#172 Added by Siela 5 years ago
C'est comme éduquer ton enfant avec le risque de brûlure sur le poêle." attention gamin, quand le poêle sera chaud tu va te brûler !""oui oui cause tjs le vieux tu m'intéresse ..."Et puis un jour, le vieux allume le poêle, le gamin se brûle, et d'un oeil de complainte dit :"mais pourquoi as tu allumé le poêle ?""préfères tu mourir de froid ?" dit le vieux ...
Préfèrez vous jouer à plusieur ou tuer le jeu en multi-solitaire ?
Siela,Donne moi la définition de MMO s'il te plait ?
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#173 Added by Xiom 5 years ago
C'est quoi le rapport de la petite histoire avec le Multiboxing? le chaud c'est l'interdiction du multibox? Si c'est le cas ça n'a rien à voir, car il y a justement eu aucune préparation à la possible interdiction. Et sinon je ne vois pas le rapport.
Encore une fois je ne vois pas le rapport, tous les multibox que je connais ils font partie d'une guilde, aident tout le temps les autres et ne tuent en aucun cas le jeu.
Je crois qu'on est tous assez mature pour chercher ça sur Internet ou lire les posts plus hauts où ça a déjà été cité. Mais bon, comme pour le point d'avant je ne comprends pas le rapport, si tu penses que ça se contredit avec le multibox, le multibox n'empêche en aucun cas de jouer avec les autres (comme on voit avec tous les multiboxers sur Ryzom (que je connais du moins))
Edited 3 times | Last edited by Xiom (5 years ago)
#174 Added by Syron 5 years ago
I don't engage in PvP so have no real "horse in the race" so to speak. But I see I am going to have the unfortunate opportunity to argue / disappoint both sides of this argument. I did not "quote" from individual posts so much as presenting commonly made arguments by taking snippets from various posts (in italics). I didn't not want to address any one person in particular ... Just picking comments of views that were put forth by several people. My biggest issue is that, as the great Senator from New York, Daniel Moynihan said:"Everyone is entitled to his own opinion, but not to his own facts."And that's what we have here .... Baseless accusations primarily directed at a single player from other players upset about losing in PvP because they can not understand, or prefer not to understand, how they are being outskilled. These accusations have been completely and utterly disproved and the powers that be have openly and unabiguously stated so (see post 150).BAN the players using software that allows synchronized actions Problem: the proofs requested by the staff are impossible to provide even if the fault is highly visible in the game (Yes yes, it is VERY visible).There are many people who claim the earth is flat using the very same argument ... They use those exact words .. Are we convinced the earth is flat by those words? I am not. The proofs have been provided; I have seen them, the game staff as seen them. Having seen the proof ... It is readily apparent that he use of 3rd party software is by no means necessary to perform the recorded actions. It's a false claim and has been accepted by the game staff that no cheating was taking place by the accused. And it's not a recent change, people were doing the same thing pre-merge.But since you want to talk about the way the game was intended to be played why don't we ban Chanchey NPC hunts? They were intended as guild challenges, not to be killed by a random mob.I have not seen anything in the CoC, lore or anywhere else that says this is the way it must be done. And historically, it has been rarely done. Before the pandemic, we often cancelled the hunts because we didn't have the 14 people necessary to take down the tougher ones. Looking at the Ryzom bosses, page:2020-20-02 Aen: Out of 11 Guilds, 2 guilds had more than 1 member present. 1 guild had 22020-20-02 Sergio: Out of 11 Guilds, 3 guilds had more than 1 member present, 2 guilds had 22020-20-02 Aen: Out of 11 Guilds, 1 guild had more than 3 members present. 2 guilds had 32020-20-02 Pei: Out of 12 Guilds, 3 guilds had more than 1 member present, 2 guilds had 42020-20-02 Lixie: Out of 12 Guilds, 5 guilds had more than 1 member present, 1 guild had 42020-20-02 Sirgio: Out of 9 Guilds, 7 guilds had more than 1 member present, 1 guild had 4And while guilds do conduct their own hunts, only 1 or 2 are capable of taking an NPC down and it's rare that s single guild will take down all 4 ... Doubtful now if the # of alts limited. While it may be an opportunity for guilds to take on alone, like many other game mechanics, there is no prohibition or even suggestion that factions, alliances, toon genders, or any other group of people can't do the same.As to the hunt being a post merge thing, that statement is also blatantly false. The practice was routine on both the german and english servers since the getgo.I would like to add that in the U.S. with many different time zones that it makes it difficult to play as cooperatively as I and many people that I know wish that it could be. Sadly that is the reality. The 48 continental states has 4 time zones ... same as Europe. The population difference is however real in that I think the player base is skewed to Europe due to most events ocurring during Euro hours which is a function of staff availability. Is that a matter of not enough players volunteering, or not enough volunteers being selected ... that's a question I'm in no position to answer nor has any player to influence the decision making in this regard.As to PR digging, there are obvious advantages to large guilds here ... But, at SNs, this has been usurped by factions and alliances. On Arispotle, the player base decided this was unfair ... What fun is a battle when one side has an inherent advantage due to control over all Sup and OP mats ? The player base (not game mechanics, lore or staff) decided to eliminate the advantage and (almost) no one killed anybody at SNs. There were a few diehard RP folks who disagreed but they didn't have much success .... They were welcomed and had access, until they attacked and in turn were killed. Even outside of SNs, the larger guilds have an advantage .... Having guards to draw off KP or aggro is a big advantage. I remember feeling disadvantaged when I'd be camping a spot in Wastelands along with another player and we'd both get killed by aggro 5 minutes before Sup popped. They had an alt sitting in an OP, I didn't so by time I got back... Sups were dug out but that was a choice I made. I choose not to use alts .. To me it feels like an unfair advantage and like I'm ducking a challenge . But that's a personal choice, and I have no inclination to impose my choice on others.How can the game and the story of Ryzom evolve if you don't do RP?Been here for 15 years, I enjoy the game as an escape but, I don't make believe that I am my toon., I liked the original 3 Star wars movies, but I don't dress up as a character and head out to Comicon. I don't feel in any way drawn to kill a kara person I am passing because I happen to use Kami TPs. And there's no escaping the fact that there are people in game who use RP as an excuse to behave badly. You want to kill members of another faction at SNs because you want the advantage of superior gear so you can have the advantage at OP battles, so be it, game mechanics allow it. But it is not mandatory, you are free to let your conscience decide. But if you are going to kill peeps trying to get to a new land or peeps doing missions, to my eyes, that's just being the back end of a donkey.it is currently not possible to detect who is using third party software to control multiple characters!... I tried to manage 4 characters at the same time using the macro available in the game and yes it is possible but it is also hell so have fun controlling 4 characters at the same time in areas that exceed the level 150.The game developers have refuted this contention and agree that everything the accused party did was perfectly legal.... let it go. One can play 2 games at the same time using 2 screens. On a daily basis, I move from Game to BM web site to Rocket Chat to Bunny Tools Spreadsheets simply by moving the mouse to other screen or window ... Is that botting ? If you divide a screen into 4 windows, and locate your 4 action bars at the intersection of all 4 screens, you can easily make 4 mouse clicks very very quickly ... Even faster if you are jamming the #1 key as you move the mouse in tight circle of 1" diameter at the intersection. This is not 3rd party software / botting. Every action is initiated by a separate key stroke. The source of the complaint is "a player (or players) has become very skilled at this and their skill level is affecting whether they can win or not. The bot argument is simply a red herring or what is commonly referred to here in the US as "alternate facts". I have seen someone controlling 4 characters fighting KP and taking Lil Pei. Not something I would attempt because the last thing I wanna do in game is "work hard". That does not mean I was not extremely impressed by watching individuals capable of doing exactly that.On the other hand .... I read a user comment in Uni that essentially asked the question "Does having 4 accounts fall under the category of "Pay to Win" ... Are you not simply "paying more" money to gain an advantage in game. This is a very valid question, and to my eyes the one which the discussion should be focused.Now this change, my first reaction, as it was the time in 2004 when the 'lore' that many profess to adhere to was invalidated by the pvp change, was to leave. Then I realize when I was gone I missed Ryzom so much, each game i tried i compared to her, to how she functions, to how i feel in her, to her beauty.This may be considered off-topic but I hope that it is not edited out because it is essential to understanding the underlining mindsets resulting from the merge and why we see widely different views. Id ask that any editing wait till the subject is drawn back into the main topic. On Arispotle, we lost 40% of our player base when PvP was introduced. Before anyone argues the point, understand why . At the time WxW was the big thing and they had many imitators and the competition provided player options to choose from. The reason many folks came and stayed in Ryzom was that there was no PvP in the beginning. The PvE crowd had one choice, the PvP crowd had a handful and therefore PvE oriented folks tended to gravitate to RyzomOver time, on Arispotle anyway, the player base was far less RP oriented and OP battles were boring if it was too one sided. A substantial portion of the player base, lets call them neutrals / trytonists if you prefer (name is irrelevant) decided to maintain a balance defending Kami held OPs in Jungle / Desert and Kara held OPs in Lakes / Forest. If it looked like one side had too many folks.... maybe one guild would switch sides. This is how the "pick up" games in stick ball, basketball , football teams were picked on the city streets of America .... In the next game, the losing team got to pick one player from the other side. Goal was to have a competitive game, not a goal of annihilating the enemy. You can only improve your own skills playing against matched opponents. Competing against a lesser skilled or lesser equipped team will not improve one's skills, is no challenge, no fun and eliminates any sense of accomplishment. I'm not saying that one way of thinking is right and another is wrong, but it had beneficial results.Arispotle was also more cooperative as a result of less hardline RP. OP mats and sups were openly shared and there were "community OPs" to which all the guilds owning OPs contributed mats and cats to be doled out to smaller / newer guilds. One of the complaints heard from "immigrants" from other servers was that Ari was too cooperative and as a result Uber weapons and NPC armor sets were too widely available. We didn't fight over SNs ... So we were not losing 30-40% of sups to degrades and digger deaths. One of the reasons (true or not I don't know) given for the possessions wipe at merge was that that it wouldn't be fair to peeps on other servers since Ari was so loaded with uber gear.While it took a lot of words, many not directly relevant to the discussion at hand, it does explain the basic cultural disconnect that leads to widely disparate views on the topic. The point is that we are products of our environment and cultures so the different communities will come from a different basic approach to game. We can argue that each of ours is better but even assuming that such an argument could be "won", winning is a failure in and of itself as you can't have winners w/o losers. And losers feel disadvantaged and lose interest. A reduced population benefits no one. The goal should be finding a solution that everyone can live with.If some people are able to use 4 accounts at the same time and can PROVE that they can do it without a bot, .... Let it no longer be up to CSRs to prove that a player uses a bot, but up to players to prove that they don't.As the saying goes, we have "been there, done that". It's very easy to ""when you have three alts following you and obeying you, it's very easy to see and detect"." ...that they are doing something. It is also very easy to prove that "what they are doing can be done w/o 3rd party software ***as has been demonstrated***. Post 142 lays this out clearly, and the evidence has been accepted by the powers that be (Post 150) .... so suggestions by people whining about being out skilled and unable to accept that fact should be deleted.Normally, an account has a payment card and a payment card has a name. If you have the same name twice, you can consider that it is the same person.In 2004, I was paying for 3 toons .... Myself, my 13 year old and my 8 year old ... my 14 year old was playing something else and my wife still won't play .... Anti-social :) ... They didn't have credit cards at the timeFor me, I do not know of mmo, other than Ryzom which allows to play with several accounts.The very 1st line at the Forge meeting on this topic was posted by the CSR conducting the meeting:"Definition: https://en.wikipedia.org/wiki/Multiboxing"If you read the link:==========================================Most game developers allow multiboxing in their games. To date, Age of Conan, Aion, Anarchy Online, City of Heroes, City of Villains, Dungeons and Dragons Online, EVE Online, Lord of the Rings Online, Heroes of Newerth,[citation needed] EverQuest, EverQuest II, Lineage, Lineage II, Vanguard: Saga of Heroes, Rakion Latin-Internacional, Warhammer Online and World of Warcraft all allow multiboxing. The Chronicles of Spellborn and Rift allow hardware multiboxing, but prohibit software multiboxing. Game publishers do not provide technical support for multiboxing, so while it may be allowed, these games may not be designed to be multiboxed.=======================================in addition to avoiding new problems related to the abuse of multi - excessive accountAgain, there has been no abuse by the targeted player and powers that be have stated such. So can we just drop the bruised egos, claims of cheating and 3rd party software and any other non-relevant alternative facts ? What has been claimed with respect to the targeted player never happened.That still leaves the question as to whether having multiple accounts is "Pay to Win" ... If that question is a valid one, where should the line be drawn ? Why can I increase my rewards with a 2nd account and not a 3rd or a 4th. I have been unable to advance remaining melee skills because of the lack of people to team with. While I personally feel that using alts is cheating myself of a challenge and missing the opportunity to interact with others, should there be a way for me to buy my way into faster progression or more rewards in game.This is a hard question and as has been said many will view their own opinions as gospel and others flawed. While, as I said I don't have a horse in the race in this regard as I would not use alts if they were free and unlimited. I do feel that we need a solution that leaves those with a stake in the issue left unscathed and unfairly accused. My initial thoughts lean toward "situational restrictions" rather than blanket , across the board restrictions. But in order to begin that discussion the accusations and bruised egos need to be set aside.
Edited 2 times | Last edited by Syron (5 years ago)
#175 Added by Siela 5 years ago
Une incompréhension de rapport.Il est vrai que c'est une situation difficile à comprendre pour un jeune jusqu'à ce que la fatalité arrive.
Bien sûr, un chaton de 6 semaines suivrait sa mère en enfer.Parce que tu le dit ça doit être vrai ?J'imagine, 15 en guilde, 3 ip joueur, cela doit être marrant lors des op ou des chasses." suivez moi " ...Explique moi le sens d'une guilde si l'ont peut avoir 4 alt?Explique moi pourquoi organiser des chasses, des pex, des trek, des sessions forage si c'est pour être capable de tout faire solo.
Quand tu pars en chasse d'un roi, avec 4 alts, multibox, sans autoclic. Tu as l'impression du devoir accompli ?Tu as ton honneur et ta fierté d'avoir réussi à gérer ton équipe ?
Comment ne pas voir que ce jeu se veut communautaire ?Que ce jeu est comme un réseau social. Nous y venons pour jouer avec d'autres, pour échanger du privé comme du RP.Que nous nous faisons amis.Il est où l'honneur dans tout ça ? Le plaisir d'avoir réussi.
#176 Added by Xiom 5 years ago
#177 Added by Naveruss 5 years ago
Pour en revenir au sujet d’origine et aux propositions qui ont été faites à propos des limitations d’alt sur op ou boss, et bien il faut se décider :
-Soit on autorise jusqu’à quatre alt, et ce quel que soit la situation, parce que c’est la manière de jouer de certain (de la même façon que d’autres jouent en tuant les afk ou foreurs, en faisant du chain kill et ce, sans oublier de ponctuer leurs victoires de « Noob »).
-Ou alors on limite à un seul alt (ou 0) quel que soit la situation encore une fois (même si, bien sûr, les familles d’atysiens pourront obtenir des autorisations pour avoir plusieurs comptes sur la même adresses ip).
Bien sûr, je suis pour cette seconde propositions. Mais bon, Ryzom c’est un power to player, faut pas normaliser une façon de jouer ni imposer ses méthodes aux autres, donc si on veut jouer avec 3 alt en plus de son main, on devrait pouvoir. Et oui bien sûr, Ryzom a à l’origine été conçu comme un jeu pour multiboxing, et pas du tout un jeu coopératif obligeant à être à plusieurs pour progresser, c’est irréfutable.
#178 Added by Magez 5 years ago
#179 Added by Naveruss 5 years ago
i keep reading 'advantages' 'advantages' 'advantages' of multi boxing, yet no one described the advantages.legend:~ multibox +/-~ group play -/+advantages:+ less/no time spend finding other people.- a group of people can do the same, discussing time to meet. + no need to split loot.- sort of true i guess, but depends on what you can kill "solo+alts" and you also need to gear 4~ characters.+ reaction time- a tight knit group could arguably do the same, and react more dependently.disadvantages:- cannot travel independent to look for boss, alts are on follow.+ 4 people can travel 4 regions at the same time, then tp over.- 1 set of eyes to watch for patrol.+ 4 sets of eyes to watch north south east west at same time.that's pretty much all i can think of.what else?
#180 Added by Magez 5 years ago
Ce raisonnement est biaisé puisqu'il part du principe que joueur qui multiboxe est forcément seul en équipe, or ce n'est pas nécessairement le cas. Controler plusieurs personnages est forcément un avantage, une équipe de quatre joueurs dont un qui a quatre alt sera avantagé par rapport à une équipe de quatre joueurs qui jouent chacun un personnage.
#181 Added by Erisapple 5 years ago
Et ce post est censé plaidé en faveur de quoi? D'un Arispotle-like ou tout le monde il est beau? Une bonne partie des joueurs français ont un jeu aux antipodes du votre et les anglais dictent leur façon de jouer depuis bientôt 8 ans. Tu dis toi même que sur votre ancien serveur, le lore des factions ne servaient à rien puisqu'il n'y avait pas (ou peu) de confrontation. Super!
#182 Added by Naveruss 5 years ago
its a mute point though, we can only really compare 4 vs 4, as the arguments include multiboxer are not social, in addition a group of 4 players is not limited to 4 people either.
#183 Added by Magez 5 years ago
Sauf que, même en étant associal, les multiboxer peuvent combattre en équipe, lors des op par exemple. Et justement, dans un 4 joueurs vs 4 joueurs, ben les joueurs qui controlent plusieurs personnages avantageront leurs équipes. Et les limites de personnages par équipe n'y change un rien. Huit joueurs controlant chacun quatre personnages peuvent constituer quatre équipes presque complètes et constituer un pod très solide.Il n'y a pas à chercher plus loin, si tu controle quatre personnages en même temps, tu es avantagé.
#184 Added by Senshi 5 years ago
Mais ça existe depuis des années maintenant. Et l'autoclic n'a rien à voir avec le multibox, c'est deux choses bien distinct. En plus la personne que tout le monde accusait de utiliser des programmes tiers a bien prouvé qu'elle n'en utilisait pas. Alors je ne vois pas comment le préventif ne suffit plus, je n'ai connaissance d'aucun multiboxer actif qui a l'air d'utiliser des programmes tiers. Il est plus probable de trouver des personnes tout seul ou jouons avec juste un alt utilisant des programmes tiers qu'un multiboxer faisant la même chose actuellement.
#185 Added by Dorothee 5 years ago
DorotheeThe problem at this moment is not multiboxing.The problem is :-1 noone makes the actual rules enforced, even when someplayer is multi boxing with 5 alts thuss 6 in total.-2 the same players use BOTS to control other alts (dont make us laugh with "assisted control" or alike.If you can't see the problem of having people using 4 alts in a game where most players don't have alt or only 1 (but this is a problem too). I can't do anything for you.
The problem at this moment is not multiboxing.The problem is :-1 noone makes the actual rules enforced, even when someplayer is multi boxing with 5 alts thuss 6 in total.-2 the same players use BOTS to control other alts (dont make us laugh with "assisted control" or alike.
#186 Added by Azazor 5 years ago
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