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#81 Report | Quote[fr] 

Ulukyn
A new feature is being tested:
The localization of objectives for hunting/fighting missions.


Flag Thing: 150m ? ... so get mission, port, walk to flag, /tar "the thing" and kill it.

While I have hated running north to south on Loria and east to west in Scorched Corridor looking for things ... being guided to /tar range hat small seems a bit formulaic ... not far from popping it in front of me and let me kill it while it's chained to a stake :). Exaggerating of course but O think there should be a little challenge .. say somewhere between 1/4 of the region and 2 or 3 x /tar range

You mentioned in earlier post as to the reason a mission might not being done, one of which wad "not wanting to do it" ... will there be a means to prevent just repeatedly abanondoning the mission till we get ... deliver this package to the dude 4m away"

Last edited by Fyrosfreddy (5 years ago)

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#82 Report | Quote[en] 

My first go at the Daily Missions. I set Fight, Craft, Forage and Craft filters for 200-250. I took seven Forage Missions (it gave me no options for other types of mission). I set all fames except Kami to not go down. I lost Kara fame. Each mission in Sys Info said I got 40,000 Dappers but I only got just over 1 million total for the seven missions. Is everything working as it should, and I have misunderstood?

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#83 Report | Quote[en] 

I really wish I could adjust the foraging missions more to my levels as they are quite different. Using the lowest possible one of course works but is a bit sad :)

Probably one could argue similar for crafting.

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#84 Report | QuoteMultilingual 

Multilingual | [Français] | English
Alors... Est-ce que quelqu'un peut me dire pourquoi, au lieu de la tête de l'homine, j'ai maintenant une vue imprenable sur ses hanches, dans la fenêtre des missions quotidiennes ?



C'est pas mal, comme vue. Mais, à la rigueur, Krill préférerait des hanches d'homins. Ou, si vraiment elle a le choix, les rondeurs d'un tonneau de bière...

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Peu importe que la chope soit à moitié vide ou à moitié pleine, tant qu'on a le tonneau.

#85 Report | QuoteMultilingual 

Multilingual | Français | [English]
So yes, now I can explain why :)

I may have pushed the concept a bit far, but during an update I added the following feature:
When you own a guild island, the face of the guild island steward is displayed and when you don't own a guild or no steward it's a random face.

So where does this homine in panties come from?
Well from the particular case where the player has the guild, the steward but in its basic version (without being dressed like a player).
In this case I didn't have the information about the steward's outfit and face and so the display was as it is on your screenshot :)

Is it solved ? Yes, for the moment the basic stewards will not be displayed in the daily missions.

Edited 2 times | Last edited by Margote (4 years ago) | Reason: Fixing some fr typos

#86 Report | Quote[fr] 

So in other words .... No "Hoochie Coochi" bars on Guild Island.   For the curious, my recollection of the term comes from my youth and was used by my "Nana" to warn us against playing in the industrial section of our neighborhood where one of these was supposed to exist.  That makes me feel really old as the term is described as:

The "hoochie coochie" is a catch-all term to describe several provocative belly dance-like dances from the mid-to late 1800s.

If you're wondering ... yes, that warning only made us go looking for it and it we never found ... My guess it was a recollection of "Nana's" youth where her "Nana" who musta lived in that era told her the same thing.

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#87 Report | QuoteMultilingual 

Multilingual | Deutsch | [English] | Español | Français | Русский

Corrections of Daily Missions


We have fixed some bugs concerning daily missions, especially when you ask for a new mission.
Also, rewards are now integrated directly in the daily missions window and not as missions anymore.

Last edited by Tamarea (4 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#88 Report | Quote[en] 

Not sure if this is just one occurrence, but:

Taking mission C006V001_2540 pointed my compass to the mission giver, not the actual target of the delivery.

I'm fine with not being told where the target is, but then at least please leave my compass alone?

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#89 Report | Quote[en] 

@Mjollren: Missions display only the mission giver for the moment, which allows for missions where you have to go back to him to find him easily. The objectives are not yet on the radar, but adding them is not impossible.

Edited 2 times | Last edited by Ulukyn (3 years ago)

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Tamarea
Ryzom Team Manager
(FR / EN / ES)

tamarea@ryzom.com

#90 Report | Quote[en] 

Boy I have so neglected following the threads I was particpating in.
Mjollren
Not sure if this is just one occurrence, but:

Taking mission C006V001_2540 pointed my compass to the mission giver, not the actual target of the delivery.

I'm fine with not being told where the target is, but then at least please leave my compass alone?



I always assumed that was the whole idea..... the amount of handholding that has been inserted in the game over the years seems to have increased exponentially. These explore delivery missions would appear to be intended to encourage the player to explore ..... A reward system is supposed to present a challenge ... the bigger the challenge, the bigger the reward should be. Of all the categories, the explore / deliver missions have the biggest fame reward.... a guaranteed +3 untll ya get up over 75 - 80 range. Given the big reward, Silan like handholding seems inappropriate.

To quote a phrase ... "It's the journey not the destination, grasshopper".

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