#1 Added by Gilgameesh 5 years ago
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#2 Added by Heernis 5 years ago
4. Save the interface/keys/macro with a name.Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#3 Added by Gilgameesh 5 years ago
Gilgameesh4. Save the interface/keys/macro with a name.Actually, when you create a new character, you can decide to use already defined keys (some pre-built and some from other characters, if any).Would be nice to be able to save from the option window, your actual set of interface/keys, so you could be able to load them for another character.Actually, to achieve this ability, i had to manually copy the interface_<avatar_name>.icfg and keys_<avatar_name>.xml and rename them accordingly to have them working for other characters.This works great if you just rename the files to shared ones:interface_<avatar_name>.icfg --> shared_interface.icfgkeys_<avatar_name>.xml --> shared_keys.xmllandmarks_<avatar_name>.xml --> shared_landmarks.xmlThen every character in the profile will use the same files. (of course you have to delete or rename the old files, because in prio it will use the normal avatar files first)
#4 Added by Heernis 5 years ago
1. Choose the icon of your actionsActually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.
2. Season/weather/daytime/humidityActually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.
3. Handbar slots.Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).Also, increase the number of handbars from 10 to 12, for the same reason.This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.This could be achieved without the need to define new handbars (as #2).
#5 Added by Heernis 5 years ago
This sounds a good way i didn't know it existed. Of course this works great if you don't have to personalize something (ie: macro that need your name).So, if you change something, it will change for every character.I would prefer save/load and the freedom to personalize it later on, just in case.
<command name="target" params="entity=heernis|quiet=true"/>
Last edited by Heernis (5 years ago)
#6 Added by Gilgameesh 5 years ago
GilgameeshThis sounds a good way i didn't know it existed. Of course this works great if you don't have to personalize something (ie: macro that need your name).So, if you change something, it will change for every character.I would prefer save/load and the freedom to personalize it later on, just in case.If you think of character names in macros like "careplaning", just put the names like this here in:<command name="target" params="entity=heernis|quiet=true"/>quiet=true means that it will only show in sysinfo, if the char is there. It is pretty easy. I don't think loading different files ingame is really a necessary. I have no idea in which use cases it could be useful. ;-)
#7 Added by Gilgameesh 5 years ago
Gilgameesh1. Choose the icon of your actionsActually the icon of any action you build is decided on the higher 'costing' stanza inside, with some precedence for stanzas of the same level.I always wanted to be able to choose the icon of my actions and would be nice if we could choose it from all the 'costing' stanzas inside. The main icon shown in the create/edit action window (on the left of the name of action), could be clickable dropping a list of actual 'costing' stanzas inside, with the ability to select the one you prefer.Yeah this was mentioned a lot of times in forum and chat. I would also prefer it.Gilgameesh2. Season/weather/daytime/humidityActually, the only way to see them is with the map opened on screen. It would be really nice to have small rounded icons around the circle of the radar. Icons can represent the actual value, while a tooltip on mouse hovering them could show the value. The icons could be positined at each corner of the radar, just at 45 degree position (middle), tangent to the radar circle. In this way they would not impact the mail/forum icons eventually shown on bottom right angle of the radar.Symbols representing seasons and weather are well used in any weather system on the net, so it should be easy to implement.In this way, we could have all the information needed for foraging, without the need to open the map. Of course, the full map information will still be available.That could be easy added with a mod of the user interface. Idk if this is really necessary. Gilgameesh3. Handbar slots.Would be helpful to increase the number of slots of the handbar from 10 to 12 (to fill an entire keyboard row). This means an entire handbar would have 24 slots (12+12).Also, increase the number of handbars from 10 to 12, for the same reason.This way we could have 240 slots, instead of 200 from the original handbars, and 48 slots more for the new 2 handbars, for a grandtotal of 288 slots.This could be achieved without the need to define new handbars (as #2).Myself i would prefer less numbers of actions, but bigger icons. So that you have 10 in one row, in a size of 4 actions as now.Instead of having more actions spaces, it would be better to add a combo box with self-predefined action combinations. Similar to the group command for the gear. So that each row, could have different self-predefined actions, and each action have self-predefined combinations. You edit you action or your row and simply click on "save" or "delete" and choose the "template" of you need in a combo box.Naming the bar instead of numbers would be also an improvement.+Better overview+Better view on big screens+Faster Switching of actions.+You don't have to edit you actions every time.
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