#25 Added by Adriaxi 5 years ago Report | Quote
#26 Added by Gidget 5 years ago Report | Quote
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#27 Added by Sarpedonia 5 years ago Report | Quote
#28 Added by Gidget 5 years ago Report | Quote
I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#29 Added by Sinvaders 5 years ago Report | Quote
#30 Added by Revvy 5 years ago Report | Quote
I have freely given out cats, even to the poster of this thread. But alas, game mechanics and lack of quality instruction are the deciding factor on leaving early for a more polished "fun" and less grindy game elsewhere.The only thing cats do is make a person expect easy mode. Like it was said, having them and then not is essentially worse than not having them at all. But having them all the time just ensures boredom faster. It is a tough call to use xp boost as a means to attract and retain players.Also, a fresh new player likely will have zero clue that cats exist.I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#31 Added by Gidget 5 years ago Report | Quote
#32 Added by Sarpedonia 5 years ago Report | Quote
Actually cats did have a lot more importance before.It used to be produce by Outpost, pushing players to be very active in fight and the geopolitics of Atys.
#33 Added by Gidget 5 years ago Report | Quote
I also hated OP battles as well :-P
#34 Added by Fyrosfreddy 5 years ago Report | Quote
#35 Added by Craftjenn 5 years ago Report | Quote
For ones who come back after being away: https://en.wiki.ryzom.com/wiki/Patch_2020#Big_changes
For news players: https://en.wiki.ryzom.com/wiki/User_Manual
On wikis, most of stuffs are under categories (works a little as tags)
Last edited by Craftjenn (5 years ago)
https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn
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