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#27 Report | Quote[en] 

I have freely given out cats, even to the poster of this thread. But alas, game mechanics and lack of quality instruction are the deciding factor on leaving early for a more polished "fun" and less grindy game elsewhere.

The only thing cats do is make a person expect easy mode. Like it was said, having them and then not is essentially worse than not having them at all. But having them all the time just ensures boredom faster. It is a tough call to use xp boost as a means to attract and retain players.

Also, a fresh new player likely will have zero clue that cats exist.

I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.

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#28 Report | Quote[en] 

Sarpedonia
I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
Yeah, that's why I spend so much time around Atysmas doing little else except hunting Speed Eggs. If Speed Eggs were a bit more accessible then I would be able to enjoy my holidays a bit more!

I have always questioned the long cooldown on Speed though. Sure, at higher levels it's a bit shorter, but there's no reason for it to ever have gone over 10 minutes. That sort of cooldown may be good for Invulnerabiltiy and the three Protection Auras, but Speed is one that really should have it's cooldown time adjusted.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#29 Report | Quote[en] 

Regarding the speed counts point. I believe it should stay as it is. It's a temporary buff that allow players to escape a risky situation. If you were able to run more frequently at this speed most of the dangers you can encounter on Atys won't be as dangerous as it should.
That's also why I dislike a lot speed eggs. But what could be a nice idea is an occupation to allow players to craft their own speed pact (or whatever you want it to be called). I also like Revvy's idea about speed buff on armor.
And maybe add another threshold than just increase speed by 100% as eggs and speed stanza is doing.

At the moment, if you want to go fast you still have the mount option.

#30 Report | Quote[en] 

Sarpedonia
I have freely given out cats, even to the poster of this thread. But alas, game mechanics and lack of quality instruction are the deciding factor on leaving early for a more polished "fun" and less grindy game elsewhere.

The only thing cats do is make a person expect easy mode. Like it was said, having them and then not is essentially worse than not having them at all. But having them all the time just ensures boredom faster. It is a tough call to use xp boost as a means to attract and retain players.

Also, a fresh new player likely will have zero clue that cats exist.

I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.

Actually cats did have a lot more importance before.

It used to be produce by Outpost, pushing players to be very active in fight and the geopolitics of Atys.

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#31 Report | Quote[en] 

Sinvaders - I might be more inclined to agree if they didn't take 1.0 Bulk each. As it stands, I do have to watch my loadout, and I think having to make some sacrifices for speed is appropriate. However, I don't want them to ever be so plentiful that you don't have to make a prolonged deliberate effort to get them either.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#32 Report | Quote[en] 

Revvy
Actually cats did have a lot more importance before.

It used to be produce by Outpost, pushing players to be very active in fight and the geopolitics of Atys.

I do remember those days as well. I still felt the same about cats back then. I also hated OP battles as well :-P

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#33 Report | Quote[en] 

Sarpedonia
I also hated OP battles as well :-P

It's hard to hate something that only ever happens when you're miles from home earning rent money. While scheduling them for 19 UTC has some strategic merit, it also kills interest in them for anyone outside of Europe. The same goes for RP events.

I'm sure a lot of new players who live outside of Europe are bored by the lack of happenings they can attend too, so that's another change that should be considerer.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#34 Report | Quote[en] 

Jusat to dispel the assumption ... thre is in fact a "manual" and there is a wiki.

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#35 Report | Quote[en] 

For ones who come back after being away: https://en.wiki.ryzom.com/wiki/Patch_2020#Big_changes

(on top of the page, you'll see other links)

For news players:  https://en.wiki.ryzom.com/wiki/User_Manual

and, also, https://en.wiki.ryzom.com/wiki/Silan_Guide

On wikis, most of stuffs are under categories (works a little as tags)

Last edited by Craftjenn (4 years ago)

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Mon profil sur le wiki Francais

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Craftjenn, Ranger
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