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#17 Report | Quote[en] 

Virg
Tapco
Can we limit the use of the alert to Matis with a reputation greater than 50 for example?

Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?

With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).

Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.

Last edited by Elke (4 years ago)

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#18 Report | Quote[en] 

Moniq
Siela
Moniq
Why the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.

Maybe I do not understand its purpose...

Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!
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Another issue is no reason to make more :/

Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.


Elke
Virg
Tapco
Can we limit the use of the alert to Matis with a reputation greater than 50 for example?

Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?

With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).

Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.

The problem with that resoning is it leaves no room for new players. They would be instantly attacked as soon as they leave the starter island.

Also, nobody would be able to align anymore. Everyone would have to be neutral or ranger.

Last edited by Gisli (4 years ago)

#19 Report | Quote[en] 

Gisli
Moniq
Siela
Moniq
Why the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.

Maybe I do not understand its purpose...

Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!
++++
Another issue is no reason to make more :/

Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.

Unless I miss the point of this feature, my answer is still the same. Inconsistency makes the game less accessible. Exceptions make mess.

Why -40? Why not -45 or -25? Why not -50 as you could expect?

#20 Report | Quote[en] 

Moniq
Gisli
Moniq
Siela
Moniq
Why the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.

Maybe I do not understand its purpose...

Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!
++++
Another issue is no reason to make more :/

Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.

Unless I miss the point of this feature, my answer is still the same. Inconsistency makes the game less accessible. Exceptions make mess.

Why -40? Why not -45 or -25? Why not -50 as you could expect?

The point of the feature is that a marauder can't just wander around cities alone, it makes no sense gameplay and roleplay wise, since they are supposed to be enemies of the nations. Before they could since guards are 'lazy', and only aggro at -50, but maras can have -48 or -47, don't remember exactly.
The gong gives the option to players to alert the guards, if a marauder just walks around in the city alone, while still leaving raids on the cities possible, since guards don't get really stronger and groups of marauders can still kill guards.

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#21 Report | Quote[en] 

Siela
...but maras can have -48 or -47, don't remember exactly...

I am afraid it is worse and more complicated, but it is another issue story...

#22 Report | Quote[en] 

Gisli
Elke
Virg
Tapco
Can we limit the use of the alert to Matis with a reputation greater than 50 for example?

Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?

With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).

Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.

The problem with that resoning is it leaves no room for new players. They would be instantly attacked as soon as they leave the starter island.

Also, nobody would be able to align anymore. Everyone would have to be neutral or ranger.

I think we have a mis-understanding here. My argument was in favour of:

* ringing with fame 50 or more (thus neutral and citizans can alert the guards
* guards attacking players of fame -50 (or maybe -40 or -30)

That leaves most players, and especially also new players the chance to go everywhere and not attract aggro by guards. The minimum one starts with after leaving Silan is -20. Mind this is different for the Karavan or Kami fame which - in my understanding - does not affect the guards.

Edited 3 times | Last edited by Elke (4 years ago)

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#23 Report | Quote[fr] 

Marauder can have -42 as fame if they want to.
I see the "Reinforced Vigilance" as a way for guards to kick enemies out of the territory. Usually, they are kill people with lower fame than -50, but with reinforcement they can be more aggressive, kinda state of emergency or something like that.

#24 Report | QuoteMultilingual 

Multilingual | [Français] | English
Chers joueurs,
Merci pour vous retours.
Je voudrais apporter quelques précisions.
Ce seuil de – 40 est effectivement une évolution du jeu. Il tranche avec ce qui est la norme et c'est pour cela qu'il s'agit d'une vigilance renforcée !
Il a pour objectif de dissuader les Maraudeurs d'arpenter les rues des cités et d'attaquer des joueurs sans être inquiétés par les gardes, sans toutefois pénaliser les joueurs modérés d'une faction opposée.

Quant à une éventuelle limitation de l'utilisation du gong, elle est toujours en discussion.
Nous souhaitons, en effet, que le gong demeure actionnable par n'importe quel joueur, même un nouveau venu simplement intrigué, mais nous comptons sur vous pour nous signaler tout abus ou exploit et modifierons, si nécessaire, cette liberté d'utilisation.

Nous vous souhaitons bon jeu.

Margote
EM

#25 Report | Quote[fr] 

You talk about Marauders only, so this features doesns't apply to others nation/faction?

As an example, what about a matis with bad fyros fame going to Pyr? Will it get in troubles too or not?

#26 Report | Quote[en] 

I would hope it would apply to anyone that's -40. Marauders are a little bit easier to recognize because they're known though. :(

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ErisApple
Homin Reaper Karavan

#27 Report | Quote[fr] 

Sinvaders
You talk about Marauders only, so this features doesns't apply to others nation/faction?

As an example, what about a matis with bad fyros fame going to Pyr? Will it get in troubles too or not?

J'ai -100 de renommée Fyros par choix RP. Je sais à quoi m'en tenir au niveau gameplay. Les villes me sont inaccessibles et c'est très bien comme ça (et logique). Donc il est tout aussi logique de se prendre une tatane si la réputation est mauvaise sans être maraudeur.

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Vauban

#28 Report | QuoteMultilingual 

Multilingual | Français | [English]
As stated in the initial post, this -40 threshold is applicable to everyone, regardless of faction or nation.
Matis guards on Reinforced Vigilance will attack Fyros or even Trykers with a reputation below -40.
Except in the Reinforced Vigilance Phase, the -50 threshold remains the norm.

#29 Report | Quote[en] 

Thank you Margote, I think it is more clear now. It does not look like inconsistency then and I have no OOC problem with that :)
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