l’intérieur d’un morceau de canopée, illuminée par une magie incroyable. Je ne m’attendais pas à avoir un choc pareil avant de voir les remparts de Fyre. L’étage supérieur, là d’où la lumière vient, est un habile enchevêtrement d’objets, les "lentilles" d’un vaisseau Karavan, apparemment accidenté et pillé il y a plusieurs siècles, comme nous l’a expliqué l’intendante du camp. Des objets qui reflètent et amplifient la lumière d’un grand brasero. J’ai pu observer l’un de ces objets, de près, l'une des lentilles qui était un peu cassée. On peut y voir à travers, d’une certaine façon, comme s’il s’agissait d’eau solidifiée, incrustée dans un grand anneau fait de la matière étrange des vaisseaux Karavan. En observant Azazor à travers ça, j’ai ri, il semblait avoir repris le poids qu’il a perdu ces dernières semaines. Oy, on a tendance à flotter dans nos armures, il faut dire.L’intendante a eu beau m’expliquer qu’il n’y avait aucune magie dans ces objets, je reste à penser qu’il s’agit d’une sorte d’amplificateur, comme ceux que l’on porte, mais spécialement pour la lumière. Quelque chose de magique qui déforme la réalité. J’ai demandé s’il serait possible de prendre l'un de ces fragments de lentille avec moi… Puis réfléchissant un instant, sentant l'oeil lourd d'Azazor, j’ai ajouté : "sur le chemin du retour... On est déjà assez chargés comme ça". Elle a sourit, et m’a proposé d’en reparler lorsqu'on reviendra.L’intendante, Tao est une homine d’un calme incroyable. Elle a demandé des nouvelles des Nouvelles Terres, et nous a écouté sans vraiment s’impressionner de quoi que ce soit. J’ai raconté ce que je pensais : un empereur fyros grabataire et sans descendance, la théocratie toujours terrifiée dès qu’un yubo pète de la goo, des trykers qui mettent le nez partout… On a pas vraiment parlé des matis. Azazor a donné quelques autres nouvelles, peut-être un peu moins désabusées que les miennes. L'homine nous observait, et semblait s’amuser de nos personnalités diamétralement différentes. Nous avons évoqué le nexus aussi, le tremblement d’écorce, les gibbaïs, des matières premières, sujet qui a suscité plus d’intérêt de sa part. Azazor a aussi raconté sa chute dans la faille, sa fameuse rencontre avec fyrak. Tout comme moi, Tao n’a pas caché ses doutes. Il a alors sorti un objet, qu’il gardait visiblement dans une poche de son armure, tel un conteur exhiberait une preuve. "J’ai ramené ça" il a dit. "Une dent, qui s'est incrustée dans mon armure quand j'ai donné un coup de lance dans sa gueule béante". Une dent de fyrak, d’une matière aussi froide que les éclats de vaisseau karavan que nous avions observés plus tôt. J'ai regardé Azazor avec étonnement, mais n'ai rien dit de plus.Puis j'ai expliqué à Tao avoir été ranger, pendant des années, avant de rejoindre les drakani pour servir la fédération des lacs. J’ai demandé pourquoi les rangers ici n’utilisaient pas de tunnels pour se déplacer. Sa réponse était si évidente, je me suis sentie idiote. Les tunnels sur les Nouvelles Terres ne font tout au plus que quelques kilomètres, et il s’agit toujours d’un moyen de transport dangereux, même s’il est bien maîtrisé. De plus, les accointances des rangers d’Almati avec les deux puissances font qu’un homin sera de toute façon ramené, si quelque chose tourne mal. Ici, les distances à parcourir sont infiniment plus grandes. "Nous avons développé et cherché ces passages", elle a dit, "mais nous avons eu trop de pertes. Chez nous, un homin qui reste coincé dans un tunnel n’a aucune chance de revoir la lumière de la surface."Bref, nous avons beaucoup parlé avec l’intendante, et avec Kickan aussi, autour de quelques boissons. Azazor est relativement moins bavard avec lui. Pour ma part, je l’aime bien ce tryker. Il faut dire que j’avais pris l’habitude d’en être entourée, ces dernières années. Je me rends compte que ces filous de drakani me manquent un peu. Il faut croire que Kickan a le même humour caustique et sincère. On a ri en comparant son accent à celui des nouvelles terres, Il a expliqué que les rangers ici parlaient le dialecte ranger entre eux, et qu’il est possible que le tyll et les autres langues homines aient eu moins d’occasion de se déformer avec le temps. On a aussi goûté à leur alcool local, le Baba, et j'ai essayé de lui faire goûter un reste du pain d’épice d’Eolinius, un peu sec maintenant. J’ai dû lui expliquer que c’était une spécialité de chez nous et que c’était bien meilleur frais, rien à faire. Même trempé dans le baba. Bon, faut dire que c’était sec comme un casse-croute de légionnaire.Quand je lui ai demandé pourquoi tant d’homins vivaient ici et pourquoi ils ne venaient pas habiter dans les Nouvelles Terres, il m’a répondu : "Pourquoi partir d’ici? Aller nous entasser dans les Nouvelles Terres, devoir respecter les caprices de vos empereurs et rois… Et puis, si nous ne restons pas, qui fera notre travail ici? Recueillir les imprudents dans votre genre? " Il a ri, j’ai ri aussi. Azazor pas trop.Puis il a ajouté avec un sourire : "la Halte d’Oflovak compte au moins 10 fois plus d’homins qu’ici, et pourtant on a assez de place pour tous. Vous verrez ça bientôt. Nous y partons dans cinq jours"Nous avons ouvert de grands yeux et attendu son explication : "Il me tardait d’y retourner. Je viens d’obtenir de Tao l’autorisation de faire la prochaine liaison à la place de Pad’ocett et de Laniolle. Nous partons toujours au moins à deux normalement, et mon équipier habituel a d'autres tâches en ce moment. Mais comme vous serez sans doute du voyage… Nous serons assez de trois."On a souri. Cinq jours, c’était assez pour qu’on se remette totalement sur pied.Un peu plus tard dans la soirée, alors qu’Azazor commençait à dormir debout, ou qu'il râlait dans son coin comme à son habitude, j’ai demandé nonchalamment si l’île d’Oflovak comptait des Trytonistes. Il a hoché la tête et souri : " Oh, ceux qui combattent les puissances des Nouvelles Terres? Pas trop à la Halte, non. De ce que je sais, ils se réunissent à Sombre Rive pour échapper à la Karavan. C'est leur repère. Et puis, s'ils viennent jusqu'ici, ils n’ont plus de raison d'être Trytonistes. Il n’y a pas de puissances ici"J’ai répondu que, de ce qu'il me semblait, il ne s’agissait pas vraiment de livrer un combat, qu’ils n’attaqueraient pas les puissances de front et qu'ils tentent surtout de maintenir un certain équilibre. Il a rit, s’est levé et a fait quelques pas titubants (ou était-ce une danse?) vers le bar. "l’équilibre, on est les rois de l’équilibre, ici !". Il est revenu avec d’autres doses de baba.Lorsqu'il s'est assis, son regard s'est ostensiblement posé sur ma main, celle où cette tache noire reste incrustée dans ma peau. Je me suis figée, ramèch de toub d'idiote que je suis d'avoir oublié de porter un gant. Puis ses yeux se sont posés sur moi, et il m'a regardée profondément un moment. Je suis restée silencieuse, avec l'impression qu'il lisait mes pensées. Après un moment, il a tendu une fiole de baba, a sourit et dit :"Tu sais ce que dit un zoraï qui se cogne sur une table de bar?""Tahi !! Ça va encore me faire un bleu" *****Aujourd’hui, j’ai pu accompagner deux rangers, un fyros et un matis, pour un tour de garde autour du fort. C’est une tâche qu’ils accomplissent très régulièrement. Azazor est resté à la tour pour tenter d'accéder aux archives. Il veut savoir quels homins des Nouvelles terres sont passés par là. Il faut croire que ça l'obsède.Nous avons commencé par faire le chemin jusqu’à la falaise, celui que nous avions emprunté en arrivant. Cette fois, ça m'a paru être une distance beaucoup plus courte. Nous devions vraiment être dans un état lamentable en arrivant. Ils ont inspecté le chemin et les éventuels signes au sol, expliquant que dans de rares cas les prédateurs de la mer de bois s’étaient aventurés jusqu’ici, laissant de nombreuses traces de griffes dans la sciure. Ceci aurait pu être le signe d’une agitation inhabituelle. Dans ce cas, nous devrions repousser notre départ vers la Halte. Mais tout semble calme et habituel en ce moment, m’ont-ils dit.Ensuite, nous avons longé la falaise vers le nord. Ils ont noté deux ou trois glissements de terrain, fréquents dans cette zone et sans grande gravité. D’un endroit, nous avons eu une vue imprenable et dégagée sur la brume de la Mer de Bois. Le temps était relativement dégagé. Ils m’ont montré une zone, au loin, une trainée de brume qui semblait s’élever un peu plus, comme si elle était remuée par une agitation au sol. "Ils sont en chasse" m’ont ils dit. "Cette zone au nord est l’une des plus dangereuse, plus on remonte, et en général, plus on est proche d’une falaise où se trouve une rampe d’accès". J’ai plissé les yeux, pour essayer d’observer. "Ils sont à 7 ou 8 kilomètres, tu n’y verras rien de plus. En bas, nous nous repérons surtout à leurs cris."Les prédateurs ne restent pas dans la zone, m’ont-ils dit plus tard. ils y viennent seulement chasser et se nourrir, en meute. C’est aussi parce qu’il est difficile de survivre à mesure qu’on s’enfonce vers le centre de la Mer de Bois, phénomène que les homins ressentent aussi. Seul l’Armadaï et quelques autres créatures aussi étranges que discrètes y vivent. Les meutes viennent en général du nord, parfois du sud, et les rangers soupçonnent qu’une ou deux meutes auraient trouvé refuge sur l’un des îlots en hauteur, un peu plus au sud. La falaise de Fort-le-Phare n’étant pas adaptée pour les griffes de ces sortes de grands yetins, ils ne s’y aventurent que s’ils sont surpris par de forts orages ou tempêtes de sciure.Nous avons laissé la falaise et pris la direction des terres. Ils ont pointé l’horizon, droit devant nous :"l’arbre éternel est dans cette direction. Par temps très clair, comme aujourd'hui, nous en voyons la cime depuis le haut de la tour."À mesure qu’on avançait dans les terres, nous passions d’une zone désertique à une sorte de jungle. Nous sommes arrivés dans ce qu’ils appellent les souches dormantes. Un endroit qui m’a tout de suite rappelé le couloir aux écorces, entre Pyr et l’Oasis d’Oflovak, mais couvert d’une végétation dense et variée. Il s’agit de résidus des morceaux de canopée tombée, lors de la formation naturelle du Fort. Une multitude d’écorces, certaines gigantesques, tombées du ciel il y a des siècles. Autant dire, je suis restée émerveillée par cet endroit. Les rangers sont restés sur leur gardes, car les jugulas s’aventurent parfois jusqu’ici pour chasser les petits herbivores qui y vivent. J’ai ramassé quelques spécimens de feuilles, de petits arbres inconnus sur les Nouvelles Terres, ainsi que quelques petits morceaux d’écorce.Puis nous avons continué, en restant à distance du fort, et sans vraiment le perdre de vue, décrivant un large cercle. Les deux rangers ont observé plusieurs mouvements de troupeaux, des jugulas au loin, quelques groupes d'herbivores, dont des yelks très communs avec ceux de notre désert. Après une ou deux heures de marche, nous avons repris la direction du Fort, afin de rentrer."Pendant que nous faisons la partie nord, une autre équipe s’occupe du sud. Autrement le tour est beaucoup trop long pour être fait en une journée, surtout quand il y a des imprévus. Mais c’est une journée calme, pas grand chose à signaler."En rentrant, j’ai retrouvé Azazor et nous sommes montés en haut de la tour, afin d’admirer la cime de l’arbre éternel, encore éclairé par la lumière du soir. Ce que nous pouvons voir n’est qu’une infime partie de ce gigantesque arbre, qui s’étend sur des milliers de kilomètres au sol. Je me demande s'il est possible pour des yeux homins de l’admirer en entier dans son immensité. D’autres rangers sont venus raviver la flamme du grand brasero qui illumine le phare. Nous les avons observés, puis Azazor est redescendu à l’appel du repas du soir. Je suis restée un moment seule en haut, à m’imaginer rester et passer la fin de ma vie dans cet endroit. Puis j’ai pensé à la route qu’il nous restait, et à tout ceux qui attendraient notre retour.Nous repartons dans deux jours.Il me faut encore écrire deux lettres, les sceller, et les confier à l'intendante, en espérant que quelqu'un de pas trop empoté fasse la route vers les Nouvelles Terres bientôt. L'une est pour mes amies et amis des lacs et du désert. L'autre, codée, pour Mazé'Yum, par l'intermédiaire de Nikuya pour plus de discrétion, je pense qu'elle saura le trouver. Avec l'ordre sur chaque enveloppe de ne rémunérer le porteur à l'arrivée seulement si le sceau est intact.
Last edited by Eeri (1 year ago)
#23 Added by Azazor 2 years ago
Edited 2 times | Last edited by Azazor (1 year ago)
#24 Added by Eeri 2 years ago
Tria, Harvestor 21, 2nd AC 2619As I write this, we have reached the village of Oflovak's Halt. We are still exhausted, but already less than when we arrived at Fort Beacon. And we have a few good nights of sleep ahead of us. I haven't written for a long time, and I will try to resume where I left off.We left with Kickan from the Fort, on a beautiful day. I must confess here that I was very apprehensive about going back down into that hellish Sea of Wood, and had the greatest difficulty in hiding it. Kickan's presence was reassuring, especially after the praising words of Tao, the steward of the Fort, towards him. I could see that Azazor was also somehow hiding his anxiety behind a ponderous and a bit dramatic silence. Our good mektoub, back on its feet, followed us without reluctance, probably happy to have a little exercise.It must be said that with a guide, the progress is much faster. We went from beacon to beacon, without missing a single one. From time to time, the beacons were crushed to the ground, probably knocked down by an armadai. No wonder we got lost on the way to the Fort... Miss a beacon, and the mist will prevent you from finding the next one. It is therefore the main task of liaison officers like Kickan, to ensure that a maximum of beacons are visible. Some of them, completely broken, do not go higher than our calves... We raised back a certain number of them on the way. It is essential for this part of the route, which must be done in a minimum of time at the risk of losing the head. We have seen where that leads, alreadyKickan explained us laughing that with time, he could probably do the path without beacon. At a rough guess, I'd say he made the way about fifty times, at least. As for us, without a beacon, we panic.Eventually, Azazor understood what my beliefs were. I don't know how to describe that moment, around a fire, when he almost denied the existence of Fyrak, explaining that his story with the Dragon was perhaps only a dream... Finally, he may not be totally crazy. Then even more unexpected theories, asking the Trytonist I am if I understood what he was talking about. Unbelievable. I feigned surprise, very badly. Or no, I was really startled, I didn't expect him to come out with that in front of any other person. Since his return from the depths, he had made a perfect candidate for recruitment by one of our circles, yet the Fyros bugger still seemed to cling to the Kamis like gingos cling to homins' buttocks. Also, as for discretion... Well, I'm not in the best position to reproach him on that point, either, but still. But what the hell did I come doing in this mess, with a Fyros doubting his own convictions so much? He already seemed less mentally fragile when we left. I was probably wrong on that point. Or not, I don't know what to think anymore. It doesn't really matter now.Well, he knows. I suspected that, now I know that he knows. Fortunately, he doesn't know everything yet. On the one hand, this is not the place where the Kuilde will come to make trouble for us. And in the end, Kickan doesn't care about all that. And anyway, am I going to spend the rest of my life on Bark hiding what I am? Let it come, this Kuilde, let it take care of my seed of life, that will reinforce the opinion that the Karavan has too much to hide from us. Maybe our cause needs this, a new sacrifice. I digress. Let's get back to the point.The trip went on without too many clashes. We were able to see some armadais from a little closer, about fifty meters. And we heard their predators on the hunt, fortunately they were too far away for us to see them. In principle, as long as there is game not too far from the carnivores in pack, these are not too interested about us. In theory. If they don't scent our presence. Azazor was very interested in seeing the armadai up close. "The Eyes... the Beast...", we scoffed. Mostly we got to see some gigantic carcasses, bones as big as a legionary's thigh. Speaking of thighs, walking up here is exhausting, I can't write it enough. Each gesture requires a lot more energy, and a lot more concentration. Fortunately, we didn't have to take out our axe, I might not have had the strength to lift it.And at last, the Halt.We arrived at the foot of a cliff, strangely less high than the one of Fort Beacon. We walked along it for a while, Kickan seemed to be looking for a specific place, nonchalantly, apparently happy to have reached our destination. Then he said: "Here it is! Here!"and he grabbed a kind of bine that was bangling there, a small piece of wood attached to the end. He gave it a few sharp tugs, and told us we will have to wait a little while. After a few minutes, we heard some noises overhead, and saw a huge thing take off a few feet away from us. A few clusters of sawdust were falling here and there. "The counterweight," said Kickan, in the most natural way. We stepped aside, and saw some sort of platform coming down towards us, held up by several ropes. Our two puzzled Fyros faces must certainly have taken on the expression of a disoriented bolobi. Then we laughed nervously:"We have to go up in there, asked Azazor?"Kickan pondered for a moment and answered: "First Eeri and her mektoub. She's a little lighter. Then the two of us.""Lighter, lighter… You don't know her," Azazor grumbled."We can't leave your mektoub alone in the basket, anyway," he said, very seriously."ney, you're right. The beasts first, the homins later."Damn Azazor, I couldn't think of anything to answer... I won't transcribe here all of his mockery, when I put my scarf over Ru-Dun's eyes and we got into the gondola, not too secure. Ha, yes, it is Kickan who named the toub like that on the way, in the local tyll spoken with that strange accent. Then he explains us that there is another path, an access ramp, but in the very south of the island, so use it would require several more days of walking.The pod began to rise upwards. An ingenious system they have. The counterweight goes down when the pod goes up, and the same in the other direction, with a pulley system. Probably an invention of Trykers, by the way, the structure at the top looks a bit like those of our water tanks, in the Lakes.I got up there, and a few homins greeted me with a look, busy braking the pulleys to stop the pod smoothly. I couldn't tell if they were friendly. One of them simply smiled and nodded when, not knowing what to tell them after my "oren pyr", I told them that we were accompanying Kickan, who was still waiting below.Kickan and Azazor arrived upstairs after a few minutes. I took the opportunity to throw a few barbs at the latter while he was feverishly hanging on to a rope, trying to look relaxed. Then we headed for the Halt, a little further inland. There are two camps like these, on the west and east sides of the island, to receive and ascend, or descend travelers, each about a day's walk from the village itself. Was it the presence of Kickan, who seemed to know every homin in the camp? Still, no one asked us any questions.After a night's sleep halfway through, and another short day of walking, we finally entered the village itself. If one can call it a village. From a few scattered buildings in the forest without apparent organization, we arrived at the top of a little valley covered with houses, overlooking a big lake. Well, nothing to compare with the beauty of the lake of Fairhaven, but even on this cloudy day, the place does not lack charm. Each cabin seems relatively clean and well kept, but has its own style. On closer inspection, some of the walls seem to be made of large bones, sometimes of wood, or of wide leather chunks. We continued on our way down to what seems to be the center, or the main square.Then someone shouted Kickan's name, some homins came to welcome him, others were sticking their heads out of their windows. We would have preferred to be a little more unnoticed. Kickan wore a big smile, greeting each of them, throwing his inimitable "Lordoy!" on each side of the path.A Matis arrived, without hurrying, and Kickan pointed him out from a distance:"A member of the Council," Kickan told us with a smile, before motioning for us to stay a little ways away and go meet him. They talked for a while, then came to join us.The Matis gave us a "oren pyr" to greet us, with an accent even stranger than the one of the inhabitants of the Fort, but in a controlled and perhaps too polite voice... A Matis, that is. He welcomed us, starting to ask us questions about our trip. Assuming that Azazor was not going to give him the pleasure of chatting, I answered by some few banalities, nothing more than what Kickan could have told him. And then that we would like to rest for a while first. He smiled and took his leave, inviting us to share a baba later. Kickan led us to a kind of small hut, inviting us to settle down, before leaving us in his turn. He has many people to greet, starting with his family. Family, here, a word I had almost forgotten. I got lost in my thoughts for a moment, hoping that Uzykos and Wixarika were doing well. Quelle misérable je suis de les avoir abandonnés... Puis Azazor m'a secouée. Nous allons devoir nous concerter, rafraichir notre stratégie sur ce que l’on peut dire et ce dont il vaudrait mieux ne pas parler. Il y a peut-être déjà quelques maraudeurs par ici. Pas le temps de laisser mes émotions prendre le dessus.Before leaving, Kickan warned us about the Council. It is a group of six, elected by the population. Life here is very quiet and they usually don't like anything that might disturb the calm of the place. Marauders, refugees, travelers are accepted, but they are not used to see travelers going eastwards, other than liaison officers like him. Luckily, this Matis had been there and Kickan knows him a little. He told us that he had prepared the ground for us to meet him and that we could convince him of the good intentions of our trip. That will be useful for the continuation, not that they can prevent us from leaving, but we know well that the homins of the New Lands are rare and not necessarily in favor here. "Strange behavior, for Rangers," I said. Then Kickan laughed, "Hahaha! Rangers?" On that, he left without adding anything.I'll still have time to understand what's going on here, and to describe the place more precisely in the next few days. The road ahead to Cloudy Cliff Diplomatic Outpost is similar, and Kickan advised us against leaving before a week or more, while our metabolism gets sufficiently recovered. He also explained that unlike Fort Beacon, since we are here on a relatively low elevation island, the harmful effects of the Sea of Wood are felt to a lesser extent. We won't fully recover our physical energy, but at least we need to recover all our clarity of mind.Azazor is already snoring, toub. And all I have left is shu fiber to put in my ears. It won't be enough, but I don't have anything else on hand.
Last edited by Eeri (1 year ago) | Reason: NOTE : Traduction en Anglais par Nilstilar ! English Translation by Nilstilar
#25 Added by Eeri 2 years ago
Folially 24, 3rd AC 2619Things are starting to get clearer about our departure. Once we are ready, we leave again in two days. We will be accompanied again, but this time not by Kickan. This one leaves again tomorrow towards the Fort, with another team member and some goods.The one who will accompany us is Titus. A Fyros, who looks young, but seems to have the energy of a bedridden celiakos. I exaggerate. He is just young, in fact. It's apparently also due to the high altitude, everyone here seems a bit slower than elsewhere. I feel weak myself. I can see that Ru-Dun is chewing its food more slowly than usual, too. Azazor seems to be stooped as if after drinking three vials of ocyx essence. As if everything was going in slow-motion.This Titus, then. Since we arrived, he followed us, looked at us with big eyes, then asked us questions. Then he asked us to come with us. He wants to leave the island, to move away, to find the Marauders. I heard that his father was one of them, but he never knew him, he grew up on the island. Azazor eventually gave in to his request with a " Well. But no foolery, right? Taking a Marauder's son along, what a big deal. I objected. Azazor probably thinks it will work out in our favor. What if the father betrayed them? Well, it must have been a long time ago, they'll have forgotten. Above all, he seems too inexperienced for such a journey. "Do you at least know how to hold a sword at the right end?" I asked. Supposedly, he trains every day, he told us. I didn't want to be too hard on him, but I don't think he's ever faced a kirosta, or anything of that size.And he asked why we were traveling, if we too were going to join the Marauders.I answered nothing more than "scientific trip", naturally taking out my axe to resharpen the blade. I don't like it, but it's true that arriving at our next destination with a homin from the Halt could be a good point for us. "Here is a fresh recruit, do with it what you will." Or not, who knows. We'll have to adapt very quickly to the reception they'll give us.So it's decided, he will travel with us to Cloudy Cliff Diplomatic Outpost. Discreetly I asked Kickan if he knew him, if we could trust him. Here, he told me, no one has any reason to want us dead, as long as we don't cause a catastrophe. I understood this while drinking a baba with him and the Matis we met earlier. Incidentally, the baba is slightly better here than at the Fort, but it's still more bland and insipid than the lightest byrh.They told us a lot of things about the Halt. The inhabitants here are descendants of the Rangers of Atys, who settled here. At the beginning, now several generations ago. In order to guide the refugees, to offer them a break on the way to the New Lands. That we already knew. Many have left, but some have chosen to settle, and the Halt has quickly turned into a small town. "They don't lack anything here," Coccio, the Matis, explains to me. Few predators, some javings in the north, at most, enough game, a rather generous forest, a lake. The homins hunt armadai, too. So that's it, the bones and hides that are used to build the houses. Azazor asked how, and if he could attend a hunt, but the next one is not scheduled for a month. There is a large hole, a trap, somewhere in the southeast of the island. Homins imitate the animal's cry, or its predator's, and lure it to the trap. When they succeed in making it collapse, it is killed with a pike by the hunters, then butchered on the spot. It will not be able to get out of the trap in one piece anyway. The hunt for the armadai requires many homins, and sometimes gives rise to a great party. Its meat is very fortifying and invigorating, the main source of energy for them. By the way, Cuccio offered us two large bags filled with this dried meat, for the continuation of our trip.No one is really Ranger here anymore, or part of the guild, now. One of the only ones who could claim to join them is Kickan, like a few others of his temperament. But he is satisfied with his work between the Fort and the Halt. And as he told us: if he didn't do it, who would? Real Rangers regularly pass through here, and are admired and welcomed as heroes, as life outside the island is so harsh. But if many young people dream of joining them, few actually do. As Coccio says, when you are born here, life is so quiet that you don't need to go running around the world... Kickan joked something like: "Coccio, you are telling that to two Fyros who just traveled half of the Oflovak Road! What do you think? That you're going to convince them to settle here?"So, Titus' case is quite rare. It was triggered when, as a child, he learned that his father was a former Marauder. By the way, the homin in question had died during an armadai hunt, after slipping and falling into the trap. The animal, in panic, crushed him with its paw, a rare but fatal accident.But then, we asked, "On the island, neither Rangers nor Marauders, how can they remain so carefree? Marauders in the New Lands are at war with the Nations. What would they do if Marauders here tried to invade the island?" From what I understood from Coccio's explanation, that would be of no interest, to anyone. Marauders are as welcome here as any homin, out of loyalty to the Ranger tradition. The physical capacities are less, for those who are not born there, so they don't stay very long, they soon feel too weak. Just like us. And there is nothing to fight here: no kitins, no Powers, no Nations, and a popular organization. The job of the Island Council is to ensure that these traditions are respected, and to administer the city in consultation with everyone. Coccio is elected with five others for a few years of Jena, and will leave his place in two years. "Maybe to Kickan," he said with a smile. "He would do a good job." To which Kickan replied sarcastically that he was not old enough, like him, for such a task. "The Council? Stuff for bedridden!" he said. "Not as much as back home in the Desert," I added."Getting back to the marauders... We know how to quell the troublemakers," Coccio tells me. "Usually they behave well. It even happened in the past that some of them settled on the island, which is very frowned upon among them." Just like it will upon us: he warns us that we will be very unwelcome among the Marauders. But, the fact that we are traveling with a homin from here will maybe be helpful, and if we bring some goods, too.Besides their benevolence, Azazor and I thought we saw in our hosts a kind of insouciance regarding the problems of the world, and above all, we were stunned by this lack of curiosity, this total absence of the thirst for knowledge that inhabits us. We looked at each other, and kept our mouths shut. As if for the first time in a long time, we understood each other.
#26 Added by Azazor 2 years ago
Today, two strangers arrived from the west. They accompanied our dear Kickan. I haven't seen them yet, but Tikra says they are two Fyros from beyond the green lands. Farther than Fort Beacon. Farther than Kickan's. I say that Tikra is talking nonsense again. Ever since she started working at the West Elevator, she's been telling me all kinds of crap. The last time, she claimed to have seen an armadai bigger than the others crushing a yetin under its weight. If she wasn't my big sister, I would hate her. Tomorrow I'll go see the two strangers and see if that is still some craps from Tikra.I can't believe it, the two Fyros do come from a place far to the west of the Halt. Beyond the horizon, there are countries where homins have built huge cities. The Fyros homin spoke of an empire ruled by a guy who is over a century old. This made the Fyrossa accompanying him laugh. But the most incredible thing is that these two homins are heading east, towards the Citadel. So I told them about my father, who was a former Marauder who came here to retire. They found it interesting because they immediately asked me questions about what it was like there, and where my father was now. I could see the disappointment on their faces when I told them that he had died two years after I was born and that I didn't know anything about the Citadel. But as for me I have a lot of questions for them. Strangers from so far away must have a lot to say, certainly more interesting than the bullshit of Tikra and her giant armadais.The Fyros' name is Azazor. He told me that he was a kind of dragon seeker. So I showed him the drawing of my father's tattoo, the one with the fire-breathing flying monster the elders of the Council name a red dragon. My father, he too was a dragon hunter. I could see that this pleased Azazor. He has a dragon tattoo on his face. But it's not the same one. Yeah I told him, my Marauder father was a real dragon slayer. I wish I could be like him. But I'd have to get out of this dump. They say that outside the Halt, it's too dangerous. But I don't care about the danger! I am a son of Marauders! Son of dragon hunter! What do I care about yetins or armadais?I'M GOING TO LEAVE THE HALT !!!! After three days hassling their asses, they finally gave in. So I will leave with them, towards the Citadel! Azazor showed me the map of the route they've been following all this time. It goes first through the Cloudy Cliff Diplomatic Outpost. They'll leave me over there and then I'll have to figure out how to continue on my own. Azazor told me that he would like me to go on with them to the Citadel, but Eeri, the Fyrossa, doesn't want to. It seems that she doesn't trust me. Azazor reassured me that I would gain her trust along the way and that Eeri might change her mind once we got to the Outpost. Mom, if you ever come back from the Great Puddle, I'll leave you my diary, so you'll know that I love you. But my destiny awaits me, far to the east, among the Marauders. I want to live like Dad.The big departure is coming. I finished loading Polly with my jerky. My two new companions tasted it and loved it. They are butchers at home, among other jobs they have. So my meat must be exceptional. I'm going to open a market at the Cliff Outpost, it's going to be crazy! Come on, what can I write as the ultimate sentence on my diary? Something snappy. I know, the sentence Azazor told me when Eeri said it would be too hard for me to go with them.Don't wish it was easier, wish it made you better. Yeah, I know I'm going to have a hard time. But when I get to the Citadel, I'll be a different homin. Strong and proud, like my father!
Edited 4 times | Last edited by Azazor (1 year ago)
#27 Added by Eeri 2 years ago
Germinally ???, 4th AC 2619I told him to wear a helmet.If only he had. The beast would have ripped the helmet off, and his head would still be on his shoulders. Who knows.But "dey, I get hot under my helmet, itchy," he said.Azazor and I have been walking for five days without saying a word, without even swallowing anything. I feel like I can see the eyes of this Titus in front of me, in the mist. His eyes exorbitant with terror on his bodiless head, a stream of blood soaking his still open mouth.And yet, I have seen some disgusting things. Scenes of torture, horrific deaths, flying limbs. For instance, when I was a young legionary, the day when Icus had cut the arm of a Matissa, before opening the veins of her neck one by one. The blood had splattered on my armor, and she had been told not to come back. We laughed. And of course, she came back. We did it again until she stopped coming back.If only we could, reaching the Cloudy Cliff, find there a fresh Titus, brought back by some Power… Maybe by the Marauders? But it seems unlikely that he has a crystal, and even if he had his father's, that this one would be active.In the moment, I didn't have time to don my amplifiers and try to heal him. The beast was already gone, bringing his body away. I know now that it would have been futile. No healing magic, no matter how powerful, can stick a head back on a body, other than by passing through the hands of the Powers. So we fled, taking the mektoubs, and leaving his head where it had fallen. Had Jena or Ma'Duk called him back to them, his terrified face would have already disappeared into fine dust, giving off that bluish glow.I am scared. We are scared. But we have to move on. We won't see him again. Except in my own madness, his eyes in the mist, and my own voice replaying in my head: "If you fall here, you won't come back."According to our estimates on the map, the outpost should still be five or six days away. I've never been so delighted about the prospect of meeting Marauders.
Edited 2 times | Last edited by Eeri (1 year ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar
#28 Added by Azazor 2 years ago
#29 Added by Eeri 2 years ago
End of Nivia, 4th AC 2619. Or 2620 already?Here we are, we are at the Marauders.Since we arrived, we go from surprise to surprise. Some more unpleasant than others.The most unexpected one is that Azazor has been in a much better mood these last days. Our talks are quieter, and we have agreed on our course of action. It's about time. I didn't believe it anymore. The bodoc even asked my opinion, and not just once. I thought he was scheming something, but I guess I was mistaken.So. We spent a night stuck on the side of a cliff. I've never climbed a cliff so high. We stopped about halfway up, following the directions the homins at the Halt gave us, when we could find a suitable platform. Then we walked for a few more hours in the morning before we found this famous pod. There, it hasn't been that easy.First, we had to understand what they were saying. The further away from the New Lands, the more atrocious the accent. Toub, and we realized that it was mutual. That we had to speak slowly, with simple words, articulate. Not to speak fast and eat words as I had become accustomed to doing among the Trykers, by contagion.So they descended the pod, and shouted things from above. By dint of shouting from each side without understanding each other, they finally put the pod back up with us in it. It was much wider than the one at the Halt, which allowed us to get into on with the two mektoubs. When we reached the top, we immediately felt that the homins in front of us had a different build than those of the Halt. The system of pulleys was however similar, so it should be believed that they were able to pull harder.They looked at us with slightly startled eyes, probably because of our attire or what we'd yelled from downstairs, and then one said they didn't expect to see a convoy from the Halt for several weeks. I let Azazor do the talking, as agreed. We are not a convoy from the Halt, though coming from. We are Fyros scientists from the New Lands, heading for the Citadel. They were visibly confused, as expected. They asked if we had any goods, we vaguely explained what we were carrying, a mektoub loaded with bags of armadai meat. From behind them came a Matis with a somewhat hurried step and a stern look."This one I don't like," I whispered to Azazor. Two hours later, we were sure, I was completely right not to like him.This one is Ostini. He's a sort of chief of guards, or rather he's one of the minions of the chief of the clan that owns the outpost, the Passers, as they call themselves. It's always like that with the homins. Give them a little power, and they'll work to devalue others to keep the little bit of privilege they have. In the end, Ostini asked the same questions as his homins, using a condescending and obsequious tone. A good Matis, the kind I had missed since we left. After a few minutes, we understood that he was only interested in the goods we were carrying, and understanding that we were not merchants, he then asked us to pay for our stay here. One bag of armadai meat per person per night. We gave him two bags of Titus' mektoub, without begrudging. This one will not come to claim them anymore, except in my nightmares. Ostini gave us a briefing on the rules of the Outpost. We will be allowed to keep our weapons, but must keep them stowed away when inside the compound, as well as a couple of relatively logical things, water is rationed and we will have to pay for it. We are free to use the dormitory, the tavern, and a partly open hall that serves as a place of exchange, as a market. He showed us the dormitory where we could stay, specifying again: as long as we have enough to pay.So we were able to get to the center of the outpost. There are indeed six buildings, two of which are obviously reserved for the clan members, arranged in a circle inside the surrounding walls. A watchtower, the market, the inn, the dormitory. Nothing very pretty, like at the Halt. A rather functional style, whose some details vaguely resembling what the Marauders build in the New Lands."Two bags per night… we won't last long here," I whispered to Azazor.At that moment my eyes fell on two strange figures passing further on, between two buildings. Two strangely familiar figures.Disturbed, believing I was dreaming, I had a moment of inattention, and Azazor told me things I did not take in at the time. He repeated them to me afterwards: maybe we would spend more time here than planned. And that we should get hired as butchers or cooks at the tavern to pay for our stay, the time to organize and especially to recover our energy after several weeks in the Sea of Wood.The figures, meanwhile, had disappeared. At the time, Azazor didn't believe me. "What? Fraiders? What the hell would they be doing here? Are you sure? What would they be doing in a Maraudeurs camp?"… We went into this dormitory. It's very basic, but it's still better than spending a night down there. I'm taking a moment of rest to write these lines, then we'll go to the tavern. I have a plan.
#30 Added by Azazor 2 years ago
#31 Added by Azazor 2 years ago
#32 Added by Azazor 2 years ago
#33 Added by Azazor 2 years ago
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Edited 6 times | Last edited by Azazor (1 year ago)
#34 Added by Eeri 2 years ago
2620, summer of third ACHere we are, we leave tomorrow. So much has happened here I forgot this journal.To summarize very quickly... in case I'll lose my memory.Arrived at the Outpost. They grabbed our meat, we crashed there for a few nights wondering what we could do, then we got hired at the inn as cooks. We started stashing meat to prepare for the rest of our journey. They noticed. Ostini, the chief of the guards, jumped on us. Azazor had the brilliant idea to tell him that we were trading the meat with the Akatorums for poison. Then I had to show my poison to that bastard Ostini,. A Matis. Of course, he immediately saw that this poison did not come from the Akatowhatevers... Then, the Trykeri we thought was merely the tavern keeper turned out to be the leader of the local clan. She made us spill the beans, but was relatively understanding. Which goes to show the Marauders here are not like the ones back home. Here, one can talk with them.As a result, we agreed to make a delivery for her, as payment for our mistakes. Well, our actions, not our mistakes. They were kind enough not to throw us over the cliff, or anything else. At the time, the situation was pretty exciting, I didn't realize until later we were really gambling our lives. The good thing is that O'Teelo is ready to provide us with equipment for this job. Marauder's armors, local. Just what we need to hope to get to the Citadel a little more unnoticed than with our naked Fyros dazed faces. She gave us a map, the way to follow seems simple, at first sight. First, go along the cliff to the south, to find the delivery point. Then, there, we are supposed to meet other Marauders. They will be able to tell us more about the dangers that await us if we decide to follow the big mountain range that leads to Sentinel. It's either that or turn around, find the Outpost and go back to the Rangers's path.And this is the less good thing: whatever we choose, we will be compelled to make a detour of several weeks, maybe several months…What we have to deliver? I've never seen anything like it. O'Teelo brought us a small box, and opened it in front of us. She knew our curiosity would have led us to open it anyway. She carefully took out three objects, with slightly greenish edges, decorated on one side with strange, shiny inscriptions. Lines, in all directions, dots. Up close, I noticed that they were engraved patterns, not merely drawn. The dots are tiny picots, inlaid. On the other side, how to describe… a multitude of ornaments, small objects, clumped together. Like pieces of jewels of different colors, connected by small shiny threads. Rectangles, circles. At first sight something chaotic, and yet revealing an incredible organization, each element seeming to find its place. As if it were a miniature city.O'Teelo quickly wrapped them in fiber cloths, to wedge them into the box, recommending that we not open it. Not too often, anyway. She thinks the wind and sawdust of the desert might damage them. We promised to take care of them. I then asked: this is Karavan, isn't it?The Trykeri then looked at me with a distressed look: "No, it has been laid by a lumper". Azazor didn't waste an opportunity to make fun of me, before taking the box and waving us to follow her to the stable. I would have liked to ask her a lot more questions, but my first one having been totally stupid, I didn't dare to add any more. Really, sometimes I'd better keep my mouth shut.She took out armors for us. Color of desert sawdust, gleaming. One for Azazor, one for me. Already worn, obviously, but incredibly well made. We had negotiated those. Well… Azazor managed to negotiate. He bluffed me on that one. Oh yes, I forgot: before that, we had to go and get the famous meat stock. We felt like two idiots anyway, even if we were relieved of the outcome of all that. In the end, we even understood that they were going to miss us in kitchen.I must write this, too: I have to admit that I was wrong. We were all wrong. The Marauders here have nothing to do with what we had expected. Akilia is only a clan leader among others, and all do not recognize her authority, nor her fight, nor her ideals. Far from it. The war she leads is not the war of the Marauders of the Old Lands.Barmie knew that, no doubt. I can't remember if he told us, but we were probably too sure of ourselves, of our knowledge, we wouldn't have believed him anyway. What ? Marauders who don't pull out their sledgehammers to solve any problems, who know listening, and who are more concerned with containing the kitin threat than with the tomfooleries of our New Lands empires. Almost like Rangers, in fact. You'd think they'd be the same. We've only run into a few Rangers so far.We go from surprise to surprise. Barmie had warned us about desert frahars. They are mostly Fraiders! I keep the axe that I hold from those of the New Lands on my belt, but unfortunately I did not have time to create a bond of trust with any of them. We'll probably run into more of them in the desert. I need to know more about them.Oh, and Azazor decided to send all his notes to Pyr. I think that's silly, he's more likely to have them stolen or the carrier to be eaten by whatever bug is on the way. I told him to make a copy. No time for that, he says. Well, that reminds me, the letters I sent when we were in Fort Beacon may have arrived. I hope they are all well, over there.To sum up… Actually, no, there's not much to sum up. We are just to get back on the road.Yes, there is something. I must add… and confess: I would so much like to spend more time with the homins here, to discover their richness and knowledge, to understand them better. To come back one day to the New Lands with their message. But come on, this is not the time to stop, we are so close to our goal. A new desert awaits us.
Last edited by Eeri (1 year ago) | Reason: Traduction en Anglais par Nilstilar / English Translation by Nilstilar
#35 Added by Azazor 2 years ago
I resolved to send to the New Lands all my reports written between our departure from Fort Beacon and the time we left the Diplomatic Outpost. On O'Teelo's advice, I gave them to a trusted Ranger who was to go to the Halt. Let's hope everything goes well. The way through the Sea of Wood is much more risky. At worst, too bad if the package gets lost. All the information we collected is in my head and I swear to come back alive to share it one day.So, as already mentioned in my previous report, we have three artifacts to deliver to the Marauders settled near the Wide Puddle in the south. They are supposed to be used to build a zinuakeen in the area. The Marauders are settled below some cliff. But a priori, we will not find there neither elevator nor staircase. So it will be climbing, sweating and elbow grease. If they have established themselves at the bottom, without any practical means of descending, this can only mean one thing: that the region is very dangerous and that this is a means of defence for them. I will try to describe as best I can these artifacts that make me really uncomfortable. First of all, we can see right away that they are not homin creations. They look like some kind of green and orange dragon scales, on which are painted or maybe engraved lines that cross and crisscross. Inlaid on the scales are black square, round or rectangular things and some kind of shiny, solid, cold drips that connect them to the scales. Eeri talks about jewels. To me, they look like black pustules of an unspeakable creature oozing a gray, shiny liquid that would have solidified. There are also some symbols on it. Letters, numbers, but without any meaning. Symbols that breathe life like those of the Kamis' drills? But there is nothing kami about them. Just touching this thing disgusts me. At least I didn't see any traces of goo on it. I'll write down all the symbols on a separate page and try to draw the biggest artifact, to give you an idea. But you know my drawing skills…Drawing of an artifact part.We weren't told the name of this thing, O'Teelo just calling it 'trinket'. In any case, it's clearly Karavan produced to me. I don't imagine the Marauders creating these kinds of artifacts. I'll have to find out more about the connection between Marauders and Karas. In the New Lands, there are sometimes alliances of circumstance during outpost battles. One can imagine that it goes the same here. The Karavan provides the technology to make zinuakeens in exchange for resources harvested by the Marauders. A rumor I had once heard spoke of dissidents from the Karavan. Eeri may know more about this. In short, all this reinforces the hypothesis of a mechanical Fyrak of the Karavan whose scales would be this kind of artifact, even if in this case it is not a dragon but a zinuakeen.To change topic, let me briefly describe the desert we are traveling through. At first sight, there is no difference with the imperial desert. Same dunes, same sawdust, same plants, maybe a little bit hotter. Olash, olansis, savaniels, botogas which help us not to draw too much in our water stock. We haven't seen any bothaya yet. I presume that the relative proximity of the Wide Puddle allows a hydration of the subsoils which prevents its appearance. But I don't know anymore, I am probably confusing with another plant. I should have listened more carefully in botany classes at the Academy. We did not find, for now, no papalexi on our way either. Nor any loojine either. It seems that they are of the same family. Maybe the one explains the other… Regarding the fauna, for the moment we have only crossed varinxes in the distance. According to the Marauders, we should not cross Fraiders, not passing on their territory. That seems to displease Eeri, but let her be reassured, it will be for the way back, in some years. Par ailleurs, j'ai stocké dans une bourse une petite partie de sciure pour analyse ultérieure, quand je rentrerai. Si le maitre xylologue Ulyton Meros accepte de se pencher dessus, on aura peut être une surprise.In addition, I have stored a sample of sawdust in a bag for later analysis, when I will return. If the master xylologist Ulyton Meros agrees to look at it, we might have a surprise.Oh yes, an interesting point to note: the day star is much higher than in the New Lands. This is a fact. I could measure it with the sextant. I note all my measurements on a separate page. By estimating the number of kilometers traveled to the East, I think we can give an estimate of the curvature of Atys. But I'm not good at calculations, so I'll leave that to the Academy masters when I return. Could the fact that it is a bit warmer be due to the fact that the rays are less oblique than in the New Lands? The further we progress on the route, the more I discover, but the more I ask myself new questions too. The search for the Truth is an endless path.We should reach the meeting point in a few days. Hoping not to be devoured by a varinx by then…
What had to happen happened. This morning, we met a group of four homins accompanied by a varinx. ramèch! A pet varinx! A magnificent beast, as high as a homin. A little like Aen's ones at home. Except that they were obviously not Marauders. They didn't even introduce themselves. They are not Atakorums in any case, but surely an umpteenth tribe of desert nomads. They demanded that we leave them all we were carrying and the mektoub in exchange for our lives. We tried to negotiate some meat for them and their varinx, but nothing to do, it was all our stuff if we didn't want to, and I quote: "… end up in Razor's stomach". I assumed that was the name of the varinx. Still, we could not afford to give them the object of our quest. Our Honor was at stake. So for the first time since we left Silan, we had to fight against homins to save our lives. Result: we killed two of them and the varinx, the two others ran away. Well… Eeri killed the varinx, a homin and wounded another one seriously. I only finished off the latter, getting in the process a nice gash on my right thigh when a spike managed to pierce the Marauder armor at a joint. If it had not been for Eeri, it would have been my thorax it would have pierced. She's a real fury when she fights, this one. I had seen her do it before in the New Lands. But never with such rage and determination. She looked like a goddess of war. Lopyrèch had warned me, this homina is dangerous. Fortunately, I am her friend. At least, I guess so. Anyway, today I killed a homin. Definitely, I mean. It's not the same thing I have been used to, not at all. I hadn't noticed it until then, but when you kill someone, usually, you always know deep down that it's not, or rarely is, a real killing. When I plunged my axe into my enemy's skull, I knew he would never rise again. It was as if I had sucked out his soul. I felt dirty. It reminded me of Celiakos Lyan Cexius dying of a heart attack after he got mad at me. At the time, I felt some guilt. Except that this time I can't be comforted by telling myself that the homin was very old and that his time had come. I am responsible for the axe blow that struck him down. I thought of our ancestors who, in battle, have had to experience this many times. Everything gets mixed up in my head, I have a lot of contradictory thoughts. It's really a different relationship to life. How weak we have become because of the protection of the Powers! How we have lost all this, I would say, philosophical aspect! All warriors, and I first, have been wrong from the beginning. Killing is not a harmless thing. That gives a real force that can drive you crazy. This force has been taken away from us by the resurrection the Powers offer us. These now have this force. And I am not sure that this is necessarily a good thing.
It's definitely the law of series. Today, as we were moving south, I had a fall in a crevasse. A nice fall of about ten meters. It was however not indicated that there are crevasses in the area. It's supposed to be farther, towards the east. In short, we spent one hour so that Eeri manages to pull me up with a rope and the mektoub. Supposedly I was too heavy. It must be the bag, it is loaded with leather of varinx, that weighs its weight. We are going to have to be more careful. As much we have no difficulty to look after ourselves here, contrary to the Sea of Wood, but we are not immune to mortal wounds. If there are crevasses of ten meters deep, one can imagine that there are much deeper ones. I may be tough, but I'm not unbreakable.
Edited 3 times | Last edited by Azazor (1 year ago)
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