IDEAS FOR RYZOM


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#1 Multilingual 

Multilingual | Français | [English]
The current drain spells are never used. A 250 drain spell does 1500 damage per "tick" (or 4 seconds) regardless of the amps (even without). This is less than half the DPS of a regular double spell.

To make drainspells useful without making them too powerful or overused, I propose to revise their operation:
- The damage of the first tick should be linked to the power of the amps. (100% => 3000 for example)
- The time between ticks should be linked to the speed of the amps. (100% => 3 seconds for example)
- With each new tick, the damage and sap consumption are increased by 5% (for example)
- Maybe add a visual effect with a magic link of increasing power

With the numbers given above, you will need to hold the spell for 30 seconds to reach the same DPS as the classic double spells. You double this DPS after 1min10.
The spell would be mostly viable for long fights (bosses, named...) and would require to be well supported in heal by his team (consumption increasing with time to be balanced).

Edited 3 times | Last edited by Shuail (4 years ago)

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#2 [en] 

Ca fait partie des éléments du jeu dont personne ne se sert jamais, mais "c'était là", alors on n'y touche pas...C'est comme le craft "bâton", personne n'utilise de bâton (qui a été remplacé par les amplificateurs) mais c'est toujours là dans l'arbre de craft..@@

#3 [en] 

At least you should be able to walk or run when doing "affliction magic" while the link work. It is just so unnecessary to break up the connection when moving.

Same with normal spells. I can't even understand, why i have to be in place to do magic, while range weapons can do this.

The reason for having big spots of healers and nukers just in one place is that you can't run when doing magic. Make it more action based.

Edited 4 times | Last edited by Heernis (4 years ago)

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Nicht klicken!


#4 [en] 

Mazenmar
Ca fait partie des éléments du jeu dont personne ne se sert jamais, mais "c'était là", alors on n'y touche pas...C'est comme le craft "bâton", personne n'utilise de bâton (qui a été remplacé par les amplificateurs) mais c'est toujours là dans l'arbre de craft..@@

Le bâton, c'est surtout utile pour le check rois/nommés. Full parade avec un bouclier full parade et une lourde parade, tu arrives à une valeurs de parade vraiment indécente ce qui rend l'exploration beaucoup plus tranquille.

#5 [fr] 

Content de savoir que ça peut servir

#6 [en] 

Shuail
The current drain spells are never used.

Hm I know some use for drain spells in hunting (like Muncham), even with its current setting.

#7 [en] 

Moniq
Shuail
The current drain spells are never used.

Hm I know some use for drain spells in hunting (like Muncham), even with its current setting.

In all the years I've been here, Madakams are the ONLY use I've seen for drain. Even then it's only if you're solo. In my experience, any and all other situations are better handled by kiting with crystals and/or having a competent healer (alts included). Having amps affect the DPS more directly would change that.

Last edited by Gidget (4 years ago)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#8 [en] 

As f2p, I use it on Bawaabs too.

However I do not say drain spells can't be made better.
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