IDEAS FOR RYZOM


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#1 Multilingual 

Multilingual | [English] | Français
Add another type of reward to the daily missions: points to improve your skills (combat, magic...).

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Hendat



________________

Une Larme parmi Les Larmes
C’est comme une goutte d’eau dans un lac
C’est fragile, mais un lac on peut s’y noyer
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#2 [en] 

this idea i can and do heartily endorse 8)
Hendat
Add another type of reward to the daily missions: points to improve your skills (combat, magic...).

#3 [en] 

Hendat
Add another type of reward to the daily missions: points to improve your skills (combat, magic...).

What for? Training allows you to gain more points than you can spend for skills.

#4 [en] 

I realize that I explained myself badly. It wouldn't be points like there are now to spend, because, as Moniq said, you have more points than you can spend. But it's more in the idea of being able to progress in a skill directly. Doing the daily mission would be the equivalent of having worked on such a skill, so you could gradually build up your most difficult skills, and that would give one more reason for players (who play less often) to log in daily!

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Hendat



________________

Une Larme parmi Les Larmes
C’est comme une goutte d’eau dans un lac
C’est fragile, mais un lac on peut s’y noyer
________________

#5 [en] 

If you mean bonus craft/fight/dig XP for completing a related mission I would be interested. The grind in this game is a bit much.

#6 [en] 

The idea is that once you have done your daily mission, as a reward you can improve a little bit a branch of your skill tree, for example, affliction magic, even if this branch has no relation with the daily mission you just finished. For a daily mission in the 100-150 zone, you can increase any branch of your tree, but not a branch above 150.

The idea is to make daily missions more attractive. So, someone who doesn't play a lot, will at least log in once a day to do his daily mission.

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Hendat



________________

Une Larme parmi Les Larmes
C’est comme une goutte d’eau dans un lac
C’est fragile, mais un lac on peut s’y noyer
________________

#7 [fr] 

I agree with this idea. Even for new players this would be a welcome feature.

Just as an alternative method to gain some experience points if you can't play for too long.

I put this idea in another thread, but one example how this might work is on sucsessfully obtaining an item for the mission, you gain bonus experience points?

So, as the mission updates, it would look something like this.

'You gain 119(+1000) experience points in Two-handed Melee Fight'.
You obtain one Tuft of Average Forest Bodoc Hair of quality 43 for your mission.

The mission item triggers the experience bonus.
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