#19 Added by Sarpedonia 5 years ago Report | Quote
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#20 Added by Kalzin 5 years ago Report | Quote
Out of combat run speed - My first thought is that going in and out of that speed would cause enough motion sickness to make some folks quit for medical reasons. My second thought is that Super Speed (200% movement for a few seconds) is a power, and I still have a few hundred Speed Eggs collected from events that allow me to use that double movement even when my action is on cooldown. And my third is that I rarely run for long distances except when I am scouting and thus less interested in a destination than in who I find along the way.
#21 Added by Gidget 5 years ago Report | Quote
Motion sickness? from a Sprint? That's absurd...
...and suggests you would have the super speed ability removed as well.
you can't expect new players to have completed X,Y,Z events.
-- as for your personal experience, it seems irrelevant.
you have found an area that you can settle into, your most-likely established with a litany of port scrolls.
#22 Added by Revvy 5 years ago Report | Quote
Edited 2 times | Last edited by Revvy (5 years ago)
#23 Added by Yazoo 5 years ago Report | Quote
#24 Added by Sinvaders 5 years ago Report | Quote
imo that conservativ comunity killed game ;xthis game need updates now not in year in future, not in plan... just now!
i wish to see world bosses who spawn once at random 250 areas in 2 weeks and need masiv team (100) players to kill, and with 0,0x% chance to reward each player who help to kill. or something like that.i like to see some more endgame craftplans and skins.effects for armmors and all craft items.
#25 Added by Adriaxi 5 years ago Report | Quote
#26 Added by Gidget 5 years ago Report | Quote
#27 Added by Sarpedonia 5 years ago Report | Quote
#28 Added by Gidget 5 years ago Report | Quote
I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#29 Added by Sinvaders 5 years ago Report | Quote
#30 Added by Revvy 5 years ago Report | Quote
I have freely given out cats, even to the poster of this thread. But alas, game mechanics and lack of quality instruction are the deciding factor on leaving early for a more polished "fun" and less grindy game elsewhere.The only thing cats do is make a person expect easy mode. Like it was said, having them and then not is essentially worse than not having them at all. But having them all the time just ensures boredom faster. It is a tough call to use xp boost as a means to attract and retain players.Also, a fresh new player likely will have zero clue that cats exist.I still think having speed eggs drop all the time from select mobs, maybe semi rare drops....and not just holidays, would go a long ways towards the grindy running for hours aspect.
#31 Added by Gidget 5 years ago Report | Quote
#32 Added by Sarpedonia 5 years ago Report | Quote
Actually cats did have a lot more importance before.It used to be produce by Outpost, pushing players to be very active in fight and the geopolitics of Atys.
#33 Added by Gidget 5 years ago Report | Quote
I also hated OP battles as well :-P
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