#16 Added by Virg 4 years ago Report | Quote
Can we limit the use of the alert to Matis with a reputation greater than 50 for example?
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#17 Added by Elke 4 years ago Report | Quote
TapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?
Last edited by Elke (4 years ago)
#18 Added by Gisli 4 years ago Report | Quote
SielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/
MoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++
Why the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...
VirgTapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.
Last edited by Gisli (4 years ago)
#19 Added by Moniq 4 years ago Report | Quote
MoniqSielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.
#20 Added by Siela 4 years ago Report | Quote
GisliMoniqSielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.Unless I miss the point of this feature, my answer is still the same. Inconsistency makes the game less accessible. Exceptions make mess.Why -40? Why not -45 or -25? Why not -50 as you could expect?
#21 Added by Moniq 4 years ago Report | Quote
...but maras can have -48 or -47, don't remember exactly...
#22 Added by Elke 4 years ago Report | Quote
ElkeVirgTapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.The problem with that resoning is it leaves no room for new players. They would be instantly attacked as soon as they leave the starter island. Also, nobody would be able to align anymore. Everyone would have to be neutral or ranger.
Edited 3 times | Last edited by Elke (4 years ago)
#23 Added by Sinvaders 4 years ago Report | Quote
#24 Added by Margote 4 years ago Report | Quote
#25 Added by Sinvaders 4 years ago Report | Quote
#26 Added by Erisapple 4 years ago Report | Quote
#27 Added by Zagh 4 years ago Report | Quote
You talk about Marauders only, so this features doesns't apply to others nation/faction?As an example, what about a matis with bad fyros fame going to Pyr? Will it get in troubles too or not?
#28 Added by Margote 4 years ago Report | Quote
#29 Added by Moniq 4 years ago Report | Quote
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