#1 Added by Rizyinshi 5 years ago
#2 Added by Hendat 5 years ago
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#3 Added by Wirroy 5 years ago
#4 Added by Karu 5 years ago
#5 Added by Erisapple 5 years ago
#6 Added by Rizyinshi 5 years ago
#7 Added by Moniq 5 years ago
#8 Added by Craftjenn 5 years ago
My solution for unwanted stanzas has been to fill empty slots with craft plan. You can shift+drag (or ctrl, one of those) to get the slots populated.
I do the same
(+ translated to FR)
So no, for me it's not essential...
For me, reducing the number of clicks (being able to loot in 1 click for example, or improve the heal, which breaks my arm during kitin invasions for example) would be much more useful to me...
For example, I totally stopped the beginning of the storyline for this reason (too many clicks in the bubbles).
Last edited by Craftjenn (5 years ago)
https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
#9 Added by Rizyinshi 5 years ago
Edited 5 times | Last edited by Rizyinshi (5 years ago)
#10 Added by Bellis 5 years ago
#11 Added by Craftjenn 5 years ago
sólo que debería haber una advertencia antes de que sean eliminadas en aquellas que no se puedan recuperar
#12 Added by Rizyinshi 5 years ago
#13 Added by Erisapple 5 years ago
#14 Added by Tryroamer 5 years ago
I like this idea because I tend to go to 3 race trainers all at once for craft. As I've started using more tool bars for different fighting scenarios, it's become really annoying to delete the trainers dump... Would be great if they didn't put upgrades in the tool bars at all but I think that might be harder to fix.
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